|System: Xbox 360*, PS3|
|Dev: 2XL Games|
|Pub: Reverb Publishing, D3 Publisher|
|Release: June 26, 2012|
|Players: 1-8 Online Multiplayer|
|Screen Resolution: 480p-1080p|
It's worth mentioning the graphics of Jeremy McGrath's Offroad. The game runs at 60FPS at 1080p with 5.1 Dolby Digital surround sound. For a downloadable indie title, this is exceptional. Unfortunately, all the game is actually rendering is dirt and cars, so there's a limit to how much the graphics actually enhance the experience. Still, the game is one of the best-looking downloadable racing titles on the market, and it easily competes with other AAA releases.
The game's biggest fault is its lack of replay value. Since career mode is so barebones and arcade mode is almost identical, the only real draw to the game is the multiplayer races which, as I said before, can become unbalanced quickly. Since you essentially unlock everything in the game by playing through career mode once, there's nothing much else to gain from multiplayer. The game doesn't have a lot of staying power, growing repetitive rather quickly and lacking depth after career mode ends. You can blow through career mode in an hour or two, which doesn't help the game's shelf life either.
Overall, Jeremy McGrath's Offroad manages to set itself apart from other racing games out there through its use of an interesting racing engine and a host of interesting RPG elements. Unfortunately, these high points are brought down by a barebones presentation and lack of game modes. However, for its ten-dollar budget price tag, Offroad certainly managed to keep me entertained for a few afternoons of racing fun.
Angelo M. D’Argenio
Date: July 2, 2012