|System: Xbox 360*, PS3, PC|
|Dev: Irrational Games|
|Pub: 2K Games|
|Release: March 26, 2013|
|Screen Resolution: 480p-1080p||Blood and Gore, Intense Violence, Language, Mild Sexual Themes, Use of Alcohol and Tobacco|
And it’s all populated by some surprisingly realistic humans that interact with each other in interesting ways. There’s always ambient dialogue going on, making Columbia feel like a place that lives and breathes whether you’re there to see it happen or not. I’d almost compare it to Skyrim, though with the silliness meter cranked down to just about zero.
Of course, I do have to point out that some of the textures in this game are pretty low-resolution when you get up close. In fact, surprisingly so. I played the game on Xbox 360, so it’s possible that PC gamers can ignore this complaint, but it’s far worse than I’d expected from a game that’s launching so close to the end of this console cycle.
Then again, the backgrounds are so insanely complex and detailed, with massive chunks of land that float through the sky and move around independently, that corners probably had to be cut somewhere so that our consoles didn’t simply buckle under the weight of all this stuff happening at once. And I’ll gladly take some pixilated textures over a small draw distance, which could have completely destroyed the entire feel of this painstakingly crafted environment.
If you like video games at all, you simply shouldn’t miss BioShock Infinite. This is the game we’ll be sharing fond memories of—and discussing the politics and philosophies of—well into the next console generation. Don’t be left out of the conversation.
Editor / Social Media
Date: March 26, 2013