|System: Wii||Review Rating Legend|
|Dev: Camelot||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Capcom||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 24, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
On the surface, We Love Golf appears to sport a title that is trying to cash in on its similarity to the name of the console on which it appears. Fortunately, this isn't the case, especially if you look at Camelot's development history. They created the first Hot Shots title and were in charge of the Mario Golf franchise from the Game Boy Color all the way through the Gamecube days. By focusing on likeable characters, easy to pick up gameplay, interesting course designs, and solid golfing mechanics, Camelot has made some of the most enjoyable golf games of the last decade, adequately displaying their love of the pastime.
After a long absence from the sport, We Love Golf is a return to form of sorts for the company. However, instead of revolving around Mario and his crew, this game features a cast of unknown characters. There are several different golfers to choose from and to unlock, but they all come off feeling somewhat generic and stereotypical. This leads to selecting a character based completely on their abilities, since you will feel no real connection to any of the included golfers.
Thankfully, character selection begins to get a little more interesting once you've played the game for a few hours. You will be able to unlock outfits for these fairly bland characters by successfully completing various events. These costumes will make the characters look like several historic Capcom characters ranging from Jill Valentine to Apollo Justice. This is a great addition to the game, though I wish it didn't take so many hours to unlock some of these outfits.
Aside from these classic characters, players will also eventually gain the ability to golf as any of their Miis. It takes quite a long time to unlock this option as well, but it is definitely worth it. Unfortunately, you aren't able to customize your Miis' golfing abilities. Instead, you will have to choose one of the included characters and basically paste your Mii over them. This holds true for their golfing abilities, animations, and even their voices. While this is unfortunate, it is still a good addition that lets you somewhat personalize your experience.
Once you've selected a character, you are free to tee off. This is where We Love Golf truly shines. Players are given a ton of different gameplay options including tournaments, stroke matches, character matches, online matches, a practice mode, ring shots, target golfing, and near pin contests. Character matches have you facing off against other golfers trying to win the most holes. This is where you will unlock most of the game's characters. Unfortunately, when facing an opponent in this mode it frequently seems as though they have no desire to win. If it comes down to it, your foes will almost always miss easy putts that would undoubtedly win them the hole. This is somewhat upsetting if you are looking for a challenge, but it does make unlocking the game's characters a fairly painless affair. Online matches play out similarly to these character matches but allow you to play against a friend or a stranger from anywhere in the world.