|System: Xbox 360*, PS3, PC|
|Dev: DONTNOD Entertainment|
|Screen Resolution: 480p-1080p||Blood, Partial Nudity, Strong Language, Violence|
The story is largely presented through the aforementioned Memory Remixes and seamless cutscenes, and they look wonderful. Graphically this game shines from beginning to end. The presentation of Remember Me is highly stylized and pays great attention to environmental details. SenSen-like graphical bits float everywhere in the futuristic world, an overlay of information brought to life through your memory interface. Combat looks great and is varied, and the character animations function near flawlessly. A ton of polish was applied to the visual experience. Activating an S-Pressen, delivering a slow-motion kick to the face of a Leaper, or causing a memory overload on a helpless enemy are all graphically impressive and truly make you feel like the badass you are meant to be.
Completing the presentation package, the sound of Remember Me does well in creating a believable near-future environment. Competent voice acting gives the characters depth and emotion and adds greatly to the overall delivery of the story. Additionally, the environmental sounds of Neo-Paris don’t disappoint and digitized overtones add to the style, breathing excessive life into the futuristic and culturally degraded city.
So, in the end, Remember Me has a lot going for it--excellent visuals, great presentation, a solid soundscape, and a truly original story. However, it’s not without flaws. The average controls can hold the game back. Memory Remixes and the Combo Lab, while fresh and innovative, do not feel fully realized. Sadly, I feel like Remember Me could have been a lot more of a game than it turned out to be. Even though it’s a solid experience, it had all the makings of a true fan-favorite and franchise-launching game, but it never really got there.
If nothing else, Remember Me serves as a warning to the social-media-addicted masses. If you continue down your current path, one day you will turn into a memory addicted monstrosity–or an ass-kicking memory hunter–well, it’s a 50/50 shot I guess. Good luck with that.
Date: June 4, 2013