|System: Xbox 360|
|Dev: NAMCO Bandai|
|Pub: NAMCO Bandai|
|Release: October 9, 2012|
|Screen Resolution: 480p-1080p||Blood, Cartoon Violence, Mild Language|
The biggest problem with Dragon Ball Z for Kinect is that it's just not fun. It's an accurate simulation of DBZ with rapid punches and long charging special attacks, but this actually isn't as fun to play as it is to watch. Your arms and legs get incredibly tired as you flail over and over again, and once you defeat an opponent, you'll be brought to the next battle to do the exact same thing. Every character controls in the exact same way, and every battle is an almost carbon copy of the last. Flail at the screen, dodge an attack or two, flail at the screen, quick-time event. That's all you'll ever be doing for the entire game.
There is a serious lack of replay value here. There is no online or local multiplayer, no leaderboards, no time trials, nothing other than the story mode and a single-player mode where you can set up dream matches between whatever characters you like.
As I said before, every fight is almost identical to the last. The only way characters differ is in their special moves, which you won't be using that often. Not only that, but you unlock characters by scanning QR codes. What the heck is the point of this? It's frustrating enough to have to unlock characters by doing things in game. Now you have to scan codes outside the game to complete your roster? Why is this fun?
Dragon Ball Z for the Kinect is just a mess. It has the novelty of DBZ fighting with motion controls. It has spectacular graphics that look like a moving anime. It even has cutscenes that stay true to the anime itself. What it doesn't have is a competent gameplay system. It's just another flail-fest that makes you tired and sweaty and sore, and your only reward is getting to watch the game's next cutscene. If you really wanted to watch the entire DBZ plot again, you could just pop in your old VHS tapes or hop on the Internet to watch Dragon Ball Z Abridged. Both options are far less repetitive than Dragon Ball Z for Kinect.
Angelo M. D’Argenio
Date: October 9, 2012