
| System: Xbox 360 | ![]() |
| Dev: 343 Studios | |
| Pub: Microsoft | |
| Release: November 6, 2012 | |
| Players: 1 (2+ Online) | |
| Screen Resolution: 480p-1080p | Blood, Violence |
Graphically, Halo 4 stands above all the rest. There were several moments where I found myself gawking at the realism of the character models. Couple this with the hardly noticeable difference between the cutscenes and the actual campaign graphics, and one has to wonder why this level of detail and refinement simply hasn’t been accomplished before in the Halo series. Halo: Reach looked fantastic, but when you see how crisp the details in Halo 4 are, you will never want to look back.

Regrettably, I do have a few criticisms. Most notably is the load time whenever you try to pick up your campaign progress. It seems to continuously take longer each time you have to come back to the campaign. While this may not be a huge problem—you can, after all, just go fix yourself a sandwich while you wait—I can see it being a reason for some less-focused players to never finish the campaign.
My other complaint is more personal than anything else. Cortana’s voice actor just doesn’t have the same dynamic she had. Not saying she did a horrible job with what she had, but more often than not her deadpan delivery of important dialogue affects the overall impact of the moment. Steve Downes still delivers as Chief though. Add that to the simply amazing score of the game and the sounds department knocked this one out of the park.
Many fans have been worried about what Microsoft and 343 Studios had in store for the beloved Halo franchise. I can reassure you that there’s no need to worry. With this just being the beginning of the second act of Master Chief’s long and strenuous military career, there’s only room for improvement. Halo has been the king of console shooters for a long time now, and 343 Studios isn’t going to allow the crown to be taken away from Chief anytime soon.
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By Matt Walker Editor-In-Chief Date: November 1, 2012 |
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