|System: Xbox 360|
|Dev: Tequila Works|
|Release: August 1, 2012|
|Screen Resolution: 480p-1080p||Blood, Intense Violence, Language, Sexual Themes|
It feels like the game is intentionally simplified in some areas so it can focus on others, a balance it actually maintains pretty well. I guess Deadlight is more about just soaking in this wasteland that Tequila Works has created for us. It's gritty and even disturbing at times, but it's beautiful.
It's a pretty short experience, one that took me maybe five hours (if you don't die at all, you could easily finish in under two hours), but there are hidden knicknacks that make exploration worth your while. These come in the form of pages that have been torn out of Randall's diary (once collected, these pages will be crudely taped back into the book) as well as various other collectible "memories" that Randall keeps in a scrapbook. You can even loot I.D.s off dead bodies, giving names to many of the corpses you'll find lying about. And some of these names are kind of disturbing; I particularly remember finding a Gacy and a Bundy in the mix. (In case those names don't ring a bell, they were famous serial killers.) Lastly, each of the game's three acts has a handheld video game hidden in it, and you can actually play these games once you discover them. (You'll earn achievements for beating the high scores even though those scores are extremely low.)
To make re-exploration easier, the game is split into three acts, which are then split into bite-sized chapters. Once you've finished a chapter, you can go back and replay it, and the menu makes it very easy to see which chapters have secrets you've missed and which ones you've managed to get 100% completion in.
All in all, Deadlight is a blast that reminds me of a game I loved in my youth (Flashback) without soiling that nostalgia or feeling like a blatant ripoff. It's a bit short, but it's perfectly suited for spending a lazy summer evening with. Seriously, Deadlight is well worth the asking price.
Editor / News Director
Date: August 2, 2012