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We
all knew it was coming. The worst kept secret since
the Colonel's secret chicken recipe. Oh wait. That's
still a secret. Damn me and my inability to write
an analogy. Or is that a metaphor? Or a simile? Or
just a damn comparison? Damn me anyway.
id
Software announced today that it is bringing QUAKE
4 to the Xbox 360 video game and entertainment system
from Microsoft. Currently in development by Raven
Software in cooperation with id Software, the game
will be debuted at the E3 Expo in Activision's booth
#1224 in the South Hall on May 18 at the Los Angeles
Convention Center.
"QUAKE
4 utilizes the power of our groundbreaking DOOM 3
engine to transport players into a war-torn science-fiction
universe graphically realized like never before,"
said Todd Hollenshead, CEO, id Software. "We're
excited to bring the next generation experience to
a new breed of console game fans."
QUAKE
4 is the first game to utilize id Software's revolutionary
DOOM 3 technology. In the game, you are Matthew Kane,
an elite member of Rhino Squad and Earth's valiant
invasion force. Fight alone, with your squad, and
in hover tanks and mechanized walkers as you engage
in a heroic mission into the heart of the Strogg war
machine. But, in this epic war between worlds, the
only way to defeat the Strogg is to become one of
them. Battle through early missions as a deadly marine,
then after your capture as a marine-turned-Strogg
with enhanced abilities and the power to turn the
tide of the war.
Let's
think about this for a moment You have to become a
cyborg monster called a Strogg. Does that sound a
little familiar to you? Strogg.....Borg.....Strogg.
Borg. See the unconscious plagiarism at work? If you
don't know what I'm talking about, you're definitely
not a Trekkie. Come to think of it, neither am I.
Quake
4 takes place immediately following the events from
Quake 2 (astute readers will remember that Quake 3
was a multiplayer fandango) and returns the player
to the Strogg universe where mutant and machine combine
into walking hulks of destruction, not unlike Kirstie
Alley in a pastry shop. That was completely uncalled
for. I personally think Kirstie looks good with a
few pounds on her, but that has nothing to do with
Quake 4.
We've
been told to expect Matrix style effects in Quake
4, but up until this point we haven't seen any evidence
of these mechanics in gameplay footage. As Ravensoft
has been keeping Quake 4 close to their chests up
until this E3, it shouldn't be too long before the
floodgates open and we're inundated with cool info.
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