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Quake
4
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Includes
the classic Quake II |
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Hot
visuals minus the $$$ PC |
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Fast
action |
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Only
8 players online |
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Some
loss of textures |
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Frame
rate sputters |
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Come
online and let me quake your booty. by
Colin Thames
November
18, 2005 - Quake 4 returns the series to a continuation
of the story started in Quake II which is still well-respected
among FPS fans and thankfully it's been included as
bonus in this Xbox 360 release.
It's
easy to get Quake and Doom mixed up for those unfamiliar
with the differences as most will see them as mindless
shooting games. Both are sci-fi shooters with a sprinkling
of survival horror elements, but we can sit here and
pigeonhole and stereotype until the cows come home.
Most importantly both series are considered classics.
This is probably why developers id Software didn't
take any chances with the series. Don't fix what ain't
broke.
Quake
4 is still a great shooter but this is more of an
enhancement of the series than anything else. The
story is basically the same, the enemy is still the
Strogg and there's a whole lot of shooting going on.
Hey, I know better than to complain but I have to
tell you that this game doesn't have anything over
the PC version, with the exception of some cleaner
graphics especially if you've played Quake 4 on anything
but a monster PC. Not all of the graphics are better
however. There are jaggies that outline some of the
characters (actually the HDTV enhances some of the
grit, while players on regular TV's may not notice
as much) and virtually all of the backgrounds are
static or composed of recycled textures. There are
some breathtaking moments to be sure.

While
not renowned for its stories, Quake 4 digs a little
deeper to offer us some dramatic depth. I've seen
movies made on lesser premises; most of them starring
Chuck Norris.
After
the last ass-whopping that the Strogg received, they
may be down but they're not out. Once word reaches
Earth that the Strogg are in the beginning stages
of resurrection a squad of highly-trained space marines
are sent to the planet to take care of the situation
before it worsens. Matt Kane is the principal character
but he's not the squad boss. There are no commands
to issue or co-op play in this single-player story
mode. As part of a squad the developers want to bring
you closer to the other non-playable characters in
your squad. These guys have individual names and distinct
personalities. There's a reason for this that I'll
explain later.
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"Quake
4 is still a great shooter but this is more
of an enhancement of the series than anything
else."
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Matt
and his squad have a large arsenal of weaponry, armor
and vehicles on hand to battle the Strogg. New weapons,
gadgets, upgrades and other goodies can be found by
looking in dark corners and other secret areas located
throughout the planet of the Strogg. Even though there
are all kinds of futuristic weapons such as the railgun,
minigun, rocket launcher and hyperblaster you will
still have to give the lowly flashlight its due when
encountering darkened rooms and corridors. The flashlight
attaches to your gun and displays realistic illumination.
Not all of the graphics show off the 360's potential
but you can see that these subtle lighting effects
even surpass those on top shelf PC games. Fortunately
not all of the levels take place indoors.

Some
new weapons are awarded after completing various missions
but for the most part you will be able to upgrade
your main weapons such as the ability to control a
missile in flight after you've launched it. The further
you get into the realm of the Strogg the more powerful
and flexible weapons systems you will need. The Strogg
are a race of bio-mechanical aliens and you will get
to know them a lot better in the second half of the
game.
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