
| System: Wii, PS3, Xbox 360, DS | ![]() |
| Dev: Red Fly Studios | |
| Pub: SEGA | |
| Release: May 3, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p | Animated Blood, Violence |
Unfortunately, the Wii version doesn't have the open-ended grapple system the HD version does. Instead the game relies heavily on traditional quick time events controlled by waggle commands. I think we all know how frustrating those can be.
The graphics in the Wii version of Thor had to be limited to fit the Wii's lower-end specs. The developers handled this by giving the game a cartoony cel-shaded look that actually fits the game better than the HD version's photorealistic approach. It kind of feels like a moving comic book, which is exactly what a comic book game is supposed to feel like. The giant bosses just look better in this version, with more expressive faces and smooth animations. In any comic book game, it's better to have your movements be over exaggerated than overly stiff, and it shows in this game. Everything is exaggerated, from hit sparks to lightning animations, making your skills feel incredibly epic. It's tons of fun to fill the screen with thunderbolts and watch your enemies keel over from the sheer might of it all.

Unfortunately, the cartoony graphics didn't do enough to make the game playable on the Wii. The frame rate frequently drops to horrid levels. Even without much happening on screen, the game experiences some slowdown. In the really epic encounters with multiple enemies at once, the game can slow to a crawl or, in some cases, freeze altogether. There are plenty of other glitches that hinder the game as well. Sometimes Thor will get hung up on the environment or spaz out randomly. Hit detection often seems to just disappear or shift over a few inches. Sometimes it even looks like attack and death animations don't trigger right.
The Wii version actually lags behind the HD version in the sound department. The voice acting is way worse than anything you hear in any other version of Thor. The grunts you hear from the villains sound like they should be in a 1980s Saturday morning cartoon, not in a brand new Wii game. The music is generic and barely worth mentioning. It's the same orchestra/drum beat you hear in every Thor game/movie/TV show/whatever. We get it. Thor is epic. He's a god. Let's move on.
The Wii version of Thor: God of Thunder did a lot of things right, but did equally as much wrong. The game is repetitive, button mashy, filled with glitches, and plagued by slowdown. But it makes up for all this a little with changing level design, a decent graphical style, and a somewhat epic feel to the combat. I would call it a nice try that didn't turn out so well. Once again, you could do a whole lot better.
By
Angelo M. D’Argenio
CCC Contributing Writer
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