|System: Wii (WiiWare)||Review Rating Legend|
|Dev: 2D Boy||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: 2D Boy||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 12, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Different types of goo have unique behaviors and unusual properties that come directly into play with the level design. For example, standard black goo turns solid when used, but green goo can be re-used over and over again. Transparent "drool" goo can be chained in a straight line, red goo is flammable, and skull goo can survive when coming into contact with spikes. There are plenty of other varieties that offer interesting ways to overcome obstacles.
Whichever goo you utilize, controlling them is a fluid affair. Pointing the Wii Remote at the edge of the screen causes the level to scroll in the desired direction. This makes it easy to view all of the elements of a particular puzzle and create a plan of attack. To build, you need only point the Wii Remote at available goo, grab it with a button press, pull it out a short distance from the current goo structure, and let it snap into place. The strategy changes somewhat later on in the game as new goo types become available. Also, sleeping goo must be awakened before you can interact with them. Doing so requires you to build out your infrastructure within close proximity to your sleeping companions.
Even if you manage to successfully plow through the bulk of the game, there's plenty of reason to go back and play around some more. Any extra goo blobs collected in a level are stored at the World of Goo Corporation headquarters. You can return here at any time to access a meta-game where you attempt to build the tallest tower possible. If your Wii is connected to the internet, you'll be able to measure your creation against the heights of towers created by other players. For 100 percent completion addicts, the OCD (Obsessive Completion Distinction) criteria provides a specific goal to compete against in each level - such as finishing with only a certain number of moves.
This is exactly the kind of experience WiiWare seems designed for. 1500 Wii Points is really a small price to pay for excellence, especially when the sheer quality of World of Goo handily puts more than a few full-blown Wii releases to shame. It's a blast from start to finish. If there's one game you pick up on WiiWare this year, make it this one.
CCC Staff Contributor