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To
quote the opening lines that I wrote for the IHRA
Drag Racing 2003 review, "Is this a drag racing
game? Or is this racing game a drag?" As I also
mentioned in that old review, it's both.
Not
much has changed since that 2003 game. This version
is just as big a drag as the 2005 version. I just
noticed that we didn't include a 2004 review of the
series. How did we ever miss that one? Lucky year
I guess.
I
don't care if you're the biggest drag racing fan of
all time, this game cannot possibly hold your interest
for very long. Although it tries hard to be a sim,
it just doesn't have the depth that one has come to
expect when compared to some NASCAR racing and flight
simulators. There are customizing options for your
vehicle but in all actuality the crux of the biscuit
comes down to reaction time. Being able to hit the
accelerator at the appropriate split-second interval
seems to be the most important part of the game. Mess
that up and it's a guaranteed loss regardless of how
much time and money you've spent customizing your
vehicle.
Having
played the 2003 version I'm somewhat familiar with
the features of this game, but that's little consolation
to the novice. The tutorial and manual just gloss
over the finer points leaving you to fend for yourself
when making decisions on customizing and racing techniques.
It gives you just enough information to get yourself
in trouble but it doesn't give you enough to get yourself
out of it. You can't go out and test your upgrades
on an open track. You must enter a race and engage
in the time consuming technique of trial and error.
After
you purchase a car you can customize various parts
of it such as the tires, gear ratio, engine size and
wheelie bar to name a few options. The various parts
and additions must mesh. That is to say you can't
just slap a more powerful motor into the car and expect
to win the race. An overpowered motor may cause the
front to lift if the car's frame isn't heavy enough
to accommodate it. At least that shows some realism,
but it also results in marginally perceptible upgrades.
All
of the action is reduced to revving your engine, warming
your tires, approaching the starting line and punching
down the accelerator at the green light. The race
itself is short and all you have to worry about is
keeping it on a straight course. There is no rush
of adrenaline nor any sense of exhilaration or accomplishment.
Nor is there the agony of defeat. You just opt to
do it all over again or select another race from the
main menu. Aside from a reaction-timed mini game,
the gameplay, along with the announcer, repeat until
you put a merciful end to the game by popping it out
of the machine.
IHRA
Professional Drag Racing is reminiscent of a mini
game more so than a budget title. Interestingly the
reaction-timed mini game is the only part of the entire
game where you can get some practice. You can actually
improve your reflexes and coordination. By playing
this game which measures your reaction time from the
instant the green light appear to when you actually
press the button, you can improve enough to win actual
races.
Graphically
the game looks a little bit better than I remember
it but there's really not much too it. The cars have
nominal detail and all you can really say about the
track is that it's straight and black. The music is
generic "wrestling rock" with country overtones
so that it will appeal to a wider range of rednecks.
The
load times are ridiculous. I have not seen a more
frustrating design. It loads when you access a menu.
It even loads after you pause it. There is no other
reason for this other than sloppy design. If the developers
don't even care that much about their game, why should
you?
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