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Project
Gotham Racing 3
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5
Difficulty levels suitable for all |
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Great
visuals and audio |
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Online
Career & Online play |
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Route
Creator |
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Difficulty
toned down |
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Load
times |
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Paint
color option MIA |
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Feels
more like PGR 2.5 but it's still a wild ride brimming
with almost neverending replay value.
by Vaughn Smith
November
21, 2005 -
Bizarre Creations is hoping to own the Xbox 360 launch
much in the same way they did four years ago during
the original Xbox launch. Their first entry on the
Xbox 360 will be snapped up by fever-pitched racing
fans who have spent the better part of 2 years honing
their skills on PGR2. But is PGR3 deserving of a "buy
it before you try it" game?
PGR3
purists know what to expect from the series, thanks
to countless hours spent honing their skills both
offline and onlne playing the unsurpassed genius of
PGR2. The wheel hasn't been reinvented with this current
iteration, but rather refined and tweaked a little
bit to provide the next step for hardcore racing fans.
I wouldn't go out of my way to say that PGR3 is miles
ahead of the last game - in terms of difficulty it
might be a step backwards - in fact the entire game
feels like PGR 2.5 to me, which is a slight disappointment;
although more PGR is never a bad thing.

Featuring
80 real world cars that most of us can only dream
of driving, nevermind owning, PGR3's career mode will
keep you coming back for more as the tightly designed
tracks beg for another powerslide, another combo and
more kudos. The heart and soul of the series remains
almost entirely intact rewarding only those with the
skill and precision necessary to dominate the streets
(on the harder difficulty levels). Like its predecessors,
even going as far back as Metropolis Street Racer
on the Dreamcast, PGR3 can be a cruel mistress, dismissing
you almost instantly if you choke during an important
turn or fishtail out of control and lose too much
ground. It's not that the game will force you to quit
and restart if you blow it early, you're welcome to
give it the old college try, it's just that vets know
when they're past the point of no return.
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"I
wouldn't go out of my way to say PGR3 is miles
ahead of the last game..."
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As
I hinted at earlier, inexplicably PGR3 actually feels
much easier than PGR2. Most of the races I played
on Medium difficulty and was able to ace them on the
first try (coming in 1st place no less) without prior
knowledge of the course. That's almost unheard of
in terms of the series. Perhaps it's because I've
been prepping with PGR2 in anticipation of this new
release, perhaps it's because I'm just really awesome
or more realistically, perhaps it's because Bizarre
Creations toned down the difficulty level. I find
this kind of perplexing since the game already offers
5 difficulty levels per race there was no real reason
to make the game any more accessible. I'm definitely
not crazy - I was an 'okay' PGR2 racer but this game
makes me feel like I could go online and kick everyone's
ass and I know that's definitely not the case. So
with that mind I'll just say that PGR3's Medium difficulty
feels very much like PGR2's Novice and/or Easy difficulty
while the Hard diffiulty now feels like PGR2's Medium.
The Hardcore difficulty (Platinum) is hit and miss.
Sometimes it's fiendishly insane, especially on those
gosh darn Cone Challenges which I fully admit that
I suck at, and other times it's just only a little
harder than going for the Gold.

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