
| System: Wii U | ![]() |
| Dev: FreeStyleGames | |
| Pub: Nintendo | |
| Release: TBA | |
| Players: 1 | |
| Screen Resolution: 480p-1080p |
Then there's the main screen instructions which… to be honest you aren't entirely sure if you are supposed to follow. They kind of start up out of nowhere and there's no way to tell whether or not you are "succeeding". It took a while for everyone in the booth to finally loosen up and sing along once they realized that nothing was actually judging them. Karaoke actually already has something that makes people loosen up and it doesn't require a Wii U. It's called alcohol!

Oh, and you read that correctly, by the way. There is absolutely no punishment for failing to follow instructions. In fact, there isn't much of a game here at all. The booth rep didn't know how players were going to be scored or even if they were going to be scored, and the Wii U has no real way of knowing whether or not your friends are actually doing the dances the screen is telling them to do. All SiNG really is, is a program that makes a Karaoke machine out of your Wii U. Sure, this sounds kind of fun, but it's not really a game. It's just a cash-in on the fact that people can sing while looking at text in a small screen.
I want to like SiNG, but for that to happen, the actual game portion has to be fleshed out. I want to see players being graded. I want to see the Wii GamePad functionality actually matter. I want to see anything other than a dry karaoke simulation that is, unfortunately, much worse than even the first Karaoke Revolution. Without actual gameplay, SiNG is just a shallow attempt to make casual players buy a full priced game based on a Wii Game Pad gimmick—and that's exactly what the Wii U doesn't need.
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By Angelo M. D’Argenio Contributing Writer Date: July 12, 2012 |
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