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This
game is so laughable that I have to wonder if the
subtitle, Road to Berlin, is in reference to those
old, wacky Bob Hope and Bing Crosby, Road Movies.
by Cole Smith
February
6, 2006 - There
are a lot of WWII games out there. That means two
things. The market is hot for such games, and there
is a lot of competition. You would just expect World
War II Combat: Road to Berlin to be a good game. The
fact that it's on the Xbox lends it a credibility
that other consoles just can't grant. Of course this
is all speculation but it's important to take note
of how well some marketing concepts work. Just the
fact that the game is available for the Xbox gives
it a perceived level of quality. Fans of WWII will
no doubt seek it out since there is a rabid market
for such games. But once they get it home and find
out that it sucks, they feel shocked, betrayed, angry
and bitter at the very industry that they have come
to love and trust. Hey, that's what you get for not
stopping here first.

World
War II Combat: Road to Berlin is not a good game and
one that, like any war, should be avoided at all cost
- even as a rental. It's a rushed job that's full
of bugs, poor graphics and bad sounds. There isn't
one facet of the game that isn't marred by some defect.
The
game takes place in the final days of WWII when American
and Russian soldiers are trying to salvage important
prototypes, documents and scientists from Berlin.
Through 10 missions you will race to find the appropriate
items while defending yourself from both the enemy
and the allies. Yes, that's right. The allies. Sometimes
members of your own battalion will take shots at you.
It's bad enough when enemies that are in the distance
and virtually impossible to reach are taking shots
at you but when it's your own guys you don't need
me to tell you how screwed up that is.
A
sniper rifle comes as standard issue for a few missions
and you can use it to pick off some distant enemies
but sometimes it can be too little too late. There
is supposed to be some targeting reticle that acts
like a radar, pointing out where the enemy is located.
It just doesn't work and winds up giving you false
information. You can't pick up or otherwise change
weapons in each level. You are given a primary and
secondary weapon and that's all you have. There aren't
even any health packs located in any of the levels.
I can get behind realism but if you're going to do
it, do it all the way. Let me pick up weapons from
dead enemies. Let me carry more weapons in my inventory.
Don't make the sniper rifle so slow to load and don't
have it reset the scope to default after every shot.
Too much to ask? Apparently so.

On
the plus side, there is plenty of ammo to be found
but the scripted events force you to play trial and
error. The lack of health packs places too much importance
on staying alive which tends to limit the fun since
you'll be less inclined to get into the middle of
the action and mix it up.
You'll
start back at the last checkpoint if killed. The levels
aren't very big and the checkpoints are evenly distributed.
In some respects you can play this like a football
game, making a little progress here and there, inching
your way to the finish line. One thing you will want
to take into consideration is passing the final checkpoint
with very little heath left. It might feel good to
reach a safety area but remember that you don't get
any health boosts when you continue from that checkpoint
so you might lose it all and have to start the level
all over again which is the only place you'll start
with full health.
Playing
with the bots isn't much fun but you better get used
to it because you'll be very lucky to find anyone
else online playing this game. The bots just perform
the obvious with no finesse or strategy. They seem
to have strange ability that allows them to control
their weapons better than you can. Aiming is not much
of a problem for these supersoldiers. Could it be
that the CPU is on their side?

The
graphics look like cardboard cutouts of buildings
and vehicles. Most of the environmental details such
as the backgrounds are basically paintings that permit
very little interactivity. Details such as separately
animated parts on vehicles, such as wheels or tracks,
is virtually non-existence. The overall color scheme
is drab and dreary with too much flat earth tone.
The announcer delivers his lines with nary a personality
and the sound effects are equally weak.
Just
looking, listening and playing this game is enough
to make one curse a blue streak. So if you want to
see no evil, hear no evil or speak no evil, then I
would suggest you avoid WWII Combat.
By
Cole Smith
CCC
Senior Writer
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