
System: X360, PC
Dev: Bethesda Softworks
Pub: Bethesda Softworks
Release: Jun. 23, 2009
Players: 1
ESRB Rating: Mature
Review by Nathan Meunier
The inhabitants of the region are just as tough to plow through as the landscape. You’ll run across a plenty of mirelurks, swampified ghouls, and new Swamp Thing-like creatures. Aside from a medley of re-skinned humans, most of the new foes mainly appear in the form of super ugly, overall-toting backwoods locals wielding double-barreled shotguns, firewood-chopping axes, and other primitive cutlery. While that may not sound like much of a challenge, these hearty yokels must eat their Wheaties, because they can take multiple missile blasts to the face without even flinching.

In fact, almost all of the enemies you’ll run into in Point Lookout are far tougher than the past few DLC installments, and their primitive weapons do a lot more damage than you’d expect. We went in armed with a full arsenal and an experience level ranging in the mid-20s and still wound up taking frequent dirt naps. Even with the heaviest weaponry you may have accrued from past adventures, including the über-powerful Telsa Cannon from Broken Steel, you’re going to find yourself sucking down all the stomachs you can get your hands on and running like hell more often than you’d care to admit. Perhaps to balance out the challenge, the expansion also introduces a new Punta fruit that litters the area. These can be chomped on to decrease your radiation level and heal a few health points, and you’ll want to collect all that you can find. The challenge is certainly a welcome one, yet it’s a little unexpected given the kinds of adversaries you’ll tussle with. These thick-skinned rednecks make Super Mutants look like wimps.
Point Lookout contains a few material pleasures to uncover, but hardcore loot-seekers are going to be slightly disappointed by the lack of new firepower to be gained. Aside from one admittedly awesome weapon picked up at the end of the main quest line and a few intriguing oddities culled from side quests, most of the new items available to pick up are far less exciting or useful than the equipment found in the other Fallout 3 DLC. However, the high quality of the plot, characters, and setting make up for the point’s stingy booty payoff.
Much of the feedback from past DLC expansions seems to be soaking in, and Bethesda appears to be adjusting the plans for future installments accordingly. Keeping up with ever-changing player expectations is no easy feat, but the sheer creativity and strangeness that manifests in Point Lookout is hopefully a harbinger of more good things to come. Indeed, a few WTF moments are really just icing on the cake in this well done addition to the Fallout 3 repertoire.
By
Nathan Meunier
CCC Staff Contributor
|
Game Features: