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If
you can only play one FPS/Giant Ape sim game this
year, make it King Kong!. by
Vaughn Smith
November
30, 2005 - Welcome
to the intro paragraph of my review on King Kong.
Correction: Peter Jackson's King Kong: The Official
Game of the Movie. That's a mouthful, but luckily
I'm typing. This is the part where I'd usually jump
right in with one of those diatribes regarding how
licensed games aren't usually very good yada yada
yada, but I just don't have it in me to start another
review of a licensed product that way today. Besides
those kinds of intros go either one of two ways: Intro
A) Licensed games are usually crap and this game
proves it or Intro B) Licensed games are usually
crap but this one is the exception. Since we're dealing
with a huge pissed off mutant mammal (Peter Jackson,
not King Kong) , let's go with Intro B for the sake
of personal safety. Relax. I keed. I keed. PJKKTOGOTM
is a whole lotta fun and manages to be almost as brilliant
as designer Michel Ancel's previous work Beyond Good
and Evil, which landed him this gig in the first place.

King
Kong the movie won't be released into theaters for
another few weeks but Ubi Soft knows that missing
the all important November release date could spell
trouble for game sales, especially if movie reviews
are lackluster even if the game happens to be great;
which it most certainly is for the most part. If you're
a diehard Kong fan and don't want to ruin the movie
experience I can only highly recommend NOT playing
the game as it follows the events of the movie.
You'll
be playing the part of successful New York scriptwriter
Jack Driscoll who takes a gig with hasbeen director
Carl Denham, voiced by Jack Black complete with all
of that charming sardonic wit he's known to bring
to his roles. Carl Denham takes his semi-reluctant
crew to Skull Island where the adventure kicks into
high gear. The year is 1933, which just so happens
to be the year the original King Kong was released
into theaters starring legendary Fay Wray and some
guy in an ape suit. However I found a little time
continuum error in the manual which states that Hayes
the first mate on the ship Venture is a weapons expert
from WWII which won't be occuring for another 6 years.

At
any rate, the game assumes you have an inkling as
to what's going on (because it assumes you'll see
the movie) and wastes no time setting up the action.
Your small crew arrives on Skull Island consisting
of Driscoll, Ann Darrow (the actress who becomes the
object of Kong's affections), Denham, Hayes and Jimmy
(a sailor) in hopes of rekindling Denham's lackluster
film career. Once you land on the island you'll find
a need to instantly defend yourself as the large shrieks
coming from God knows where are natures of way of
telling you that you ain't in Kansas anymore Dorothy.
Surely you'll want to take a moment and orient yourself
while gawking at the awesome visuals (which look best
on the X360, but manage to impress on the current
gen systems as well), but there won't be much time
for sight seeing as all kinds of trouble rears its
ugly head almost instantly. Consumate professional
Denham isn't phased in the slightest. His camera continues
to roll even after they've encountered the first wave
of giant crabs and megapedes.

The game limits you to carrying only one firearm and
a spear at one time (plus a lever used for opening
giant gates). You won't find extra ammo lying around
on the island so you'll have to take firearms when
you come across them (usually found in wooden crates
conveniently littering areas of the island). Spears
can be thrown at enemies but the aiming can be very
hit and miss. You'll primarily use the spears for
solving the games puzzles which are environmentally
designed. You may need to light a spear on fire to
burn brush away to clear a path or in a nice little
touch of realism, use the food chain to take the heat
off - stab an enemy lower on the food chain than the
beasts in your particular situation and toss it in
the opposite direction you want to go. You'll find
it creates an excellent diversion.
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