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The Elder Scrolls: Shivering Isles Review

Xbox 360 | PC
The Elder Scrolls: Shivering Isles box art

System: X360 (download), PC
Dev: Bethesda Softworks
Pub: 2K Games
Release: March 2007
Players: 1
ESRB Rating: Mature
Review by James Ruffin


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

As far as gameplay goes, Bethesda has delivered in just about every way. In fact, I think they've improved what Oblivion had to offer. In SI, players will enjoy a much higher degree of control over the world in which they adventure. Throughout the main quest, which is entertaining and immersive, players will face a significantly greater amount of personal choice than they did in Oblivion; choices that will have substantial and permanent effects on the game world.

The Elder Scrolls: Shivering Isles screenshot

The balance of power in the capitol city of New Sheoth (whose two provinces are Bliss and Crucible), the lives and deaths of significant NPCs, and the title and type of specialized armor set players are rewarded in the main quest's conclusion are all decided by the player's actions. This new level of player significance, unique to the Elder Scrolls franchise in which players can usually do everything will little conflict, is refreshing. And once completed, players enjoy not only greater power but greater responsibilities to the gaming world they've changed, keeping gameplay fresh.

After the main quest is complete, players can take on a plethora of side quests that send them into the depths of dungeons, tombs, earthen caves, and wilderness camps that are unique to their locations in either exaggerated Mania or sinister Dementia. Sadly, the side quests feel a bit forced and other than the environments in which they take place, they are not very interesting. Then again, there weren't many side quests in Oblivion that were especially interesting that I can remember, either.

One hope I did have for SI that was not fulfilled was that of a new musical score. SI simply carries over the same music its players have grown used to in Oblivion. I feel that this is a fault because SI is such a new, imaginative world that I believe it should have its own unique, imaginative music. Fortunately, however, this was really the only criticism I had of Bethesda's expansion. Some very minor issues could use some tweaking, but they aren't significant enough to warrant description here. But I will say that if I could make my own addition to the game, I'd throw in exotic mounts for players to ride, like the insect creatures in Mania or Dementia's large, undead wolves. But that's just me. I was impressed with the expansion for the most part and I look forward to whatever material Bethesda releases next.

By James Ruffin
CCC Freelance Writer

Features:

  • Within the Realm of Sheogorath, players can explore the two extreme sides of the god's madness - the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction. Do you have the strength to survive his trials, tame a realm fraught with paranoia and despair, and wear the mantle of a God?
  • The Shivering Isles features a bizarre landscape split between the two sides - Mania and Dementia -filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. You'll encounter more than a dozen new creatures including hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites. Throughout your adventure, you will discover all new items, ingredients, spells, and more, and have the talented craftsmen of Crucible and Bliss forge new armor and weapons just for you.


    Rating out of 5
    Rating Description
    4.5
    Graphics
    Just as beautiful as Oblivion, if not more so.
    4.0
    Control
    Fighting controls could use some upgrading. I'm getting tired of accidentally hitting friendly NPCs with my weapons during fights.
    4.0
    Music / Sound FX / Voice Acting
    The music is redundant, but the character dialogue is so good that it makes up for it.
    4.5
    Play Value
    Fun, immersive game play. The story's captivating.
    4.5
    Overall Rating - Must Buy
    Not an average. See Rating legend above for a final score breakdown.

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  • Preview

    An uncharted world promises uncharted Madness by Matthew Walker

    How do you improve on one the best RPGs in recent years? You make it bigger. Bethesda Softworks and 2K games are doing just that. Elder Scrolls IV: Shivering Isles is an expansion pack of the now classic Oblivion, but with a year of minor downloadable expansions, including the most recent Knights of Nine, which was fairly sizeable on its own, what makes Shivering Isles stand out? For starters, the story. Shivering Isles will take place on a separate plane from Oblivion, where as the past expansions have all taken place in Cyrodiil.

    The Elder Scrolls: Shivering Isles screenshot

    Set to take place in the Realm of Madness, this is also known as the Shivering Isles. The story begins with a small island called Nibben Bay off the coast of Bravil. However, once you have loaded Shivering Isles onto your PC or Xbox 360, you will have to rest your character for a full 24 hours before Nibben Bay even appears. Once you have done this, you will be given a notice to go and investigate. Once there, you will find a gateway in the mouth of a twisted facial stone. A guard will explain to you that the inhabitants of the Shivering Isles are mad and are also plagued by the unexplained phenomenon of the Greymarch. In addition, you will also be told that anyone that enters returns as a violent version of themselves. The Greymarch will periodically wipe out everyone in the land. Because of this, the deadric Prince Sheogorath, fans of the series might remember crossing his path before, is looking for a mortal champion who will both discover what Greymarch is and destroy it.

    Once entering through the gateway, you will be in a plainly dark room, here you will meet Sheogorath's right hand, Haskill, who will ask you if you accept the challenge presented to you. Once you have done this, the darkness of the room will fade away into 4,266 butterflies, according to the game designers, in beautiful detail. The Shivering Isles is divided perfectly into two sides. The northern half is called Mania, a world that is brightly colored with towering mushrooms and bright lighted sprites flying around. Mania is also guarded by the Golden Saints of Mania. The southern half, Dementia, is shrouded in darkness and vile creatures like giant spiders and fleshless dogs. Dementia has its own guardians as well, called Dark Seducers. The two halves are as different as an apple and a potato, with only one thing in common - Sheogorath is their ruler. Before your quest to New Sheo begins, you must first defeat a giant hulking grotesque golem creature to retrieve your key to the gate it is guarding. In order to do this, you will have to search the village called Passwall and find allies that will aid you in slaying the beast. Once you have defeated the monster and torn your key from its flesh and the key is actually sewn into the golem, your real journey begins.

    The Elder Scrolls: Shivering Isles screenshot

    Your journey to New Sheo might not be that long, since that is when the game really takes off. However, if you explore a little before hand you will, of course, level up and interact with some of the characters. With this being a whole new world for you to explore, you will, of course, discover new settlements where you will be able to do one-off quests for its residents. One such place is the town of Split. Everyone in the town has encountered their doppelganger, and they are not too happy about it. In fact, several of the quests you can do for them will involve you ridding them of their clone.

    The Elder Scrolls: Shivering Isles screenshot

    The gameplay is exactly the same as Oblivion, which Bethesda undoubtedly left the same due to its overwhelming popularity. Please don't believe that just because it an expansion it's not worth racing out to get. On the contrary, with an estimated 30-40 extra hours of gameplay, nearly 32 unique ingredients, 10 new creatures, and 9,500 new lines of dialogue, Shivering Isles is anything but just an expansion. The real impressive point is the size, 25% the size of Cyrodiil itself. In addition to the new characters, settlements, and quests, players will now be able to modify and design their own weapons, armor, and boost their own stats. There will also be 10 new achievements, mostly within the main storyline, that you can obtain and use with the Microsoft New Achievement Points. You'll net an additional 250 achievement points to use for downloadable content using the Xbox Live Market. One downfall though, the 360 version of the game will be available for download only. If you don't have an internet connection and Xbox Live you, unfortunately, won't be able to get the expansion.

    The Elder Scrolls: Shivering Isles screenshot

    Even with that particular flaw, Elder Scrolls IV: Shivering Isles will give fans reasons to rejoice. After playing 200 hours of Oblivion, there are some that want more than gray castles, and now they are going to get it. With the vast assortment of extras and the same consistent gameplay of Oblivion, Bethesda is setting the bar on what an expansion should be.

    By Matthew Walker
    CCC Freelance Writer

    Features:

  • 30-40 extra hours of extra gameplay.
  • One quarter the size of Cyrodiil, the largest expansion to date.
  • A whole new world to explore.
  • 10 new achievements for a total of 250 achievement points.
  • Two starkly contrasted sides of Shivering Isles.
  • 32 unique ingredients, 10 new creatures, and 9,500 additional lines of dialogue.
  • Modify weapons, armor, and even your stats.

  • Media

    The Elder Scrolls: Shivering Isles screenshot - click to enlarge The Elder Scrolls: Shivering Isles screenshot - click to enlarge The Elder Scrolls: Shivering Isles screenshot - click to enlarge The Elder Scrolls: Shivering Isles screenshot - click to enlarge

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