|System: Wii||Review Rating Legend|
|Dev: Camelot||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Capcom||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 24, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
Target golfing is an intriguing mode that will help you hone your skills in a variety of different shots. In this mode players will be given a target, with the center being worth the most points and the outer ring worth the least. Whether putting, driving, approaching, or taking a second shot from the fairway or rough, players will need to accumulate a specific number of points after ten attempts to succeed. This mode can get incredibly difficult but will greatly improve your accuracy and help you to learn the ins and outs of the game's controls.
Speaking of controls, We Love Golf plays like an almost perfect marriage of the controls found in Wii Sports Golf and the Mario Golf franchise. Instead of completely relying on your swing strength or timed button presses, players are given the best of both worlds. You will grip the Wii-mote like a golf club, tilt it backwards to start the backswing, making sure to stop at the appropriate power, and then swing it forward at the correct time to make proper contact with the ball. Players can also put top or back spin on their shots by holding the 1 or 2 button down while swinging. This may sound complicated but after just a few swings it feels completely natural and works rather well. The controls work so well and are so simplified, in fact, that if you just ignore putting spin on your shots, you can honestly play this game entirely with one hand.
We Love Golf's presentation is a bit on the cartoony side, but it suites the game well. The game's characters all look like they were ripped directly from an anime, complete with incredibly large eyes. All eight of the included courses look great, are well designed for a challenging golf experience, have a unique feel, and are host to some good details that make you feel like you are on an actual golf course. My only real complaint is if you look into the distance, you can clearly tell the background is a two dimensional picture. These still look decent but can often make the courses seem less fully realized while playing.
There is also one incredibly bizarre part of this game's presentation that I feel is worth mentioning. While playing We Love Golf, players are constantly getting tips from an on-screen Wii-mote named Chip. He will give you pointers on everything from how to swing to how to switch your clubs. When you put the Wii-mote down for more than a few seconds, Chip becomes instantly bored and begins to speak with Birdie (which is what he calls your actual Wii-mote). This is one of the weirdest things I've ever seen, as Chip will crack jokes, call for someone to play, and a variety of other odd things while Birdie verbally responds through the Wii-mote's speaker. Although this is a little on the creepy side, it is pretty entertaining to witness and adds to the game's charm.
Even with their lengthy absence from making golf games, Camelot manages to score a hole in one with their first Wii golfing title. Simple and intuitive controls mix perfectly with its appealing and approachable cartoony look to perhaps make We Love Golf the best, non-simulation links experience available on the console. With its wide variety of play options, tons of unlockables, and included online play, expect to enjoy this title for a seemingly endless amount of hours to come. If you are a fan of Hot Shots, Mario Golf, Wii Sports Golf, or even just golf in general, you can't really go wrong with this title.
CCC Freelance Writer