|System: Xbox 360*, PS3|
|Dev: EA Tiburon|
|Pub: EA Sports|
|Release: July 10, 2012|
|Screen Resolution: 480p-1080p|
There are more moving parts in the system, which means that you have much more to deal with when planning a safe pass, which means that you'll actually screw up passing more than you did in NCAA 12. Add to this the fact that interceptions are still far too common and you'll find that the "total control passing" system was a good idea that unfortunately didn't really fix any of the problems NCAA 12 had. That being said, the system isn't really better or worse than its predecessors and it is kind of fun, so I guess we can count this new feature as a small win.
Every other mode in the game comes back intact. Dynasty Mode returns and it will still be the mode you spend most of your time in. It's nearly identical to previous iterations of the mode with a few minor changes to scouting. Road to Glory comes back, and it is also pretty much identical to its predecessor in every way. In the end, you'll still probably want to find some competition IRL or online in order to enjoy the game's competitive atmosphere and well-thought-out controls. You can still sink a lot of time into the game's diverse single-player modes, but since you've pretty much seen them all already in NCAA 12, this game seems to be more of a draw to the serious competitive gamer rather than the casual couch coach.
Like I said before, NCAA 13 is not a bad game, but that's just because NCAA 12 wasn't a bad game. It has everything you could expect from a college football title and then some, but it just doesn't have a whole lot more than NCAA 12 already had. NCAA 13 will obviously appeal to all the die-hard fans who absolutely need every new iteration of EA's sports franchises, and it will be a pretty decent buy for anyone who didn't pick up NCAA 12 in the past. However, more casual buyers of NCAA 12 probably won't be getting their money's worth out of NCAA 13, and newcomers can pick up NCAA 12 for a fraction of the price. This is just one of those situations where the new game just isn't different enough to warrant the price. The unfortunate question for EA to ask now is "what more can we possibly do with this franchise?"
Angelo M. D'Argenio
Date: July 10, 2012