|System: Xbox 360*, PS3, PC, Wii U|
|Dev: Capcom, Tose|
|Release: May 21, 2013|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p||Blood and Gore, Intense Violence, Language|
To compliment these achievements, the sounds of Resident Evil: Revelations complete the survival horror package. The environment is well crafted, and enemies pop out of every nook and cranny with sounds that sometimes catch you off guard. The Queen Zenobia creaks and cracks on the sea, and, along with the swaying environment, never lets you forget you are in the middle of the ocean. Everything else in the game sounds as it should (guns, footsteps, rain, etc.).
Voice acting in Revelations can be cheesy at points, but that’s kind of part of the charm of a Resident Evil title, and I’m very glad Capcom didn’t forget that. Even though the character voices almost never line up with their mouth movement, the voice actors give quality performances, despite the campy horror script.
However, I have always had a few gripes with the Resident Evil series as a whole. Why are there green herbs everywhere? There is no reason whatsoever for these to exist on an ocean liner, other than to give the player a means for rejuvenation. Why is there ammunition strewn about the environment? How did it get there? This is a little easier to forgive within the confines of the ship, but on the beach and mountain levels the nonsensical placement of these items only serves the purpose of restoring the players ammo after a tense attack sequence. However, I can concede that these small personal issues are menial, and have become expected within the Resident Evil franchise. Without them it would have felt a bit less like Resident Evil, and nobody wants that.
At the end of the day, Resident Evil: Revelations is a game that delivers a memorable survival horror experience, one that’s more deserving of its lineage than most of the recent installations in the series. Even though the graphical update is evident, the mixture of high and low-resolution graphics create odd visual contrasts. However, the sound and gameplay pick up the visual slack and help to breathe life into an otherwise low-res world. Additionally, we get to play as the most iconic characters in the series, in an environment brand-new to the Resident Evil world. Overall, I’m glad they made this port. Not everyone owns a 3DS, and this RE experience needed to be available to every Resident Evil fan.
There is only one question that remains: Is Resident Evil: Revelations better for the console than it is for the 3DS? Nah, not really. It adds a few extra features and gives it a coat of HD paint, but at its core it is still the same game. But is it worth playing on console? Absolutely.
Date: May 21, 2013