* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** **** ***** ****** **** ** ** ***** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** **** ** ** **** **** ***** ** ASCII ART by Dan Karies SSX On Tour Complete FAQ Version 0.10 (10.21.06) Compiled by gondee gondee6@yahoo.com ------------------------------------------------------------ | Advice by members of the Merqurycity.com Message Boards, | | and Internet contributors: | | gondee, vix, Dan Karies, :.MonsterTricky.:, DaRizat123, | | Royank, eviltim, Shacknasty_Jim, Archie, cba, Uberblitz,| | RE Virus, IceXtreme, erictang05, Legolas813, Turbos, | | Sam Holwill, Brett Miller, erictang05, lusk1993, | | and others upcoming. | ------------------------------------------------------------ If you are an author listed on this FAQ, and you want me to remove your submission, just e-mail me: gondee6@yahoo.com. Version Details --------------- ~ Version 0.10 - Put in guides for the REST of the track shreds. Medal events will come shortly. My apologies for the long delay between updates. ~ Version 0.09 Put in guides for Between The Sheets and Hot Dam from erictang05. Many thanks! Got a walkthrough from lusk1993. ~ Version 0.08 Filled in the Higher Learning, B&E, Wild Tree Fun Roadkill and Last Call shreds. Added several guides to Shreds from vix. =============================================================================== TABLE OF CONTENTS =============================================================================== Note: To find a particular section, copy the bracketed words [these] into the "Find" command of your browser and you will jump directly to that section. Prelim: Introduction a. FAQ Introduction [PrelimIntro] b. Is this official? [PrelimOfficial] c. Submission Policy [PrelimSubmit] 1. Control System/Game Overview [ControlSysStart] a. General Overview [ControlOverview] b. Control Specifics [ControlSpecifix] c. Mode Explanation [ControlMdXplain] 2. Walkthroughs [TourWalkthrus] a. Shreds [TourShredListing] Between The Sheets [ShredBTSStart] Collection Agency - Rookie [ShredBTSColAcRook] Snow Cop A-Go-Go - Rookie [ShredBTSSnwCpRook] Trick Off - Rookie [ShredBTSTrkOfRook] Anti-Air - Semi-Pro [ShredBTSAntArRook] Alpine Assault - Semi-Pro [ShredBTSAlpAsSePr] Size Matters - Pro [ShredBTSSizMatPro] Say No To Snow - Pro [ShredBTSSyNoSnPro] Trick-Tastic - Pro-Master [ShredBTSTrkTaPrMa] Rail the Distance - Pro-Master [ShredBTSRaDsPrMas] Hot Dam [ShredHDStart] 4 Jump - Rookie [ShredHD4JmpRookie] Trick-Off - Rookie [ShredHDTrkOfRooki] Get Tricky - Semi-Pro [ShredHDGtTrkSmPro] Collection Agency - Pro [ShredHDCollAgePro] Alpine Assault - Pro [ShredHDAlpinAsPro] Count Combo Sr. - Pro-Master [ShredHDCntCmbPrMa] Size Matters - Pro-Master [ShredHDSizMatPrMa] Mind The Gap [ShredMTGStart] 4 Jump - Amateur [ShredMTG4JmpAmatr] Handplant Haven - Amateur [ShredMTGHndHavAmt] Get Tricky - Rookie [ShredMTGGtTrkRook] Rail This - Rookie [ShredMTGRalThsRok] Airtime Anonymous - Semi-Pro [ShredMTGArAnoSmPr] Trick-Tastic - Semi-Pro [ShredMTGTrkTsSmPr] Rail The Distance - Semi-Pro [ShredMTGRaTDiSmPr] Catch Up + Relish - Pro [ShredMTGCtcRelPro] Count Combo Sr. - Pro [ShredMTGCotComPro] Alpine Assault - Pro [ShredMTGAlpAsaPro] Trick-Off - Pro [ShredMTGTrkOffPro] Anti-Air - Pro-Master [ShredMTGAntArPrMa] Say No To Snow - Pro-Master [ShredMTGSaNTSPrMa] Say No To Snow - Legend [ShredMTGSaNTSLege] Half Banked [ShredHBStart] Airtime Anonymous - Novice [ShredHBAirAnonNov] Alpine Assault - Novice [ShredHBAlpAsauNov] Trick-Tastic - Rookie [ShredHBTrkTasRook] Monster Mayhem - Rookie [ShredHBMonMayRook] Anti Air- Semi-Pro [ShredHBAntAirSmPr] Compilation [ShredCMPStart] Collection Agency - Novice [ShredCMPColAgeNov] Get Tricky - Novice [ShredCMPGetTriNov] Rail the Distance - Novice [ShredCMPRailTDNov] Airtime Anonymous - Amateur [ShredCMPAirAnoAma] Size Matters - Amateur [ShredCMPSizMatAma] Rail This - Rookie [ShredCMPRalThiRok] Say No To Snow - Rookie [ShredCMPSayNTSRok] Handplant This - Semi-Pro [ShredCMPHaThsSmPr] Trick Off - Semi-Pro [ShredCMPTrkOfSmPr] Get Tricky - Pro [ShredCMPGetTriPro] Monster Mayhem - Pro [ShredCMPMonMayPro] Trick-Tastic - Legend [ShredCMPTrkTasLeg] On The Rocks [ShredOTRStart] Get Tricky - Amateur [ShredOTRGetTriAma] Size Matters - Amateur [ShredOTRSizMatAma] Airtime Anonymous - Rookie [ShredOTRAirAnoRok] Trick-Tastic - Rookie [ShredOTRTrkTasRok] Snow Cop A-Go-Go - Semi-Pro [ShredOTRSnwCpSmPr] Catch up + Relish - Pro [ShredOTRCtcRelPro] Count Combo Sr. - Pro [ShredOTRCntComPro] Alpine Assault - Pro-Master [ShredOTRAlpAsPrMa] Trick-Off - Pro-Master [ShredOTRTrkOfPrMa] Count Combo Sr. - Legend [ShredOTRCntComLeg] Loose Cannon - Legend [ShredOTRLosCanLeg] Son of a Birch [ShredSOABStart] Airtime Anonymous - Novice [ShredSOABArAnoNov] Alpine Assault - Novice [ShredSOABAlpAsNov] Trick-Off - Amateur [ShredSOABTrOffAma] Get Tricky -Rookie [ShredSOABGeTrkRoo] Snow Cop A-Go-Go - Rookie [ShredSOABSnwCoRoo] Alpine Assault - Rookie [ShredSOABAlpAsRoo] Monster Mayhem -Semi-Pro [ShredSOABMnMaSmPr] Trick-Tastic - Pro [ShredSOABArAnoNov] Float A Big One - Pro [ShredSOABFltBgPro] Rail the Distance - Pro [ShredSOABRlDisPro] Rail This - Pro [ShredSOABRlThsPro] Catch Up + Relish - Pro-Master [ShredSOABCtRlPrMa] Snow Cop A-Go-Go - Pro-Master [ShredSOABSnCpPrMa] Rail the Distance - Legend [ShredSOABRlDisLeg] White Knuckles [ShredWKStart] 4 Jump - Novice [ShredWK4JmpNovice] Airtime Anonymous - Amateur [ShredWKAirAnonAma] Size Matters - Rookie [ShredWKSizMatRook] Rail the Distance - Rookie [ShredWKRailDsRook] Skidlet Roundup - Rookie [ShredWKSkidRoRook] Collection Agency - Semi Pro [ShredWKCollAcSmPr] Best of Show - Semi-Pro [ShredWKBestShSmPr] Rail This - Semi-Pro [ShredWKRailThSmPr] Snow Cop A-Go-Go - Pro [ShredWKSnowCopPro] Alpine Assault - Pro [ShredWKAlpAsauPro] Rail This - Pro-Master [ShredWKRailThPrMa] Higher Learning [ShredHLStart] Get Tricky - Novice [ShredHLGetTrkNov] Alpine Assault - Novice [ShredHLAlpAsaNov] Near Miss - Amateur [ShredHLNearMsAma] Collection Agency - Amateur [ShredHLCollAcAma] Monster Mayhem - Amateur [ShredHLMonMayAma] Alpine Assault - Amateur [ShredHLAlpAsaAma] Catch Up + Relish - Rookie [ShredHLCtcRelRoo] Size Matters - Semi-Pro [ShredHLSzMatSmPr] Trick-Off - Semi-Pro [ShredHLTrkOfSmPr] Skidlet Roundup - Pro [ShredHLSkdRouPro] Snow Cop A-Go-Go - Pro-Master [ShredHLSnowCpPro] Loose Cannon - Pro-Master [ShredHLLoCanPrMa] B&E [ShredBEStart] Catch Up + Relish - Amateur [ShredBECtcRelAma] Monster Mayhem - Amateur [ShredBEMonMayhAma] Alpine Assault - Amateur [ShredBEAlpAsauAma] Best of Show - Rookie [ShredBEBestShwRoo] Size Matters - Rookie [ShredBESizMattRoo] Say No To Snow - Rookie [ShredBESayNoRooki] Float a Big One - Semi-Pro [ShredBEFlotBgSmPr] Alpine Assault - Semi-Pro [ShredBEAlpAsaSmPr] Handplant This - Pro [ShredBEHndThisPro] Alpine Assault - Pro [ShredBEAlpAsauPro] Rail The Distance - Pro-Master [ShredBERailDsPrMa] Rail This - Pro-Master [ShredBERailThPrMa] Trick-Off - Pro-Master [ShredBETrkOffPrMa] Wild Tree Fun [ShredWTFStart] Collection Agency - Novice [ShredWTFCollAcNov] Get Tricky - Novice [ShredWTFGetTriNov] Alpine Assault - Novice [ShredWTFAlpAsaNov] Rail the Distance - Novice [ShredWTFRailDsNov] Catch Up + Relish - Amateur [ShredWTFCtcRelAma] Count Combo Jr. - Amateur [ShredWTFCntComAma] Trick-Off - Amateur [ShredWTFTrkOffAma] Near Miss - Rookie [ShredWTFNerMisRoo] Skidlet Roundup - Rookie [ShredWTFSkiRouRoo] Rail This - Semi-Pro [ShredWTFRalThSmPr] 4 Jump - Pro [ShredWTF4JmpPro] Size Matter - Pro [ShredWTFSizMatPro] Snow Cop A-Go-Go - Pro [ShredWTFSnowCpPro] Snow Cop A-Go-Go - Legend [ShredWTFSnowCpLeg] Roadkill [ShredRKStart] Rail the Distance - Amateur [ShredRKRailDstAma] Catch up + Relish - Semi-Pro [ShredRKCtcReliAma] Count Combo Sr. - Semi-Pro [ShredRKCntCouSmPr] Trick-tastic - Semi-Pro [ShredRKTrkTasSmPr] Snow Cop A-Go-Go - Semi-Pro [ShredRKSnowCpSmPr] Trick-Off - Semi-Pro [ShredRKTrkOffSmPr] Airtime Anonymous - Pro [ShredRKAirAnonPro] Collection Agency - Pro-Master [ShredRKCollAcPrMa] Alpine Assault - Pro-Master [ShredRKRAlpAsPrMa] Last Call [ShredLACStart] 4 Jump - Semi-Pro [ShredLAC4JmpSmPr] Get Tricky - Pro [ShredLACGtTrkPro] Collection Agency - Pro-Master [ShredLACClAgPrMa] The Peak [ShredTPKStart] The Legendary - Legend b. Medal Events [TourMedalListing] Between The Sheets [MedalBTSStart] Back 2 Back Race - Rookie [MedalBTSBk2BkRook] Box Set Pipe - Semi-Pro [MedalBTSBxStPSmPr] '45 Slopestyle - Pro [MedalBTS45SlopPro] Double Race - Pro [MedalBTSDblRacPro] Back-2-Back Pipe - Pro-Master [MedalBTSB2BPiPrMa] Hot Dam [MedalHDStart] Box Set Slopestyle - Semi-Pro [MedalHDBxStSlSmPr] Double Slopestyle - Pro-Master [MedalHDDblSloPrMa] Big Race - Legend [MedalHDBxStSlSmPr] Mid The Gap [MedalMTGStart] '45 Slopestyle - Rookie [MedalMTGDStSlSmPr] Back-2-Back Slopestyle - Semi Pro [MedalMTGB2BSlSmPr] Double Race - Semi Pro [MedalMTGDblRaSmPr] Back-2-Back Race - Pro [MedalMTGB2BRacPro] Double Slopestyle - Pro-Master [MedalDblSlopePrAm] Half Banked [MedalHBStart] Back-2-Back Slopestyle - Amateur [MedalHBBa2BaSlAma] Double Race - Amateur [MedalHBDblRaceAma] '45 Race - Rookie [MedalHB45RaceAmat] '45 Slopestyle - Pro-Master [MedalHB45SlopeAma] Compilation [MedalCMPStart] '45 Slopestyle - Amateur [MedalCMP45SlopAma] Back-2-Back Pipe - Rookie [MedalCMPB2BPipRoo] Double Slopestyle - Pro [MedalCMPDouSloPro] Box Set Pipe - Pro [MedalCMPBxStPiPro] On The Rocks [MedalOTRStart] Double Slopestyle - Rookie [MedalOTRDouSloRo] '45 Slopestyle - Semi-Pro [MedalOTR4SloSmPr] Double Race - Semi-Pro [MedalOTRDoRaSmPr] Back-2-Back Slopestyle - Pro [MedalOTRB2BSloPr] Remix Race - Pro [MedalOTRRmxRaPro] Back-2-Back Race - Pro-Master [MedalOTRB2BRPrMa] Big Show Slopestyle - Legend [MedalOTRBgShwLeg] Son of a Birch [MedalSOABStart] Box Set Slopstyle - Amateur [MedalSOABBxStAma] Back-2-Back Race - Amateur [MedalSOABB2BRaAm] '45 Race - Pro [MedalSOAB45RaPro] Back-2-Back Slopstyle - Pro-Master [MedalSOABB2BSPrM] Double Race - Pro-Master [MedalSOABDoRaPrM] White Knuckles [MedalWKStart] Double Slopestyle - Amateur [MedalWKDouSloAma] Back-2-Back Slopestyle - Rookie [MedalWKB2BSloRoo] Remix Race - Rookie [MedalWKRemRacRoo] Box Set Race - Semi-Pro [MedalWKBxSRaSmPr] Higher Learning [MedalHLStart] Double Race - Amateur [MedalHLDouRacAma] Back-2-Back Race - Semi-Pro [MedalHLB2BRaSmPr] Box Set Slopestyle - Pro [MedalHLBxStSloPr] B&E [MedalBEStart] Double Race - Pro-Master [MedalBEDouRacPro] Wild Tree Fun [MedalWTFStart] Double Race - Amateur [MedalWTFDoRacAma] Double Slopestyle - Rookie [MedalWTFDoSloRoo] Box Set Race - Rookie [MedalWTFBxStRaRo] '45 Slopestyle - Semi-Pro [MedalWTF45SloAma] Back-2-Back Race - Pro-Master [MedalWTFB2BRPrMa] Roadkill [MedalRKStart] Box Set Race - Pro [MedalRKBxStRaPro] Remix Slopestyle - Pro-Master [MedalRKRemSlPrMa] Last Call [MedalLCStart] Remix Race - Pro-Master [MedalLCRemRaPrMa] 3. Gameplay Techniques [GameplayTechStart] a. Combo System [GameplayComboSys] b. Grabs and other Minutae [GameplayMonster] c. In-Depth Monster Tricks Guide [GameplayUberDepth] d. Attributes [GameplayAttributes] e. Handplants and Board Presses [GameplayHandplant] f. Boost Bar Details [GameplayBoost] g. Manual Reset/Crash Recovery [GameplayManCrash] h. Bonus Icons [GameplayBonus] i. Sponsorships [GameplaySponsor] j. Advanced Techniques [GameplayAdvanced] k. Frequently Asked Questions [GameplayFAQ] 4. Collection [CollectStart] a. Money Icons [CollectMoney] b. Boasts [CollectBoasts] c. Rewards [CollectRewardz] 5. ***SPOILERS*** (Secret Characters, etc.) [SpoilerStart] a. Cheat Codes [SpoilerCheatCode] b. Secret Characters [SpoilerSecretChar] c. Completion Rewards [SpoilerCompRew] d. Frequently Asked Questions [SpoilerFAQ] 6. Characters [CharacterStart] a. Create A Character [CharacterCAC] b. Board Listing [CharBoardList] c. CAC Bolt-Ons/Accessories [CharacterBoltOn] d. Character Bios [CharacterBio] Allegra [BioAllegra] Elise [BioElise] Kaori [BioKaori] Mac [BioMac] Nate [BioNate] Psymon [BioPsymon] Sid [BioSid] Skye [BioSkye] Tyson [BioTyson] Zoe [BioZoe] e. Frequently Asked Questions [CharacterFAQ] 7. Various Details [DetailsStart] a. Music [DetailsMusic] b. Various Trivia [DetailsTrivia] c. Frequently Asked Questions [DetailsFAQ] 8. Measuring Up [MeasureStart] a. Merqury City Scoreboard [MeasureBoard] b. Frequently Asked Questions [MeasureFAQ] 9. Epilogue: Assorted Details [EpilogueStart] a. Legal [EpilogueLegal] b. Thanks and Credit [EpilogueThanks] c. Contributors Section [EpilogueContrib] =============================================================================== RUN TO THE HILLS! RUN FOR YOUR LIVES! =============================================================================== a. FAQ Introduction [PrelimIntro] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SSX On Tour is the latest version of the SSX Snowboarding series. It is the fourth game to come out for the series and features several changes from the previous game, SSX 3. We'll cover all that and more, and clarify just how to best play SSX On Tour. b. Is this guide official? [PrelimOfficial] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= No sir. This guide is created by fans for fans to help out others and provide information to help you master SSX On Tour. This guide comes from various sources across the internet, but primarily it is published as a labor of love from the great SSX fans at Merqurycity.com. I will wager it will be better than any official guide that has been put together, since all "official guides" are published before the release of the game. The SSX Community is one smart group and this guide will cover all the various minutae and all the advanced techniques that are discovered in the near future. I will always attempt to validate any info here, but as with any FAQ, there can be errors. If you would like to report an error, please read the submission policy in the next section. c. Submission Policy [PrelimSubmit] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide is a huge undertaking, and is going to encompass, literally, hundreds of hours of work and dozens of people. If you want to be one of the people who help contribute to the Complete SSX On Tour FAQ, please let me know: gondee6@yahoo.com. I will gladly take any submissions you can give me, but don't forget to take a look at the Version Info and Table of Contents to get a good idea of what I'm looking for. All authors will recieve an author credit as well as a short bio in the "Contributors Section" at the end of this guide. See the SSX 3 Complete FAQ or my SSX Tricky FAQ to get a good idea of what this entails. Please note that I reserve the right to edit any submissions for punctuation, grammar and spelling, in order to make the guide the best and most readable it can be. This doesn't entail altering the guides in any editorial way, however. As author, what you have written is yours. However, as compiler I also have the responsibility to keep this guide streamlined, and this includes the right to remove those parts of the guide that are obsolete or incorrect. For the most part, however, your work will remain in the guide "as is" and complete, for good. Again, send any submissions to gondee6@yahoo.com. Thanks! =============================================================================== SECTION ONE: CONTROL SYSTEM [ControlSysStart] =============================================================================== The control system in SSX On Tour is largely the same format as the gameplay in the previous 3 games. The biggest change from SSX 3 is the addition of the "Trick Stick", which removes all Monster (Uber) tricks from the shoulder buttons and places them on the right analog stick (or equivalent). This means that instead of doing Monster tricks with a combination of grab buttons and the Tweak button, you instead wait until your boost bar is full and then push a direction on the Trick Stick and your character will do an Monster Trick. Other than that, the majority of the control system is the same as SSX 3. a. General Overview [ControlOverview] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------- PLAYSTATION 2 COMMANDS Basic Scheme ----------------------- +-----------------------------------------------------------------------------+ ON THE GROUND - SNOWBOARDING ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Turn left/right Right or Left - Left Analog Stick or D-Pad Build Speed Hold Up - Left Analog Stick or D-Pad Slow Down Hold Down - Left Analog Stick or D-Pad Crouch/Jump X button - press and hold to crouch, release to jump Prewind Spins/Flips Press and hold D-Pad direction while holding X button Use Boost Square Button Board Press (Nose) Right Analog Stick Up Board Press (Tail) Right Analog Stick Down Handplant Press and immediately let go for a handspring, press and hold for a handstand. Push D-Button in any direction to lean. Punch Opponent Any Shoulder Button (L1, L2, R1, R2) Block a Punch L1+R1 +-----------------------------------------------------------------------------+ ON THE GROUND - SKIING ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Turn left/right Right or Left - Left Analog Stick or D-Pad Build Speed Hold Up - Left Analog Stick or D-Pad Slow Down Hold Down - Left Analog Stick or D-Pad Crouch/Jump X button - press and hold to crouch, release to jump Prewind Spins/Flips Press and hold D-Pad direction while holding X button Use Boost Square Button Pivot Right Analog Stick Up - (Pivot switches your stance from forward/backward when on skis and counts as a trick worth 40 points.) Tail Press Right Analog Stick Down Handplant Press and immediately let go for a handspring, press and hold for a handstand. Push D-Button in any direction to lean. Punch Opponent Any Shoulder Button (L1, L2, R1, R2) Block a Punch L1+R1 +-----------------------------------------------------------------------------+ IN THE AIR ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Do a Grab Any one or combination of shoulder buttons (L1,L2,R1,R2) Tweak a Grab Press and hold a grab, then push Square button Do spins/flips Press D-Pad In-air Adjustment Left Analog Stick Handplant Press and immediately let go for a handspring, press and hold for a handstand. Push D-Button in any direction to lean. Do a Monster Trick Level 1 Monster - Push and hold a direction Level 2 Monster - Push one direction, roll to the second direction and hold there. (See Monster Trick section for more information.) +-----------------------------------------------------------------------------+ MISCELLANEOUS ACTIONS ACTION PS2 COMMAND +-----------------------------------------------------------------------------+ Reset Boarder Select Button Pause Game Start Button Wipeout Recovery Square button (press until recovery bar is full) b. Control Specifics [ControlSpecifix] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To change the control settings for your profile, you can go to Extras > Options > Controller Configuration. Changing the setting to "Trick Stick Pro" will allow you to change the system in the following ways: 1. It prevents you from doing regular Grabs or Monster Tricks unless you have BOTH the Trick Stick and a shoulder button pressed down. For example, if you have full boost and are able to do a Monster Trick, if you jump with the Pro Setting and push the Trick Stick ALONE, you will not do anything. You must push both the Trick Stick AND push a grab button, and then you will do a Monster Trick. What good is this? Well, it allows you to avoid doing Monster Tricks by accident because you have to hold down a grab button to initiate them. Normally if you hop over a small hill and try to do a board press before you land, you may accidently initiate a Monster Trick (though you must have adequate height before you can do so normally.) With the Pro Setting you won't do this - because you have to have a grab button pressed down at the same time. An additional bonus of having the pro setting is that you can do the Press Jump Trick anywhere (see the Advanced Techniques Section for more info) without worrying about crashing by accidently doing a Monster Trick. A drawback to this setting is that you CANNOT do normal grabs after you are able to do Monster Tricks because you MUST have the Trick Stick pressed to initiate a grab. So if you try to do a regular grab with your Boost Bar filled up, you will instead initiate a Monster Trick. c. Mode Explanation [ControlMdXplain] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After you push Start, you are taken to three selections. THE TOUR: This is the main 1 player game. The Tour is where you unlock EVERYTHING in the game including new levels, new modes and all the accessories and hidden rewards. This is what you should play first in order to get everything you need in the other modes. QUICK PLAY: This is the mode where you play all the events you unlocked in The Tour. You can play by yourself, or with a friend. Remember that if something is not available in Quick Play, you must unlock it on The Tour first. OPTIONS: Where you change settings for saving, controller settings, etc. CLIMBING THE CHARTS: THE TOUR +-----------------------------------------------------------------------------+ After you start The Tour, you are taken to the basic menu screen. There are several terms you should know in SSX On Tour in order to understand how to get to the highest rank and become a Legend on The Tour. HYPE: Hype is the "Reputation" you have on Tour. The total amount of Hype Points you have are tallied up and that is how your rank and place on The Charts (a huge ranking list of all the boarders on The Tour) is determined. You gain Hype by competing in Shreds and Medal Events and doing well. You can also get hype by collecting Boasts. THE CHARTS: The Charts is a huge list of 150+ competitors who are all trying to become #1 on The Tour and take Legend status. Basically, this is your purpose for playing The Tour - becoming #1 on The Charts by busting records and passing Shreds. As you move up The Charts, your rank will increase and you will gain access to higher levels of events. At the top of The Charts are all the returning characters like Mac, Elise, etc, so you will be overthrowing all the returning characters in order to become the "Black Diamond Rockstar" (ie. the best competitor on The Tour.) It usually takes about 110,000 Hype to become #1 in the game. BOASTS: Boasts are small camera icons on the track which give you Hype and also take a short screenshot of when you collected them. Basically they are a collectable that you can "boast" about getting, because they are usually in out of the way areas that you must figure out how to get to. There are 30 of these camera icons on the track and they give you 200 Hype each. MAP SCREEN ---------- The MAP screen in SSX On Tour is where all the action is. It's where you pick events to play, and where you can customize your character all you want. Once you enter the map screen, you are presented with an icon-filled screen that lists a series of different things you can do. Competition: ------------ Shreds and Medal Events are the basic events in SSX On Tour, and knowing the difference is important in how you progress in the game. If you do not select an event within a certain amount of time, it will disappear from the map screen and will reappear later. It is very common to still be playing Amateur and Rookie events after you have reached Legend Status. If you can't find an event you're looking for, play some other events and it should appear on the map screen sooner or later. SHREDS are sort of like the BIG Challenges from SSX 3, in that they involve a wide variety of requirement-based missions, most of which are not the typical "score the most points" or "race the fastest time" type challenges. These are things like "Get 60 seconds of Air" or "Grind Certain Rails", and you must do these specific actions before you can pass the Shred. Sometimes they will have time limits or point requirements, other times they will not. Most Shreds are pass/fail, there is no "coming in second" on shreds, you either pass them or you start them over until you fulfill the requirement. On each Shred, we will list the requirement for you to fulfill before you pass the shred. Often times your only reward for fulfilling the Shred will be hype which will raise you higher in ranking on the Tour. MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. There will be opponenets for you to race or a point total to beat in the event and you will be given a place from 1-8. Some events require you to place in the top 4 to move on, others in 1st place. Each event will list the requirement to "get gold" (1st Place) on the event. There are six basic levels of challenge on all events. The difficulty level in SSX On Tour makes a VERY quick rise from outrageously easy to insanely difficult very quickly after you reach Pro-Master level. Keep this in mind if you haven't played the game yet. AMATEUR: Insanely easy. Even people new to SSX On Tour should find these events a cinch. ROOKIE: Slightly more challenging, but anyone who's play SSX at least a few times shouldn't have any problems with these events. SEMI-PRO: These can try your patience at times, but they are not impossible. You may need to play events a few times and get used to tracks before you pass a few of these. You may also need to upgrade your equipment, skills and tricks before attempting them. PRO: This is where it starts getting difficult. If you are just getting creamed on these, do some research in free ride and find out the best lines and places to jump - overall, just get used to the courses if you are having trouble. PRO-MASTER: Very challenging, even to people who play SSX 3 all the time. You may need to replay events for hours or even follow the computer around in events to find out what they are doing to beat you. Just be ready for an insane challenge. LEGEND: The most difficult challenges. You may have to play for hours on end and use every trick in the book to beat these. Many of these are challenging even for people who mastered SSX 3 and still played it up til the second SSX On Tour came out. Good luck! Customization: -------------- At the bottom of the Map Screen is the GEAR SHOP, BEAUTY/BARBER SHOP and CLOTHING SHOP. This is where you buy all your boards, tricks, bolt-ons and attributes. See the Create a Character section for a list of all that is offered here. Freeride: --------- You can ride tracks with no pressure in Freeride mode (PS2: Square) to ride tracks in Freeride. There are no session points in Freeride this time around, unlike SSX 3. If you wish to, you may ride all the way to the bottom of the mountain in Freeride mode, ending just past Last Call. REMEMBER: If you collect icons in Freeride like Boasts and Money icons, you MUST RIDE ALL THE WAY TO THE BOTTOM OF THE MOUNTAIN in freeride to keep them. You CANNOT exit freeride and keep your icons. Dumb, I know. Past Events: (R1 - PS2) : ------------ All the events you've played, completed or not, appear as Past Events. You can reach them by looking for the "Past Events" icon at the top and pushing the button that corresponds to that (R1 for the PS2). The ones you have not completed will be marked in red. It is important to remember that if you hit 'restart' the game does not save until you hit 'continue' for a particular event. So if you don't hit 'continue' or hit 'quit' instead, the event won't show up on your 'Past Events' screen. Your performance in past events is also indicated by the icons that appear beside the events you completed. BRONZE MEDALS are reddish brown stars. SILVER MEDALS are stars that have grey centers. GOLD MEDALS are yellow stars. PLATINUM are white stars. You get platinum by beating the preset record for a particular event. There is no way to see score/time records on a course without entering the event. Only the best time/score for each track is recorded now, there is no Top 5 scores screen anymore. JUKEBOX ---------- This is where you can choose what sort of music you want to listen to. Each "profile" features a different genre of music, or you can use the "Mix Tape" selections to pick which music you would like to play. Just follow the instructions on screen. PROFILE ---------- Profile is where you can choose different profiles to load, or if you've only created one profile you can create a second one here since there is no way to choose that when you only have one profile. REWARDS ---------- This is where you can view all the items you've unlocked during your quest to become #1 on The Tour. VIDEOS - shows the intro videos and the ending video once you've beaten the game, and also the small "character" videos that play when you are playing shreds vs the returning characters. 13 in total. SCRAPBOOK: This is where you can view how many of the 135 shreds in the game you have completed, how many of the 49 medal events, and also where you can view the screenshots from the boasts you've collected in the game. STATS: This is a first for the SSX series - going here shows you a huge amount of statistics in the game including how many hype points you've collected, how much money you've earned, how many boasts you've collected, your sponsorships, and also many of your best tricks, total points, etc. Very extensive. THE CHARTS: The Charts show your "place" on The Tour, from total newbie to Legend rank. CHALLENGING A FRIEND: QUICK PLAY +-----------------------------------------------------------------------------+ Quick Play in SSX On Tour is where you can challenge a friend to all the various Shred and Medal Events in the game. As you unlock them in The Tour, they become available on the Map Screen. If you wish to play as the Returning Character, you can only play as them in Quick Play. You cannot save records in Quick Play. If you wish to customize your gameplay in Quick Play, there are certain features you can toggled called My Rules (PS2: Circle). BOOST MODE: This affect the level of boost you have for the event. * Off - Can't use boost at all. Bar is empty. * Normal - per the usual, do tricks to gain boost, use it, etc * Unlimited - Boost Bar stays at level 2 the whole time. BOARD/SKI TYPE: This affects the attributes of your character. If you use one of the returning characters, their board design will remain the same, but their attributes will change. For example, picking "Top Trick" on this will make Elise have much better tricking abilites (she will spin/flip much faster) but her board will remain the same (it will always be Team MFM board.) * Default - The boards supplied by default for your character, which is either the one you have on the Tour for your created character, or preassigned boards for the returning characters. * Top Race - Characters have great racing skills. * Top Trick - Characters have great tricking skills. * Top Boost - Characters have overall good skills. * Mid-Range - Characters have mid-level skills. * Low-End - Characters have low-level skills. WIPEOUT/RECOVERY MODE: This affects the speed at which you recover from crashes. Slower, Normal and Faster. CONTROLLER MAPPING: This is the controller setup the player will use. See controller section for a better idea of what this entails. EXTRAS: ALL THE OTHER STUFF +-----------------------------------------------------------------------------+ The extras menu is all the stuff in SSX On Tour that doesn't fit anywhere else. OPTIONS: Adjust game settings like Auto Save, turning the HUD on and off, etc. You can also adjust volume settings for music, sfx and speech. VIDEOS: View some videos EA wants you to see. MUSIC: Select the type of music you'd like in the game. There are several different selections, press the View/Edit button to see the selections for each profile. CHEATS: Enter Cheat Codes in this menu. CREDITS: View the Credits here (Look for Special Thanks to Merqurycity.com!) =============================================================================== SECTION TWO: WALKTHROUGHS [TourWalkthrus] =============================================================================== a. Shreds [TourShredListing] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shreds are the equivalent of BIG Challenges in SSX 3. They involve a variety of tasks that must be completed in order to pass the Shred. Often times, the rewards for passing a Shred are Hype, but in other cases you might get prize money or even an accessory unlocked. There are several of the same Shred for different tracks, but each one has different difficulty or other various criteria. +-----------------------------------------------------------------------------+ BETWEEN THE SHEETS [ShredBTSStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | COLLECTION AGENCY | [ShredBTSColAcRook] | Rookie | +-------------------------------------------+ GOAL: Find 30 collectables before time's up. AUTHOR: gondee This can be a rather difficult shred for being rookie level, so if you have to do it more than once, don't feel bad. After you start the event you'll run across the collectables - stars. Continue down the path and hit the first rail you come to on the left. The majority of collectables in this shred can be found on rails, so the more rails you catch, the better off you'll be. Collect 2 stars from the rail grind here. Catch another rail immediately ahead - this is a steep short rail that you will jump to 3 other rails (last rail is a big log). Collect 6 collectables here. Off the end you should land on a much steeper rail that curves to the left - boost off this and you'll catch 3 more collectables. As you land, you can grind a big log on the ground. Maneuver your way past the next section and look for another steep rail that leads to steep jump on top of a snow-covered ledge. Catch 2 more collectables. As you land, you'll be in the main section of the course - catch a rail to the right. The rail will curve sharply left and has a boost bonus on it. Ride it to another rail that comes out of the ground right after. This rail heads sharp right at a steep incline. Collect 2 stars here. You should now pass under the "tunnel" to the next part of the course. Go off the rail at the end for a star and jump to a star in the air. As you land, catch the star on top of the half log. If you can, hop to the big rail ahead as it has several collectables on it. If not, just catch the star on top of the hill and continue on down the main path. Catch 2 more stars. Head down the path a ways and look for a rail on the left just off the ground. Ride it if you can, otherwise continue on the main path as both ways have similar numbers of rails. By now you should be hitting around 25 collectables if not more. Finally, near the end, look for another curving rail to the right just off ground. It will lead you to your last 5 collectables and you should be all set! +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredBTSSnwCpRook] | Rookie | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 300 AUTHOR: gondee Despite what the Shred says, you don't have to outrun the Ski Patrol to win. All you have to do is knock them all out with punches and you can pass the shred in a minute or so. Since there are only 4-5 Ski Patrol guys, just pound on them. If you don't feel like doing that, just use the rails on Between The Sheets to escape from them and punch them when you're on the lower ground. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | TRICK OFF | [ShredBTSTrkOfRook] | Rookie | +-------------------------------------------+ GOAL: First to get 65,000 trick points ahead wins. HYPE: 150 AUTHOR: vix This challenge is against Mac and is fairly simple. Get your boost bar full as soon as possible and keep your combo going while boosting up. Once your boost is full, find a jump to get some big air and one monster trick held for as long as possible and landed successfully should do there trick. There is plenty of time on the clock to do this shred. Just treat this like any other slopestyle event. The only difference is you have to be ahead by 65,000 points to win this shred so keep an eye on the combo bar. Once you have enough points racked up, end your combo and you'll win. +-------------------------------------------+ | ANTI-AIR | [ShredBTSAntArRook] | Rookie | +-------------------------------------------+ GOAL: Cross the finish line with only 10 seconds of airtime. AUTHOR: erictang05 Time Limit: 2:30 This shred starts out in the beginning part of Between the Sheets and ends right before the finish line of the course. The key to this shred is patience. Slow down whenever you approach any sort of bump or cliff because you want to stay on the snow. You should not have to boost at any point during this shred since they give you ample time to complete it. One spot you should avoid is the first fallen tree tunnel because it sends you flying into the air. If you can’t manage to avoid it, you can always press select in the air, as this will drop you to the ground and limit your airtime. +-------------------------------------------+ | ALPINE ASSAULT | [ShredBTSAlpAsSePr] | Semi-Pro | +-------------------------------------------+ GOAL: Race Psymon to the finish line. AUTHOR: erictang05 This shred commences in the beginning of Between the Sheets. It goes through Mind the Gap and finishes at the end of Half-Banked. This shred is very simple since Psymon goes incredibly slow. You should be able to jump out to an early lead and cruise to the finish line. +-------------------------------------------+ | SIZE MATTERS | [ShredBTSSizMatPro] | Pro | +-------------------------------------------+ GOAL: First to get 300 meters ahead wins. AUTHOR: erictang05 Time Limit: 5:00 The shred starts out towards the end of Between the Sheets. Right ahead of you should be a rail with a yeti-sign on it. Take this rail, which should connect to 2 more rails, and you should be in the lead. Go through the transition area and then ride a chain of rails in Mind the Gap. This should be enough to put you 300 meters ahead and complete the shred. +-------------------------------------------+ | SAY NO TO SNOW | [ShredBTSSyNoSnPro] | Pro | +-------------------------------------------+ GOAL: Make it to the finish line by staying on the snow for 30 seconds or less. AUTHOR: gondee The object here is to grind as many of the snow covered "branch rails" as possible and stay off the snow for as long as possible. To do that, catch the first rail you come to. Make sure you have some boost or you may not be able to grind up some of the rails. Ride the next 5 or six rails, making sure to use the handplant to get on rails you might have slightly missed. If you are stuck in a section where there are no rails, boost and jump as much as you can. As you finish grinding the first five or six logs, you should come across a two large logs on the ground, so hop on these if you can and ride them until you come an log pointing up that you can ride onto an upper "ledge" log which is just a short span to a large jump. Go off the large jump. As soon as you land, look for a rail going up the hill curving to the right. Grind that for another rail and hit the boost bonus, then as you land look straight ahead for another rail to grind. Boost across to the other rail then hit the "tunnel" up ahead and go off the jump as quick as possible. As you land, try and hop on to the large log from where you land. You can ride several rails much further in the level. If you miss it, ride the ground for a few seconds, go through a split tree and then look for rails off to the right that curve to the left. Ride them as long as possible. By this point, you should be pretty close to the finish line, so if you are on the ground, boost and jump as much as you can to get to the bottom in under 30 seconds. +-------------------------------------------+ | TRICK-TASTIC | [ShredBTSTrkTaPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Get 1,200,000 points before time is up. HYPE: 550 AUTHOR: vix The key to this one is to hold your combo the entire way and an do as many monsters as possible. You start the shred in the in the middle of the course. If you stay on the main trail and follow it to where there is a small cave with logs that you can grind, it's just after the vertical curve rail that, when grinded, will drop you down onto a set of logs grind. If you grind them, but hop off just before the small cave. Just after the directional sign on the right, veer to the right in between the trees to find a path that leads to the halfpipe. There you can trick and get a high combo without having to worry about trees and such getting in your way. Since you don't have to cross a finish line, you can stay in the pipe tricking away until you win the shred. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredBTSRaDisPrMas] | Pro-Master | +-------------------------------------------+ GOAL: Grind 3,700 meters of rail before time’s up. AUTHOR: erictang05 Time Limit: 11:00 This task may seem daunting at first but it’s really not that bad. Considering that they start you in the beginning of Between the Sheets, and the following courses: Mind the Gap, Compilation, and Wild Tree Fun, are all filled with rails. They key to this shred is to get on a chain of rails. There are a decent amount of rails in BTS, but it is imperative that you stay on the rails in Mind the Gap because the each rail links to another rail. After MTG, take a left at the fork in the road. This will bring you to Compilation. There is a fence rail on the right of Compilation that will take you through the entire course. When you finish Compilation, you should have only a couple hundred meters of rail left to grind. The upcoming transition area is rail-less, but there is another chain of fence rails on the right in the beginning of Wild Tree Fun, which should let you finish the shred. +-----------------------------------------------------------------------------+ HOT DAM [ShredHD] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | 4 JUMP | [ShredHD4JmpRookie] | Rookie | +-------------------------------------------+ GOAL: You have 4 jumps to pull off 160,00 Trick Points HYPE: 150 AUTHOR: vix Use your first jump to build up your boost bar so that the second jump can be monster tricks. During the first jump do a bunch of grabs and spins and flips so that when you start the next jump, you have a yellow boost bar. If you hold all the trick buttons during the first jump and tweak the trick, land in a combo, and trick off of the small jumps, you could have over 50k in points easily. For the second jump, try to do as many monsters as possible. 4 to 5 should be able to be done before you land. That will put you over the mark or very close to the point total needed. +-------------------------------------------+ | TRICK-OFF | [ShredHDTrkOfRooki] | Rookie | +-------------------------------------------+ GOAL: First to get 85,000 trick points ahead wins. HYPE: 300 AUTHOR: vix This shred is against Allegra and is fairly simple. Get your boost bar yellow as soon as possible and do as many monster tricks and keep your combo going. Keep an eye on the combo meter and when you have enough of a lead, end your combo and you will win the shred. Treat it like a slopestyle event and just trick and trick and trick. If you hear the heartbeat, you're close and you can probably end your combo then. +-------------------------------------------+ | GET TRICKY | [ShredHDGtTrkSmPro] | Semi-Pro | +-------------------------------------------+ GOAL: When time runs out, highest trick score wins. HYPE: 500 AUTHOR: vix This shred is against Skye. You have 4:45 on the clock to trick through. When time runs out, you need to be leading to win the shred. You don't have to be ahead by X amount of points, just be leading. You start out in the middle of Hot Dam and you pretty much end up around the bottom of Mind the Gap. Refer to the guides for these tracks for specific pointers. Treat this shred like any of the slopestyle events. Trick to your heart's content and don't crash. Keep the combo going to rack up more points and if you think you might crash, end your combo to get the points and then start a new combo. But keep tricking even if it's only a 180 here and there, points are still points. +-------------------------------------------+ | COLLECTION AGENCY | [ShredHDCollAgePro] | Pro | +-------------------------------------------+ GOAL: Find 24 Collectables before Time's Up HYPE: 750 AUTHOR: gondee The collectables this time around look like green boxes with eyes, so remember what they look like. As you come out of the sky, collect the one in front of you and then head left down the valley. Collect 1 down here and then take the rail ahead that leads to one above and then a rail to 1 more. Jump off the end and get the one in the sky, then push manual reset and reset on the ground. Immediately head sharp left and catch one right near where you spawned. Head back to the path you were on and catch the one ahead on the right turn. You have a few choices around the corner, so catch one of the rails to get a few, then push manual reset and reset on the floor. There are 3-5 more down here, as long as you stay on the main path. There are a plethora of collectables on rails all over the place, so if you can catch the rail, go ahead. Otherwise, don't worry about it, as there are also many on the ground on the main path. When you enter the large valley with the two big wooden rails above, there are equal numbers of collectables above and below, so pick a path and stay on it. Collect the ones in obvious site as you come to the first ice lake and big jump. Go off the jump onto the second frozen lake below. You're entering an even narrower valley, so try and jump off the small hill ahead onto the series of upraised ledges in the middle of the valley. If you miss it, ski up walls and collect at least one in the air. As you come up to the dam, collect the ones heading up to it and get the one you must jump to as well. There are 3 more near the end if you need it, but by now you should be pretty close to finishing. Good luck! +-------------------------------------------+ | ALPINE ASSAULT | [ShredHDAlpinAsPro] | Pro | +-------------------------------------------+ GOAL: Race your opponent to the finish line. AUTHOR: erictang05 This shred starts in the beginning of Hot Dam and goes through Mind the Gap, Half-Banked, and ends in the middle of Wild Tree Fun. This is a fairly long shred, so a few attributes and a decent board is helpful. Otherwise, just use the shortcuts you know and you should be ahead when it’s all said and done. +-------------------------------------------+ | COUNT COMBO SR | [ShredHDCntCmbPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Get a combo of 400,000 points before time’s up. AUTHOR: erictang05 This shred starts you in the middle of Hot Dam. It is beneficial to get your combo up to 30X, but not required. There are two big jumps that you must hit in Hot Dam. The first jump starts with a chain of rails and sends you flying onto the sheet of cracking ice right before the last cave area in Hot Dam. The second jump is the last jump of Hot Dam. It is very helpful that you have level 2 monsters. You can get about 40K on the first jump by doing two level 2 monsters with flips. You can rack up about 90K on the second jump by doing 5 level 2 monsters with flips. If you have a 30X combo, the scores will double into your combo and these two jumps alone will get you 260K, which is about two-thirds of the required score. If you still need some more points, quickly go into Mind the Gap and hold a rail-uber on several rails. This should give you the 400,000 points to complete the shred. +-------------------------------------------+ | SIZE MATTERS | [ShredHDSizMatPrMa] | Pro-Master | +-------------------------------------------+ GOAL: First one to get 275 meters ahead wins. HYPE: 2,200 AUTHOR: gondee This one is tough because the computer races so competitively and you are put in some tough tracks. If you know shortcuts, you should be safe, but if not,read the Medal Guides for Hot Dam and the other courses that connect it. The good news is that you get more than 7 minutes to beat this shred, so if you are having a tough time getting ahead of the computer, just be patient and try not to fall to far behind. Once you reach courses you are comfortable with look for shortcuts to take to get 275 meters ahead of the opponent. +-----------------------------------------------------------------------------+ MIND THE GAP [ShredMTGStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | 4 JUMP | [ShredMTG4JmpAmatr] | Amateur | +-------------------------------------------+ GOAL: You have 4 jumps to pull off 55,000 in Trick Points AUTHOR: vix Use your first jump to build up your boost bar so that the second jump can be monster tricks. During the first jump do a bunch of grabs and spins and flips so that when you start the next jump, you have a yellow boost bar. For the second jump, one monster should do the trick as you should have at least 20,000 from your first jump and one monster, when held and when you also use some sort of rotation should give you enough points to beat this shred. +-------------------------------------------+ | HANDPLANT HAVEN | [ShredMTGHndHavAmt] | Amateur | +-------------------------------------------+ GOAL: Throw down 10 handplants before time's up. HYPE: 100 AUTHOR: vix Since this course is mostly rails and logs and tons of other things to plant on, this isn't too bad. As soon as you start, you have many rails to choose from to handplant on. Pick one(I veered off to the left and found some logs) and handplant on it, don't press any other buttons. Wait a second, then release the button, but don't steer in a direction. While in the air, after releasing the button, press the handplant button again and the rider will snap back to the rail into another handplant. It's possible to get all 10 handplants on the same log I spoke of. +-------------------------------------------+ | GET TRICKY | [ShredMTGGtTrkRook] | Rookie | +-------------------------------------------+ GOAL: When time runs out highest trick score wins. Time: 2:15 AUTHOR: :.MonsterTricky.: This Shred is so easy, I took a race line and beat it. Seriously. That said, it's probably safer to take a slopestyle line anyways. But still, you won't need a single Monster to beat this Shred. Just jump and do flips/spins and grabs. Really. +-------------------------------------------+ | RAIL THIS | [ShredMTGRalThsRok] | Rookie | +-------------------------------------------+ GOAL: Ride 12 of the marked rails before time's up. TIME: 1:45 AUTHOR: gondee This one isn't really terribly difficult. Make sure you ride the marked rails and not any of the regular ones. Sometimes you can get on a nice tangent and ride some normal rails to the lit ones, but it's easier to just hop on the middle rail at the beginning, slide to either side to get both rails, and then immediately hop off to catch the rail at the bottom on the far left. From there, just ride the rails that are lit, and be careful not to go too far on a particular rail "line" and miss all the rails you could hit. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredMTGArAnoSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Grab 55 seconds of total airtime before time's up. TIME: 2:10 AUTHOR: gondee HYPE: 500 This isn't terribly difficult. Catch the jumps and ride the rails if you want to do it fairly. Otherwise, just go crazy on manual reset until you hit the mandatory 55 seconds of airtime. +-------------------------------------------+ | TRICK-TASTIC | [ShredMTGTrkTsSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: AUTHOR: :.MonsterTricky.: First off, do not even attempt this Shred until you have some Level 2 Monster Tricks. They are absolutely VITAL. Do some kind of spin/flip as you fall to the ground when you start. Get on the 2-way rail. Take the left side, and do a misty with a grab as you fall onto the next rail. Take this endless rail-to-rail transfer, doing all the necessary spin/flip ubers until you get to the end. Finish off your combo, then handplant on to the right fence, boost up it, jump, and do a Monster trick. Do this until you have beaten the score. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredMTGRaTDiSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Grind 1500 meters of rail before time's up. TIME: 4:00 AUTHOR: gondee HYPE: 500 Not terribly difficult. Make sure you find a good set of rails to ride in Mind the Gap and ride it as far as you can. You can get a good chunk of your rails out of the way there. Also, since you're only judged by the amount of distance you rail, if you can find a good section of rail you can turn around and grind over and over again, this shred shouldn't be any problem. At the beginning of Compilation, if you need to go that far, catch the rail fence at the far right side, it leads to a very long series of fence rails that easily make you reach your total. +-------------------------------------------+ | CATCH UP + RELISH | [ShredMTGCtcRelPro] | Pro | +-------------------------------------------+ GOAL: Tag 3 other riders before time's up. TIME: 3:00 AUTHOR: gondee HYPE: 750 If you're having a hard time tagging the other riders on Mind the Gap, you should try to get onto the same rails that they are and knock them off. It's much easier to try and knock them off the rails then punch them when they're all over the place. If you only get a few in Mind The Gap, continue to chase them onto the next track. There the fewer amount of rails make it easier to catch them as they stay mainly on the main course. +-------------------------------------------+ | COUNT COMBO SR | [ShredMTGCotComPro] | Pro | +-------------------------------------------+ GOAL: Get a combo bonus of 300,000 before time's up. TIME: 5:00 AUTHOR: gondee HYPE: 750 This isn't that difficult if you do one thing, build up your combo to 30x before you start doing tricks. Try and do rail ubers while you're on the Mind the Gap rails, they can lead to you beating the 300K total before you even pass the shred. Just be sure to keep your combo going and you shoudn't have much of a problem. +-------------------------------------------+ | ALPINE ASSAULT | [ShredMTGAlpAsaPro] | Pro | +-------------------------------------------+ GOAL:Race Psymon to the finish line. AUTHOR: gondee HYPE: 1500 TRACKS: Mind the Gap > Half Banked > Wild Tree Fun > B&E > Last Call This is a LOOONG Race - it took nearly 10 minutes for me to finish it. Use the race guides, it's not terribly difficult, Psymon doesn't take the big time shortcuts, so he's not tough to defeat as long as you don't crash and have a moderately fast board. +-------------------------------------------+ | TRICK OFF | [ShredMTGTrkOffPro] | Pro | +-------------------------------------------+ GOAL: First to get 225,000 trick points ahead wins. TIME: 5:00 AUTHOR: gondee HYPE: 750 TRACKS: Mind the Gap > Half Banked, etc. Again, not terribly difficult, use the showoff guides for these tracks if you need help. Otherwise, just keep a combo going and do some level two Monster Tricks. The competitor isn't terribly difficult, they score at pretty low levels. +-------------------------------------------+ | ANTI-AIR | [ShredMTGAntArPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Cross the finish line with only 30 seconds of airtime. TIME: 6:40 AUTHOR: gondee, based on a vid by RE Virus HYPE: 2000 TRACKS: Mind The Gap > Compilation or Half Banked > Wild Tree Fun This Shred is DIFFICULT. The object here is to avoid getting as much air as possible, something that is counter-intuitive in SSX On Tour. Needless to say, I will try to describe the best route to take to avoid large jumps and make it to the end before the 6:40 time mark is up. It's not easy. Keep these tips in mind: * Avoid any and all ramps - slow down to a near crawl before you go over them, or if you can, avoid them all together. * If you happen to go over a jump and get airtime, immediately manual reset (Select for PS2) to cut down on the amount of airtime you use. * You have to keep a pretty steady pace to be able to finish the race. It is easy to run out of time in this track if you take it too conservative. It's a tough balance between avoiding airtime and keeping up your speed. * The optimum route is Mind The Gap > Compilation to Wild Tree Fun Starting out in Mind the Gap, don't cut across any hills. Take the main route avoiding the snowplows that come down the way. Don't take any rails, either. Instead follow the curve of each turn and keep a steady pace down the hill. When you reach the bottom of the first area, slow down as you come to the top of the hill. Keep to the left side to avoid a steep dropoff. At the bottom avoid the rails and stay on the main area with the hand symbols. Go left of the cabin and continue on the main area. Do not boost, instead simply let gravity take your character down the path. As you cross into the next area, you have the choice between taking Compilation to the left, or Half-Banked to the right. I recomment you take Compilation - even though it has several huge jumps, there are easy ways to pass the jumps, and there are large flat areas of track that make it a better option that Half Banked, with it's mandatory jumps and dark areas. As you cross into Compilation, follow the curve of the turns, keeping a steady speed. As soon as you see the 'starting gate' area, go far right, as the land is less steep here. Keep to the right of the first part, slow down and slide down each ramp area to the side. If you encounter jumps you can't avoid, press manual reset at the top to sneak down the other side. After a series of steep jumps you should avoid if you can, you'll enter a flat area with rails.Avoid the rails, and use the steady flat terrain to make up some time if you took the previous area slow. You'll pass a large Old SPice Deodorant can (in what is the dumbest product placement in the game), make sure you head to the left and this point since the ground is flatter there. You'll eventually reach the halfpipe, ski down the middle of it and make good time. Be sure to slow down at the end, as there's a steep drop off. At this point you'll enter into Wild Tree Fun. The beginning is the toughest part, as there are several "mandatory" jumps that you can't ski around. Use manual reset liberally here if you have to. It's still a ways to the finish line (I know, could it be longer?) as you enter the next part of the track. Follow the curve of the track, staying on the main area. Take each jump slowly if you can, use manual reset if you have to. There are ways to bypass the jumps coming up. Do that if you can. After a few turns, you'll see a long red rail come out of the ground, to the right here is a tunnel that is a major, easy shortcut. Take it. As you come out of the tunnell, stay to the far right. You'll finish shortly after the tunnel. Good luck! +-------------------------------------------+ | SAY NO TO SNOW | [ShredMTGSaNTSPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Make it to the finish line by touching snow for less than five seconds. AUTHOR: gondee HYPE: 1100 Remember that with only 6 seconds of time in which you can touch the ground, you really have to spend the whole time on the rails, which can be done. The idea on this shred is to ride the rails the entire length of the track, and they are specifically set up in this track to do just that so even though 6 seconds of air isn't hardly any amount of time, passing this shred CAN be done. Coming out of the air do some flips to get boost the immediately get on the rail in front of you. Head left down the split and hop on the next few rails. Be sure to keep a medium level speed so you don't fly off during the curvy rails. The path you take is pretty much dictated for you, so keep an even speed on the rails ahead. Remember to adjust your board in mid-air with the left analog stick if it looks like you won't make it and try to hit the rails with your board at a 90-degree angle to the rail. This will ensure you don't slip off. You can also turn your board perpendicular to the rail using the control pad if you need to. Eventually you'll hop over 5-6 rails and hop over a hill. Ride the rail on the other side and off of it onto the helicopter "leg" up above. As you leave this rail, it'll look like you're going to hit the ground, but there is a snow covered rail below that you ride to the next set of rails. Shortly past this is the finish line, the next shred is roughly the same, except it is much farther to the finish line. +-------------------------------------------+ | SAY NO TO SNOW | [ShredMTGSaNTSLege] | Legend | +-------------------------------------------+ GOAL: Make it to the finish line by touching snow for less than five seconds. AUTHOR: gondee, from a vid by Royank This is a very difficult shred, IF you don't know the correct path along the rails to take. Remember that with only 5 seconds of time in which you can touch the ground, you really have to spend the whole time on the rails, which can be done. The idea on this shred is to ride the rails the entire length of the track, and they are specifically set up in this track to do just that so even though 5 seconds of air isn't hardly any amount of time, passing this shred CAN be done. Coming out of the air do some flips to get boost the immediately get on the rail in front of you. Head left down the split and hop on the next few rails. Be sure to keep a medium level speed so you don't fly off during the curvy rails. The path you take is pretty much dictated for you, so keep an even speed on the rails ahead. Remember to adjust your board in mid-air with the left analog stick if it looks like you won't make it and try to hit the rails with your board at a 90-degree angle to the rail. This will ensure you don't slip off. You can also turn your board perpendicular to the rail using the control pad if you need to. Eventually you'll hop over 5-6 rails and hop over a hill. Ride the rail on the other side and off of it onto the helicopter "leg" up above. As you leave this rail, it'll look like you're going to hit the ground, but there is a snow covered rail below that you ride to the next set of rails. You'll pass a curvy rail onto a long rail that has a speed boost on it and onto the next section. You'll hit two rails that eventually led you go grind a pair of helicopter's blades. There's still quite a long ways to go, so be patient. The way you take on the helicopter blades is determined by the way you lean, so lean to the left and take the grind to the next helicopter. On the second helicopter lean to the right and take the right rotor and onto another log. Keep an eye on your boost, you may need to boost a bit to reach each rail. The next two rails are curvy so boost off the end of the first one to reach the second, which leads you to a series of snow covered logs and over the next hill. Land on the very long rail ahead. This leads to the final series of very long rails - there aren't really any alternate paths at this point so be sure to keep your speed up and adjust your board position if you need to. The shred ends at the little "cave" - you can see two red lights that show you where the shred ends. Good luck, and be patient and learn the course and you should pass it in decent time. +-----------------------------------------------------------------------------+ HALF BANKED [ShredHBStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredHBAirAnonNov] | Novice | +-------------------------------------------+ GOAL: Get 20 seconds of airtime before time’s up AUTHOR: Shacknasty_Jim Guide: This is one of the first Shreds you have to do, and as such, one of the easiest. To start out, you’re on the ground, so jump a little bit and maybe put in a 180. This gives you a little boost to get up the first big jump with a little speed, getting you a good 3-4 seconds of airtime. This Shred is really easy, so almost any route you take will allow you to win, but personally, I take the left route, and hit that painted jump. There’s a log to the right which you should take, jumping off the end. Veer right when you see a log hanging over the trail up ahead, and grind that over the trail you were just on. Continue along this path, grabbing every bit of air you can. Doing this, you should easily reach the goal of this Shred. +-------------------------------------------+ | TRICK-TASTIC | [ShredHBTrkTasRook] | Rookie | +-------------------------------------------+ GOAL: Get 75,000 points before time's up. TIME: 2:00 Author: gondee HYPE: 600 This shred isn't difficult as long as you keep a combo or even have a simple Level 2 Monster Trick. The only thing that makes this difficult is the dark terrain of Half Banked, but eventually it clears out and you get some decent jumps to get some airtime with. Trust me, you'll be able to get 75K in two minutes no problem. Just trick and don't crash. +-------------------------------------------+ | MONSTER MAYHEM | [ShredHBMonMayRook] | Rookie | +-------------------------------------------+ GOAL: Land 8 Monster Tricks before time's up. TIME: 2:00 AUTHOR: gondee HYPE: 300 About as easy as it gets. Get your first level of boost and do Monsters on your jumps. Remember you can do more than one per jump. As long as you don't crash you'll be fine. +-------------------------------------------+ | ANTI - AIR | [ShredHBAntAirSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Cross the finish line with only 12 seconds of airtime. TIME: 2:00 AUTHOR: gondee HYPE: 500 This can be tricy since you're not sure where the drop and jumps are in Half Banked because it's so dark. But keep your button on manual reset and when you hit some airtime, just press reset to cut down. It's not that far to the finish, the track ends right after you get out of the forest area that you start in. +-----------------------------------------------------------------------------+ COMPILATION [ShredCMPStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | COLLECTION AGENCY | [ShredCMPColAgeNov] | Novice | +-------------------------------------------+ GOAL: Find 15 collectables before time's up. TIME: 1:30 AUTHOR: gondee HYPE: 500 The collectables - green crowns - are sprinkled liberally throughout the course. You shouldn't have any problem finding them. Remember you can go sideways along jumps since they're often located at each ramp and you can collect more than one at that point. +-------------------------------------------+ | GET TRICKY | [ShredCMPGetTriNov] | Novice | +-------------------------------------------+ GOAL: When time runs out, highest trick score wins. TIME: 2:00 AUTHOR: gondee HYPE: 500 You play Kaori in this one, but you shouldn't have any problem beating her. She crashes a lot, and since this is a novice event she rarely scores more than 40,000 points, if you score more than that you should be okay. Just make sure you don't crash. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredCMPRailTDNov] | Novice | +-------------------------------------------+ GOAL: Grind 300 meters of rail before time's up. TIME: 2:00 AUTHOR: gondee HYPE: 250 You shouldn't have a problem reaching 300 meters just by using the regular rails on the main course. You can even pick one single rail and ride it back and forth in most cases. However, there is a long fence rail to branch combo on the right side of the course if you need the rail. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredCMPAirAnoAma] | Amateur | +-------------------------------------------+ GOAL: Grab 45 seconds of total airtime before time’s up AUTHOR: Shacknasty_Jim Guide: This is a fairly challenging amateur Shred. They give you 1:40 to work with, so use it well. Go off the first big jump, aiming for 4 seconds of airtime. On most jumps you’ll fall just short, but if you get it just right, 4 is atainable. You’ll be falling straight toward he ground, so to prevent kickback and extreme loss of momentum, use the AOSO Lander (tailpress right before you hit the ground). Boost off the next jump but head down the left path. Get the boost icon and hit the next jump at full speed. When you land you should hopefully have close to 10 seconds or more of air. Now aim for the jumps that are larger, so for the first pair hit the left one, and for the second pair hit the right one that will launch you over the staircase. Boost off the rail on the second staircase and fly over it. In this section there are a bunch of rails that are really tempting to ride, but remember, you want airtime in this Shred. You can sometimes use rails to launch yourself, but try to avoid riding them when you could be hitting a jump. When I just barely beat this Shred, I have 25 seconds of airtime when I hit the jump in front of the massive Old Spice can, with 35 seconds on the clock, so if you’re below that you might as well restart. Hit as many jumps as you can, boost heavily off the last jump, and speed into the half pipe and head up the first wall. If you get a nice, clean jump, this should get you to the goal. +-------------------------------------------+ | SIZE MATTERS | [ShredCMPSizMatAma] | Amateur | +-------------------------------------------+ GOAL: First to get 250 meters ahead wins. TIME: 2:50 AUTHOR: gondee HYPE: 500 Off the first jump ahead, get some boost. After that, catch the rails as much as you can to get ahead of your opponent. If you're good enough you can ride the rails to get red boost and win by the time you exit Compilation. As usual, off to the right of Compilation, the fence there leads to a long series of rails that can give you a healthy lead a bit into the course. +-------------------------------------------+ | RAIL THIS | [ShredCMPRalThiRok] | Rookie | +-------------------------------------------+ GOAL: Ride 7 of the marked rails before time's up. TIME: 2:00 AUTHOR: gondee HYPE: 500 Just hop around the course, getting on the rails you need to win. Use the handstand to get on the rails by handstanding straight up and then dropping down onto the rail. +-------------------------------------------+ | SAY NO TO SNOW | [ShredCMPSayNTSRok] | Rookie | +-------------------------------------------+ GOAL: Make it to the finish line by touching snow for less than 40 seconds. AUTHOR: gondee HYPE: 300 This is actually trickier than it looks. You're supposed to stay off the snow for as long as possible. You have 40 seconds of leeway, but that's not nearly enough to make it to the finish, which is right after the half- pipe at the end of Compilation. Rather than hopping from rail to rail and hoping for the best, off to the far right of Compilation is a fence rail. This leads to a series of other fences and branches that extend the whole range of the course. Get on this rail and hop from one to the other until you finish the course. You'll need at least ten seconds left to boost down the halfpipe at the end to the finish line. Good luck! +-------------------------------------------+ | HANDPLANT THIS | [ShredCMPHaThsSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Handplant 11 of the marked objects before time's up. TIME: 1:30 AUTHOR: gondee HYPE: 500 This is a difficult shred if you try to ride from rail to rail without hopping off the rails. As you start, you'll see two marked rails, don't spend too long on them. There are far more later down the track that you want to get. The trick to finishing them in time is to handplant on the rail for about a second, then lean your handplant to the same size as a marked rail right next to the one you're on. You have to book it, try to spend only a few seconds on each rail. +-------------------------------------------+ | TRICK OFF | [ShredCMPTrkOfSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: First to get 100,000 trick points ahead wins. TIME: 3:30 AUTHOR: gondee HYPE: 1000 This is against Zoe, but it's really not that tough if you have a decent board and a level 2 Monster Trick. Take the jumps and don't crash, and you should be able to beat it in no time. Zoe usually doesn't score anymore than 125,000 points during the entire shred. +-------------------------------------------+ | GET TRICKY | [ShredCMPGetTriPro] | Pro | +-------------------------------------------+ GOAL: When time runs out, highest trick score wins. TIME: 4:00 AUTHOR: gondee HYPE: 1500 This is against Allegra. She usually ends up around 500,000 points, which is a lot for a Pro shred when you may not have a decent board or Monster Trick. So if you need an level 2 MT or good board, buy it. If you have problems getting higher than 600K, go to the pipe at the end of Compilation. You won't have any difficulty getting a score higher than Allegra then. +-------------------------------------------+ | MONSTER MAYHEM | [ShredCMPMonMayPro] | Pro | +-------------------------------------------+ GOAL: Land 40 Monster Tricks before time's up AUTHOR: :.MonsterTricky.: This Shred is pretty easy, considering they start you out in the pipe and they give you plenty of time. Once in the pipe, fill up that boost bar right away. Then start doing Level 1 Monster Tricks, going back and forth across the pipe. I say you should be able to average 4 Monsters per jump as long as you don't use any Level 2 Monsters. You don't need to add any spins or flips. Just time your right stick flicks (:o) so you do them right after each other. And as always, while in this pipe you need to watch for the half-circles going over the pipe. +-------------------------------------------+ | TRICK-TASTIC | [ShredCMPTrkTasLeg] | Legend | +-------------------------------------------+ GOAL: Get 2,000,000 points before time's up. TIME: 6:00 AUTHOR: gondee HYPE: 15000 This might seem like a lot of points, but if you have a decent board and keep a combo from the start of the track til the halfpipe, you can reach 2 million points (trick points plus combo bonus) in 3 minutes easy. If you get your combo up to 30x by the time you start doing serious tricks, it would be even easier. Just make sure you have a decent board and you'll have no problem with this shred. +-----------------------------------------------------------------------------+ ON THE ROCKS [ShredOTRStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | GET TRICKY | [ShredOTRGetTriAma] | Amateur | +-------------------------------------------+ GOAL: When the time runs out, highest trick score wins. AUTHOR: Shacknasty_Jim Guide: You usually need between 45,000 and 55,000 to win this event, aim higher just to be safe. This course can be tapped for millions of points, so 50,000 should be no problem. To start, throw in a spin or grab as you fall. Don’t take the curve, ride straight toward the Yeti sign and spin and grab as much as you can. Take the next curve as a jump also, and get another 5,000 or so points. You’ll fall right at the base of a painted snow jump, so use this to trick also. Ride onto the rail and down to the left path, so you’re in the ice curve part. A good source of points is riding up the ice walls and flipping off them, and you can also grab some money if you’re quick enough. Do this enough times to get your Monster Meter full, so you can do Monster Tricks. Once your meter is up, do Monsters whenever possible, which should be plenty since this track has jumps galore on almost any line you take. Once you reach 60,000 you should be safe, but you might want to keep tricking until time runs out anyway just to make sure. +-------------------------------------------+ | SIZE MATTERS | [ShredOTRSizMatAma] | Amateur | +-------------------------------------------+ GOAL: First to get 150 meters ahead wins. TIME: 2:00 AUTHOR: gondee HYPE: 400 This is against Psymon. As you start off, take the far left path, that's the one with the shortcut sign. That can get you ahead quickly. After that, it's just a simple matter of staying ahead of him and not crashing. You should be easily ahead of Psymon by the end of the track. Use race guides for OTR if you need them, but you most likely won't. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredOTRAirAnoRok] | Rookie | +-------------------------------------------+ GOAL: Grab 85 seconds of total airtime before time's up. TIME: 3:00 AUTHOR: gondee HYPE: 300 If you want to play this fairly, then climb several of the walls to get the required amount of airtime. You'll need to do a LOT of jumps to get 85 seconds of airtime in 180 total seconds. Therefore, you're far better off just continually manually resetting until you reach the 85 second total, as with all Airtime Anonymous shreds. +-------------------------------------------+ | TRICK-TASTIC | [ShredOTRTrkTasRok] | Rookie | +-------------------------------------------+ GOAL: Get 130,000 points before time's up TIME: 3:00 AUTHOR: gondee HYPE: 300 There shouldn't be a problem with this one. Just look for places to do jumps and keep a combo going. Use showoff guides if you need locations for jumps on On The Rocks. +-------------------------------------------+ | SNOW COP A-G0-G0 | [ShredOTRSnwCpSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 500 AUTHOR: gondee This isn't as difficult as it sounds, since you are in On The Rocks and the computer crashes just as much as you are likely to. The key areas to watch out for are in the narrow valleys and in the cave areas, since those are tight areas where the Ski Patrol guys can tag you. Throw out continuous punches in those areas to end the Ski Patrol's threat and just keep on skiing and jumping as much as you can to avoid being knocked over. The time limit here is 2:15, but you only race to the bottom of On The Rocks, so as long as you keep ahead of them and throw out punches in the cramped areas, you'll be in okay shape. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | CATCH UP + RELISH | [ShredOTRCtcRelPro] | Pro | +-------------------------------------------+ GOAL: Tag 4 other riders before time's up. HYPE: 750 Author: gondee This is difficult not because of the number of riders you have to tag, but because of the terrain. It goes from On The Rocks to White Knuckles, two of the easiest courses to crash on. Try and catch the riders in On The Rocks if you can, the cave area is a good spot. You have a little over 3 minutes to get them, and once they get into White Knuckles they start to spread out and are harder to hit. The sooner you get them the better since that is the case. Remember, you don't have to punch them, just touch them (punching will work too if you're beside them.) Good luck, luckily you only have to tag four of them. +-------------------------------------------+ | COUNT COMBO SR | [ShredOTRCntComPro] | Pro | +-------------------------------------------+ GOAL: Get a combo bonus of 400,000 points before time's up. TIME: 10:00 TRACKS: End of On The Rocks, White Knuckles, Author: gondee The idea behind this thread is to keep a combo going as long as possible. So you'll have to learn the On The Rocks course very well to know where you can jump and where you shouldn't. Remember that the higher your combo is (up to 30x), the faster you will be able to get 400K. As you come off the jump in the beginning you'll drop down through the snow into a little cave area. Go off the jumps when you can, but definitely catch the boost icon near the bottom to make sure you can do Monster Tricks on the rest of the track. As you go back up to the upper track off the jump past the boost icon, the first major jump is a big one, so be sure to pull off several MT's off of it. Remember to keep your combo up, so play it safe on the jumps if you have to. The path to Son of a Birch is gated off, so you'll have to deal with White Knuckles - ie. the track with a million things to crash on, heheh. Take what jumps you can, and remember to keep a combo going. Be sure to jump off the large jump at the end with many MT's. If you're good, you can finish the 400K requirement by now. If not, keep on going to the next track and the first few jumps should get you past 400K. Author: :.MonsterTricky.: This Shred is freaking insane, but it's not impossible. Stil, though, you'll need about 3 more Monster Tricks to tackle this one. Do whatever flippy/spinny thing you want as you drop down. Take your next drop, while keeping the combo, down into the ice cave with at least a 3 button grab. Now here's the thing. For presses you don't need to waste time; you can just unleashthem once you land. For 180's, however, you have to wait until the combo pill drops down to 4 units filled until you extend the combo with it. Keep this in mind as you continue the combo, doing Monster tricks when you have the air. If you follow what I said and don't screw up, you should have the required combo points by or before the last jump on the second course. +-------------------------------------------+ | ALPINE ASSAULT | [ShredOTRAlpAsPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Race Nate to the Finish Line AUTHOR: gondee HYPE: 1200 TRACKS: On The Rocks > Son of A Birch or White Knuckles > Higher Learning This is a tough race from the middle of On The Rocks, through Son of A Birch or White Knuckles to the end of Higher Learning. Use the racing guides for those tracks if you need to, Nate is tough and keeps a brisk pace. There is one key point to know about - when you reach the split where you can choose Son of A Birch (right) or White Knuckles (left), choose Son of A Birch. Nate always goes to Son of A Birch, and if you choose White Knuckles, Nate will get a random huge boost to his lead and beat you handily. If you stay on Son of A Birch, you keep him in the same track and you have a chance of beating him. +-------------------------------------------+ | TRICK-OFF | [ShredOTRTrkOfPrMa] | Pro-Master | +-------------------------------------------+ GOAL: First to get 400,000 trick points ahead wins. TIME: 5:30 AUTHOR: gondee HYPE: 2200 On The Rocks can be a real pain to score well on, but if you learn the course (use a showoff guide for it), you shouldn't have any problem scoring enough points to beat the computer by 400K. Often times, the computer will only have scored 150K on the first part, meaning if you have a decent score you can beat him by the time you finish OTR proper. +-------------------------------------------+ | COUNT COMBO SR | [ShredOTRCntComLeg] | Legend | +-------------------------------------------+ GOAL: Get a combo bonus of 600,000 before time runs out. Time: 6:50 Author: gondee HYPE: 15000 It would be fruitless to try and explain how to do this, as all you really need to do is keep a combo on On The Rocks and the subsequent tracks. Use the showoff guides for On The Rocks and the subsequent tracks in order to do it. If you're skilled at On The Rocks, you shouldn't have a problem with this one. +-------------------------------------------+ | LOOSE CANNON | [ShredOTRLosCanLeg] | Legend | +-------------------------------------------+ GOAL: No Hold Barred Race to the finish line Time: Unlimited Author: gondee HYPE: 30000 TRACKS: On The Rocks > Son of A Birch > B&E etc. This is a race against 4 other computer players from the top of On The Rocks to the bottom of the mountain. No joke, this shred is worthy of it's Legend name, it's extremely difficult. You're not only gonna have to make up a significant defecit when you first start out of at least 50 meters, but most of the time the computer races like a madman and can end up several hundred meters in front of you in a few minutes. Go to the racing section in the Medal events and learn all the shortcuts for these tracks. That's the only way you're going to beat this shred. Good luck, you'll need it. +-----------------------------------------------------------------------------+ SON OF A BIRCH [ShredSOABStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredSOABArAnoNov] | Novice | +-------------------------------------------+ GOAL: Grab 25 seconds of total airtime before time's up. Hype: 62 AUTHOR: Couldn't be easier. Simply go off each jump getting decent air and you have it made. If you want to "cheat" simply press manual reset a billion times until you've used up all 25 seconds of airtime. +-------------------------------------------+ | ALPINE ASSAULT | [ShredSOABAlpAsNov] | Novice | +-------------------------------------------+ GOAL: Race your opponent to the finish line. HYPE: 62 AUTHOR: gondee This is a very simple shred that just requires you to race a computer opponent from the middle of Son of A Birch to the middle of Higher Learning. You shouldn't need any help, but use the racing guides for these two tracks if you need to. I was 800 meters ahead when I finished. Any path you take should put you ahead, the computer is that bad. +-------------------------------------------+ | TRICK-OFF | [ShredSOABTrOffAma] | Amateur | +-------------------------------------------+ GOAL: First to get 25,000 trick points ahead wins. HYPE: 200 AUTHOR: gondee This is another very easy shred. Simply get 25,000 points ahead of Skye and you win. After a few jumps you should be able to win. But if you're having trouble, upgrade your equipment and buy a level 2 Monster Trick. I won in about 10 seconds simply doing tricks off the first three jumps. +-------------------------------------------+ | GET TRICKY | [ShredSOABGeTrkRoo] | Rookie | +-------------------------------------------+ GOAL: When time runs out, highest score wins. HYPE: 300 AUTHOR: gondee This is against Tyson, or at least it was for me. You have 2 minutes to score high enough to beat Tyson, which isn't difficult since he only scores around 50,000 points in that time. It's pretty easy to beat this if you have decent equipment or a level 2 Monster Trick, but if not, simply keep a combo going the whole time and make sure you get some tricks in as you start to fall. Make sure you are able to do Monster Tricks as soon as possible and simply keep your score higher than Tyson. +-------------------------------------------+ | SNOW COP A-G0-G0 | [ShredSOABSnwCoRoo] | Rookie | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 150 AUTHOR: gondee Same rules apply to all snow cop a-go-gos - punch them and you don't have to let the clock run out. This is on SOAB though, so it's pretty easy to avoid them with all the hills. If you have any problems, simply knock over the ski patrol and you can pass this in no time as there are only four of them. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | ALPINE ASSAULT | [ShredSOABAlpAsRoo] | Rookie | +-------------------------------------------+ GOAL: Race Sid to the finish line. HYPE: 300 AUTHOR: gondee A slightly more difficult shred if you haven't take the time to upgrade your equipment. You race Sid from the tree-covered area in Son Of A Birch to just past the "stadium" in Higher Learning. Like all the established character's races, Sid starts out ahead, which is unfair but you have to make due. Try to keep from crashing in the forest, and instead use the little dips and valleys to gain boost. Once you reach Higher Learning, boost like mad and catch up with him. Sid does NOT take the shortcut where the inner tube kids are, so be sure to use this to get ahead of him. Once you are there, boost as fast as you can because the track ends right where this shortcut ends. +-------------------------------------------+ | MONSTER MAYHEM | [ShredSOABMnMaSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Land 8 Monster Tricks before time's up. HYPE: 250 AUTHOR: gondee Easier than the Alpine Assault, so just make sure you use the first few jumps to get the first level of boost, and then do 8 level 1 Monster Tricks. You can fit in more than one per jump, so don't bother holding them or doing Level 2 MT's, as Level 1 MT's are faster. +-------------------------------------------+ | TRICK-TASTIC | [ShredSOABArAnoNov] | Pro | +-------------------------------------------+ GOAL: Get 900,000 points before time's up. HYPE: 375 AUTHOR: gondee This shred is very hard for this stage in the game, especially if you haven't powered up your equipment or bought Level 2 Monster Tricks. If you haven't done so, do it now! You'll need it, trust me. You'll start out in Son Of A Birch's forest area with 7 minutes to score 900,000 points. Don't try to do too much in the beginning outside of get up to Level 1 boost and become able to do Monster Tricks. You're gonna have to keep a combo going this whole time to beat 900K, so as soon as you're out of the forest, start one. Get your combo meter up to 30x as soon as possible to make the most out of your tricks. You can play dumb and try and get 900K by just travelling normally down Higher Learning, but my recommendation is this: As soon as you come into the area with the ski lifts, ski directly left, perpendicular to the track, and ski past both ski lifts. Over the hill on the other side of this area is the ice halfpipe in Higher Learning, and you keep a combo going on this halfpipe, you can get 900K no problem. Just be sure to keep your combo going and steer back INTO the halfpipe as the ice will make you slide out of it. If you keep a decent combo going and stay in the halfpipe, you should be able to get 900K in about 3-4 minutes. If you fall out of the half pipe, or decide to use the regular track, keep a combo THE WHOLE TIME and never let go until the combined total of your regular score and combo score equals MORE than 900K. Good luck! +-------------------------------------------+ | FLOAT A BIG ONE | [ShredSOABFltBgPro] | Pro | +-------------------------------------------+ GOAL: Get 4 seconds of airtime in a single bound. AUTHOR: Legolas813 Guide: Perform flips and spins early on to gain a little boost. When approaching the first major jump, slow down and simply fall off the edge. Notice the big wall of snow on the left side of the course. Boost and ride straight into the wall directly before the second major jump. If done right, your rider should fly into the air and gain 4 seconds of airtime before you land. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredSOABRlDisPro] | Pro | +-------------------------------------------+ GOAL: Grind 375 meters of rail before time's up. AUTHOR: Legolas813 Guide: This challenge will probably take a couple of attempts before you get it right. Before the first jump, go off the left side of the course. Ride the wooden rail and take the fork to the left. You should be down to around 320 meters. Return to the main track and ride the wooden rail on the right side (underneath the big TV screen). Ride off the end of this rail and land on the left wire of the ski lift. Balance and position yourself so that the rider doesn't jump off midway through. This can be somewhat difficult (take it slow and lean slightly to the left). Ride off the end of the ski lift and you should have around 30-50 meters left. Stay on the main track for a couple of turns until you see a wooden rail off to the left-side of the track during a right turn (near a small "Line" billboard). Ride this rail and jump onto another, and finally back to the main track. To finish off, rail whenever possible in the forest area. +-------------------------------------------+ | RAIL THIS | [ShredSOABRlThsPro] | Pro | +-------------------------------------------+ GOAL: Ride 8 of the marked rails before time's up. HYPE: 375 AUTHOR: gondee This one isn't terribly difficult, as long as you take your time and go slow getting on the rails and remember to manually reset yourself back onto the main track to reach the marked rails. Coming out of the air, head to your left and catch the first rail. Head back onto the main track and catch the rail to the right that leads to the ski lift rail, be sure to manually reset yourself back onto the main track for this one. Then catch the rail further down the track and boost off the end of it to reach the top of the cabin and grind that. Manually reset yourself back onto the main track and head left, going up to a middle area where a yeti sign is. Grind this rail and another to reach six rails. Then, turn sharp left as you land, grind a rail here and then head down into the forest area and grind one of the rails there. Easy peezy. Good luck! +-------------------------------------------+ | CATCH UP + RELISH | [ShredSOABCtRlPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Tag 5 other riders before time's up. HYPE: 550 AUTHOR: gondee As bad as this one sounds, it's really not too bad. The other riders you have to tag don't go that fast, making them easier to hit. If you happen to end up ahead of them, stop where you are and let them pass, as a large group will sometimes be behind you. Then chase them down and punch them as you get close. The game gives you around 4 minutes to get them all. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredSOABSnCpPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 550 AUTHOR: Turbos GUIDE: Despite what the Shred says, you don't have to outrun the Ski Patrol to win. All you have to do is knock them all out with punches and you can pass the shred pretty quickly. Now, this objective is suprisingly easy, considering it's a dreaded Level 3, though there's only an amasing 10 partollers after you this time, and the clock is counting down from only 1:53. You can't easily outrun them. In fact, You probably can't outrun them at all. Considering I have the MercuryCity.Com board (WH00T!!!) and both Boost Gain and Boost Decay attributes, boosting the while time in this objective, they were constantly gaining on me. But regardless, if you just keep an arms length away, you can easily beat this challenge. Taking the branch to land on the ski lifts past the billboards is an easy way to skip 15% of the course without any interferance, but the real problem comes from the rugged land riddles with those annoying thin trees that are really pale. Though, the end of the run is right past the mid-way cliff, so if you can dodge trees, you've got this run in the bag, since the Ski Patrol has just as much trouble as you going through this area. AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredSOABRlDisLeg] | Legend | +-------------------------------------------+ GOAL: HYPE: AUTHOR: +-----------------------------------------------------------------------------+ WHITE KNUCKLES [ShredWKStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | 4 JUMP | [ShredWK4JmpNovice] | Novice | +-------------------------------------------+ GOAL: You have 4 jumps to pull off 12,000 Trick Points. AUTHOR: gondee Pretty easy, you should be able to get it in one or two jumps. Just jump, spin and do grabs. +-------------------------------------------+ | AIRTIME ANONYMOUS | [ShredWKAirAnonAma] | Amateur | +-------------------------------------------+ GOAL: Grab 25 seconds of air before time's up. HYPE: 100 AUTHOR: gondee Very easy. Simply hit all big jumps in White Knuckles. If you feel like "cheating" simply push manual reset until you've filled up your airtime requirement. +-------------------------------------------+ | SIZE MATTERS | [ShredWKSizMatRook] | Rookie | +-------------------------------------------+ GOAL: First to get 250 meters ahead wins. HYPE: 150 AUTHOR: gondee Another easy one. Hit the shortcuts if you want to win quick, but otherwise simply don't crash and boost down the main path. In the forest, skip the jump and cut the ramp at the end off to the left. The computer skis very slow and you shouldn't have a problem. +-------------------------------------------+ | RAIL THE DISTANCE | [ShredWKRailDsRook] | Rookie | +-------------------------------------------+ GOAL: Grind 300 meters of rail before time's up. HYPE: 150 AUTHOR: gondee Simple path here to get 300. Hit the big rail to the slight left by the Yeti sign. Grind it to 3 other rails and back down to the main course. Hit the rail that leads to the snowplows, then follow that rail around the corner and grind the big rail that leads down by the big jump. Simple. +-------------------------------------------+ | SKIDLET ROUNDUP | [ShredWKSkidRoRook] | Rookie | +-------------------------------------------+ GOAL: Hit the Ski Kids before time runs out. AUTHOR: :.MonsterTricky.: One thing you need to know: ski kids usually hang out in groups, unlike the game wants you to believe. Find one and you've found a whole pack. So don't on the shortcuts, look on the main path. Then you should be able to beat this Shred. +-------------------------------------------+ | COLLECTION AGENCY | [ShredWKCollAcSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Find 28 collectables before time's up. AUTHOR: gondee First off, head down the tunnel directly in front of you - it has the most collectables of any other path at the beginning. Collect 10 and then get out of the tunnel and collect the guitar before the jump, go off the jump and collect the guitar in mid air. Upon landing, veer right for three guitars that are among the trees. Go off the jump, get the guitar, land and next grind the rail that is between the path downward and the jump (it looks like a tower fallen over of sorts.) Hop to two additional rails and collect three collectables. Upon landing, veer to the left and grind the rail that leads to the snow- plows. This rail is curvy so go slow on it if you have to. Collect a few more collectables, then follow it and hop on the rail that is a banister to the big final jump. Grind that and get some good speed, but don't jump at the end. You should fly through the air and land on the final wooden rail that leads to the last two collectables you need. +-------------------------------------------+ | BEST OF SHOW | [ShredWKBestShSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Score 16,500 points with a single trick before time's up. HYPE: 250 AUTHOR: gondee Ridiculously easy for a Semi-Pro event. Just score 16,500 points in a single jump. You don't even have to LAND the trick. If you are having trouble, just get up to level one boost and then do one Monster Trick. You'll get this in no time. +-------------------------------------------+ | RAIL THIS | [ShredWKRailThSmPr] | Semi-Pro | +-------------------------------------------+ GOAL: Grind 7 of the marked rails before time's up. HYPE: 500 AUTHOR: gondee This Shred is pretty easy, most of the rails you need to grind are just fences. It's important to remember that you have to grind the rail where the light is shining on it to get credit for it, but there are plenty of rails to grind so you shouldn't have any problems passing this Shred on the first try. +-------------------------------------------+ | SNOW COP A-GO-GO | [ShredWKSnowCopPro] | Pro | +-------------------------------------------+ GOAL: Get to the finish line before time's up. Don't let the Ski Patrol stop you! HYPE: 375 AUTHOR: Laidback0378 1. Trick alot -- when you are in the air, the ski patrol can't get to you, plus it gives you boost so that you can run them over when you are on the ground. 2. hit back -- you can hit em to take em out, or run them over by boosting thru them, to take em out before you get taken out. 3. Use shortcuts -- this will throw some of them off your trail, cutting down on the number pursuing you at any given time. 4. For the pro-master lvl events of this type, buying the attribute that gives you extra endurance is a huge help. 5. If the ski patrol is swarming you in the harder difficulty events, try stopping completely. They will stop a little bit down the hill, so pick one out, and boost thru him to take that one out. Or take a shortcut between you and them and they won't be able to follow. 6. Gain enough distance on them and they will give up, and taking the shortcuts available is the best way to do this. +-------------------------------------------+ | ALPINE ASSAULT | [ShredWKAlpAsauPro] | Pro | +-------------------------------------------+ GOAL: Race Sid to the finish line. HYPE: 750 AUTHOR: gondee Tracks: White Knuckles > Higher Learning > B&E You must race from White Knuckles all the way down to the middle of B&E. Sid races tough, so learn to take shortcuts to beat him, and try not to crash. The race begins in the forest area near the end of white knuckles and goes nearly to the end of B&E, near the double jump after the long series of rails in the construction area. You can gain the lead on him early by cutting past the big jump at the end of the forest area. Sid takes it, but if you ski left of it, you can cut him off and get ahead of him. Use the racing guides in the Medals Event sections to beat him, rather than me taking up a ton of room in the Shred section on how to beat him. +-------------------------------------------+ | RAIL THIS | [ShredWKRailThPrMa] | Pro-Master | +-------------------------------------------+ GOAL: Ride 5 of the marked rails before time's up. HYPE: 550 AUTHOR: gondee This rail is difficult only because the rails you need to grind aren't connected. As you come out of the air, head left for a small brown rail that lets you hop onto the rail marked ahead. As soon as you grind that rail, drop off into the halfpipe path below and grind the rail around the corner. That's two quick rails. Manually reset back onto the main course. Around a few corners, you'll see one of the rails you need to grind (a "roof" over one of the tunnels). Use the turn to hop onto it and handplant onto it. After you do that, grind the gate ahead, making sure to hit it very slowly. After that, try and grind the rail that is beside the overhead by the bridge. Grinding it will let you boost off the end and hit the final rail at the very end for 5 total. +-----------------------------------------------------------------------------+ HIGHER LEARNING [ShredHLStart] +-----------------------------------------------------------------------------+ +-------------------------------------------+ | GET TRICKY | [ShredHLGetTrkNov] | Novice | +-------------------------------------------+ GOAL: When time runs out highest trick score wins. HYPE: 125 AUTHOR: gondee There couldn't be an easier shred. Simply score 20,000 or more points and you'll probably beat this event. The computer hardly ever scores more than that, so do a few flips and a monster trick and you've passed this shred. +-------------------------------------------+ | ALPINE ASSAULT | [ShredHLAlpAsaNov] | Novice | +-------------------------------------------+ GOAL: Race Elise to the Finish Line HYPE: 250 AUTHOR: gondee This is the Shred you play the second you finish your created character on a new profile. Don't worry, it's ridiculously easy, Elise pretty much skis in circles and is ver