Rabbids Land Review
Rabbids Land Box Art
System: Wii U
Dev: Ubisoft Paris
Pub: Ubisoft
Release: November 18, 2012
Players: 1-4
Screen Resolution: 480p-1080p Cartoon Violence, Crude Humor, Mild Language
The Price Of Admission
by Sean Engemann

If glancing at Rabbids Land gives you a serious case of déjà vu, don't worry, because every gamer who picked up a Wii when it was first released back in 2006 is likely getting the same feeling. Like the pioneer of the series, Rabbids Land is a launch title for Nintendo's newest system, offering an alternative minigame experience to Nintendo's first-party selection using one of Ubisoft's most successful franchises. Of course, since those raving Rabbids have become icons of their own caliber, the series' protagonist Rayman is nowhere to be found. Instead we have the maniacal yet somehow lovable Rabbids succeeding at doing what they do best—causing trouble.

This time around, their outrage stems from being kicked off of amusement park rides for not meeting the height requirements. Calling for air support, an off-center Rabbid flies a spaceship onto the scene, crashing it down just outside the front gates and exposing the playing field.

Rabbids Land Screenshot

The best way to describe the format for this virtual board game is a combination of Mario Party and Trivial Pursuit. There are three circular tiers of game spaces to traverse, with the objective to collect trophies and return to the center space after reaching a certain threshold.

Every space has some form of activity to partake in. The Minigame space pits you against one other player in a quick showdown using the various control inputs of both the GamePad and the Wii Remote. The backdrop for each game is filled with the Rabbids’ mildly crude yet humorous behavior. Peeing on a totem pole is a prime example of this. The minigames show off the Wii U's much-touted asymmetric gameplay, with one player using the GamePad and its screen, while the other player has the full television screen for their Wii Remote gestures. Motion controls, gyroscopes, the touchscreen, and the microphone are all utilized, though none of the games are exemplary in design. While not a chore to work through, they probably won't rank on any minigame aficionado's favorites list.

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Winning a minigame awards you with three trophies. You can also snag two trophies with your expertise of obscure human anatomy on Quiz spaces, correctly answering question about, say, how many different scents the nose can distinguish, or how many cells in the human body die every day.

Rabbids Land Screenshot

Jackpot spaces have you spin the wheel of luck in hopes of gaining free trophies, but losing some is also a possibility. Bad spaces also relinquish trophies. Event spaces will give a random boon or bane to the game board or players, usually involving the gain or loss of trophies. Spin Again spaces allow you to, well, spin again. And finally, there are Present spaces, which gift you with an item that offers a mild upgrade such as allowing you to reroll the die or stealing a trophy from the leading player. What’s nice about the presents is that only the player holding the GamePad can see what the item is, keeping that strategy from leaking to the others watching the television.

The match can be played with up to four other people, with the GamePad being passed along after a turn is finished. You can solo against three computer-controlled Rabbids, who offer a moderate challenge, but there is no difficulty level to adjust. Of course, Rabbids Land is best played with a group of four, but, unfortunately, you'll never engage in a group battle royal, as every minigame is a one-on-one affair. Also, there is only a single board to play on, and while it gets the job done, the lack of variety causes it to become stale after a dozen or so matches.

Rabbids Land Screenshot

Playing a minigame for the first time unlocks it for play in the Free Play and Treasure Hunt modes. Free Play allows you to replay the ones you like the most or just need improvement in. Treasure Hunt is basically the same as Free Play, except each game has three coins to collect, which are used to unlock wacky Rabbids videos in the game's Extra Section. Rabbids Land also uses Ubisoft digital network called Uplay, which has a handful of achievements that award you with units used to unlock special bonuses like an exclusive Rabbids color skin or extra videos and music.

Screenshots / Images
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