|System: Xbox 360, PS3, PC|
|Dev: People Can Fly|
|Pub: Electronic Arts|
|Release: February 22, 2011|
|Screen Resolution: 480p-1080p|
Once you find the weapon set that really satisfies you is when you'll need to invest all the skill points you've accumulated to make these already capable weapons even more insanely powerful. Outside of upgrading each gun's clip size, buying ammo, and unlocking and upgrading the secondary fire, you can also unlock your Leash's Thumper move that can toss a handful of bad guys into the air for a little target practice. I feel this part of the game could've used a little more thought since you're limited to a few things that can be bought instead of purchasing several different abilities and special weapon secondary fires, but that could always make its way into a possible sequel.
Outside of bulky space marines and gruff dialogue, Epic Games is known for being adept at throwing amazing set pieces and even more amazing boss encounters at you. It's in this regard that Bulletstorm doesn't disappoint. For every forgettable arena fight or hallway encounter, there's a far more memorable train chase, fall down a collapsing dam, or a nonchalant walk down the side of a building, high above a believable futuristic metropolis. It might not have Gears of War's deep budget or high level of polish, but it more than makes up for it by giving you a bunch of locations and missions you haven't yet experienced and won't soon forget.
There's a lot to love about Bulletstorm; it's funny and clever, doesn't take its implausible plot too seriously, and has some of the best weapons you'll ever have the pleasure of using. If you're a fan of shooters, enjoy showing off your mad skills to all your friends or are simply looking for a different type of shooter game in a genre filled with an excess of 'modern warfare' clones than Bulletstorm is waiting for you to give it a try.
CCC Freelance Writer