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Capcom's
Beat Down has about as much finesse as a curb-stomping.
It's brash, violent and might make some gamers outright
blanche.
Continuing
in the once hallowed tradition of the beat-em-up genre,
Beat Down will appeal to those who wonder why Final
Fight & Double Dragon just aren't popular these
days. Ironically or at least conveniently, Beat Down
provides the answer to that rhetorical question. No
matter how much makeup you throw on an aging actress,
the wrinkles will manage to slice through the facade,
revealing the cracked foundation lying beneath the
surface. In an attempt to appeal to todays generation
by tossing in unecessary bells and whistles that aren't
welcome in the genre, Beat Down comes off as a convoluted
mish mash of concepts wrapped in an angry blanket
of life-siphoning load times. And that my friends,
is the long view.
One
aspect the Xbox generation will enjoy thoroughly is
the mind-numbing violence that permeates almost every
playing moment. Beat Down is one of the more violent
offerings I've played in recent memory. As one of
five available characters, you'll make your way through
the mean streets, stopping every step of the way to
converse with strangers and shady acquaintances. It's
these conversations that become a natural springboard
for violence which are instigated by an unwelcome
RPG-esque "choose your response" mechanic
which slows the pace of the game to a crawl and constantly
pulls you out of the reality of the game. Since this
is the way Beat Down advances the plot, you won't
be able to bypass these interludes to destruction
- as I like to call them. Once the decision is made
to interrogate, rob, recruit or fight- and let's face
it, that's what you're playing for in the first place
- then the violence explodes
and faces and bodies are bloodied beyond recognition.
As you progress you'll also be faced with the distribution
of upgradeable power and techniques which seems to
be coming standard in action games these days.
Beat Down: FOV is a muddled affair, but it has its
strengths. Although the fighting engine is weak Capcom
keeps it real by allowing only 4 button play (kick,
punch...it's all in the mind....sorry, Parappa flashback...kick,
punch, block and special). Each character has different
varieties of moves channeled from this configuration
depending on whether you're hitting high or low. You
can also learn new moves from the local barkeep who
will also clue you in on some extra-curricular quests
from time to time. If you can get past the repetition
when it comes to initiating contact with the NPC's,
you'll find that the fighting isn't all that bad,
just extremely watered down. As you progress you will
be able to recruit members to your "gang"
and at times you'll find yourself embroiled in a battle
royal with you battling alongside your partners. Your
CPU-controlled brawling buddies actually handle themselves
very well in a fight which means you can attend to
the guy(s) in the corner and not have to worry about
covering a teammates back. Another highlight is the
ability to play through the game with 5 different
characters all with different moves and storylines.
At the very least you have to give Capcom points for
replay value.
In
terms of visual glitz and pizazz Beat Down looks very
good. The character models are finely detailed and
players who get off on such things will delight in
the knowledge that realtime damage effects like blood
and other repercussions of fighting are visible and
remain that way until you regain some health - by
drinking alcohol. There's a public service announcement
for you right there.
While
I can't wholeheartedly recommend this game there is
definitely an audience out there that will get off
on the violence and ultra profanity; that's a given.
Capcom did the right thing by allowing 2 player battles
and extending the replay value with 5 characters but
some gamers will have had enough of the load times
and mind-numbing decisions by the end of the first
story. Rent if you're curious.
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