Monday Night Combat Review
Monday Night Combat box art
System: X360 Review Rating Legend
Dev: Uber Entertainment 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Microsoft Game Studios 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Aug. 11, 2010 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-12 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good

However, the game’s biggest appeal comes in the form of its other mode, Crossfire. This mode is basically a variant of capture the flag, but it’s a good one. Two teams, with up to six players each, must attempt to destroy the other team’s Moneyball. While this may sound generic, there are a couple variables that keep this mode feeling fresh and entertaining. One is that you will also need to keep your Moneyball protected. Balancing your team’s offense and defense can be difficult, but the opposition always makes sure you’re on your toes.

Monday Night Combat screenshot

The other aspect that keeps things interesting is that human players can’t destroy the other team’s Moneyball outright. In order to accomplish your goal, you’ll need to help clear the way for your constantly spawning A.I. bots. Only after your bots have destroyed the opposing team’s Moneyball’s shields can players on your team begin to damage it. This dynamic creates a chokepoint tug of war, with both teams constantly trying to push through the enemy’s defenses to get to their Moneyball.

While the game’s character classes seem well-balanced and the gameplay is entertaining, there are two issues I have with this game. The first is that the single-player experience isn’t nearly as engaging as the multiplayer. While there are several difficulties to choose from, each wave eventually becomes a known quantity, making it feel more monotonous than challenging. My other gripe is that there are only two modes. Although you could play the Crossfire mode indefinitely, as things always change because of human variables, and earning cash to create custom classes adds to replayability, it would be nice to have more options. I’m sure if the game sells well, we’re likely to see new modes appear as DLC, however, fifteen dollars is a bit pricy for just one co-op and one competitive multiplayer mode.

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When your main complaint about a game is that there simply isn’t enough of it, that’s a good sign. The well-balanced classes, interesting Crossfire mode, and ability to make use of turrets make MNC an entertaining experience. While it would have been nice if there were a few more modes to choose from, what’s there is fun and worth playing. For my money, I believe ten dollars would have been a more appropriate price for MNC, however, if you’ve got friends to play with and get into creating custom classes, what’s an extra five dollars? Even at fifteen dollars, anyone who enjoys a lighthearted, but competitive, shooter experience should check out MNC.

By Adam Brown
CCC News Director

RATING OUT OF 5
RATING DESCRIPTION
4.0
Graphics
While the visuals are cartoony, they fit the experience. Also, there are some nice touches, such as enemy’s eyes changing colors as they are damaged to indicate their remaining health.
3.8
Control
The controls work well, however, it can be difficult to learn how to perform every classes maneuvers.
4.0
Music / Sound FX / Voice Acting
The sound effects mix well with the game’s announcer, who is often humorous and fits the game’s lighthearted aesthetic perfectly.
4.1
Play Value
With only two modes, MNC is light on options. However, what’s there is entertaining, addictive, and provides replayability in the form of earning cash to purchase custom classes.
4.0
Overall Rating - Great
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Big money, big prizes: Drive the fans wild and catch the eye of corporate sponsors to win cash and prizes that can be used to upgrade weapons and defenses.
  • Blitz: Blitz allows you to defend your Money Ball against armies of robots by yourself or with up to three of your closest friends over Xbox LIVE.
  • Crossfire: Crossfire pits teams of players against each other over Xbox LIVE. Each team is supported by an endless stream of robots fighting on their behalf, so overwhelming your opponent's stream will be the key to your success.
  • Six unique character classes: Each Pro caters to their unique style of play and comes with their own set of upgradeable skills. Customize those skills and abilities even further with a variety of unlockable products and My Pro create-a-class feature.
  • Career: The extensive career meta-game gives you lots of room to enhance your Pro and show off your gaming prowess.


  • Screenshots / Images
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