
| System: X360 | Review Rating Legend | |
| Dev: Uber Entertainment | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Microsoft Game Studios | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Aug. 11, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-12 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
However, the games biggest appeal comes in the form of its other mode, Crossfire. This mode is basically a variant of capture the flag, but its a good one. Two teams, with up to six players each, must attempt to destroy the other teams Moneyball. While this may sound generic, there are a couple variables that keep this mode feeling fresh and entertaining. One is that you will also need to keep your Moneyball protected. Balancing your teams offense and defense can be difficult, but the opposition always makes sure youre on your toes.

The other aspect that keeps things interesting is that human players cant destroy the other teams Moneyball outright. In order to accomplish your goal, youll need to help clear the way for your constantly spawning A.I. bots. Only after your bots have destroyed the opposing teams Moneyballs shields can players on your team begin to damage it. This dynamic creates a chokepoint tug of war, with both teams constantly trying to push through the enemys defenses to get to their Moneyball.
While the games character classes seem well-balanced and the gameplay is entertaining, there are two issues I have with this game. The first is that the single-player experience isnt nearly as engaging as the multiplayer. While there are several difficulties to choose from, each wave eventually becomes a known quantity, making it feel more monotonous than challenging. My other gripe is that there are only two modes. Although you could play the Crossfire mode indefinitely, as things always change because of human variables, and earning cash to create custom classes adds to replayability, it would be nice to have more options. Im sure if the game sells well, were likely to see new modes appear as DLC, however, fifteen dollars is a bit pricy for just one co-op and one competitive multiplayer mode.
When your main complaint about a game is that there simply isnt enough of it, thats a good sign. The well-balanced classes, interesting Crossfire mode, and ability to make use of turrets make MNC an entertaining experience. While it would have been nice if there were a few more modes to choose from, whats there is fun and worth playing. For my money, I believe ten dollars would have been a more appropriate price for MNC, however, if youve got friends to play with and get into creating custom classes, whats an extra five dollars? Even at fifteen dollars, anyone who enjoys a lighthearted, but competitive, shooter experience should check out MNC.
By
Adam Brown
CCC News Director
Game Features:
































