Gears of War: Judgment Review
Gears of War: Judgment Box Art
System: Xbox 360
Dev: Epic Games, People Can Fly
Pub: Microsoft
Release: March 19, 2013
Players: 1-10
Screen Resolution: 480p-1080p Blood and Gore, Intense Violence, Strong Language

With environments this detailed and lush I found myself wondering if I was playing a Halo game instead of Gears. Nothing against the other Gears of War environments, but things at times seemed to blend together and enemies weren't always clearly visible. This is not the case this time around. Also, the canvased backgrounds are epic and death-defying. Taking a moment to look past what’s right in front of you to see these glorious space opera moments is why I love this genre of gaming, and Gears is one of the best at it.

Gears of War: Judgment Screenshot

Let’s not forget the multiplayer mode. As I mentioned earlier, Gears of War has been responsible for shaping the online multiplayer genre almost as much as Halo, which makes one wonder why there’s never been a true Free-for-All mode in the franchise. Well, now that is no longer a question, as Judgment introduces one for the first time. Instead of players being both COGs and Locusts in this mode, you find yourself playing COG vs. COG. I won’t spoil who you will eventually get to play as, but I can say I had loads of fun with this mode. While most of the rest of the modes are your typical online multiplayer fare, Overrun mode is also worth a look.

In Overrun mode you are in charge of defending two sealed emergence holes as well as the Hammer of Dawn beacon. Players are on two teams of five. One team is Locust, one COG, each rotating after matches. As a COG you defend the holes and the Hammer of Dawn will allow you to obliterate the Locust. Whereas if the Locust get through and uncover the emergence holes the COGs will be torn to shreds by a flood of Kryll. These new modes make the multiplayer even more enjoyable. I’ve always loved the multiplayer in Gears, and Judgment will definitely keep me entertained for months to come.

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This is the best thing about Gears of War: Judgment. It makes me want to play it again. Right after completing the campaign I was ready to start it again. Not really because I wanted to experience the story again, but rather because I wanted to go back through, raise my game difficulty level, and accept more of the Declassifying Missions than I had originally. Judgment is literally as much fun as Gears of War 2. It doesn’t have this scope or severity one and three had, but it operates on a grand scale. I, for one, couldn’t be happier.

There are a ton of things that could have gone wrong with a prequel to a series like Gears of War. Judgment embraced these issues and delivered. I praised Gears of War 3 for all it accomplished and Judgment continues that level of excellence. There’s also a little surprise for you when you complete Judgment that fans of the series will truly love. While I may not be able to predict the direction of the series from this point, I can definitely say I hope this is not the last we see of these characters.

By
Matt Walker
Editor-In-Chief
Date: March 18, 2013

RATING OUT OF 5
RATING DESCRIPTION
4.8
Graphics
Landscapes are crisp, characters smooth; I’d dare say this is better than Gears of War 3.
4.8
Control
If it ain’t broke, don’t fix it.
4.8
Music / Sound FX / Voice Acting
What we’ve come to expect from the professionals who create this series.
4.8
Play Value
It’s Baird!
4.8
Overall Rating - Must Buy
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Brand new Overrun multiplayer mode.
  • Finally, Gears gets a Free For All mode.
  • Interesting new takes on difficulty integrated into the game’s story.


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