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If
you're looking to race Porsches and Ferraris, fuggedaboutit.
The Ridge Racer Auto Mall doesn't stock those kinds
of vehicles. You'll start off with Class one cars
with such Namco-esque names as Age Toy Pop Prophetie
and Kamata Sky Kid Fiera and eventually work up to
Class 4 vehicles and even some extra Special class
vehicles. There are several car models to choose from
in any given class and each will support either one
of three Drifting models as mentioned previously.
While this will undoubtedly turn off simulation racing
purists, let me just say that those kinds of gamers
are about as welcome in a Ridge Racer game as a born
again Christian in a porno shop. If you don't like
this kind of thing, don't come in! We don't need to
hear about how RR isn't "real" and that
PGR3, Gran Turismo and Forza Motorsport are for hardcore
racing fans. We know that and we know that the physics
found within RR is completely insane. None of us believe
that any vehicle could take a corner at a 45 degree
angle (facing the opposite direction even!) but we
enjoy the challenge that every RR game brings to the
table. Ridge Racer is a completely unique racing experience
and there is no arguing that. As I said, you either
get it or you do not. There is no inbetween.

The
World Xplorer mode is where you'll race hundreds of
different races based on the same 15 tracks (30 if
you count the same tracks reversed) and log thousands
on your virtual speedometer. You'll start off with
some basic races to cut your teeth on (even though
#7 can be a real pain unless you run an almost flawless
race...make sure you get that Rocket Start!) You can
race one at a time or select subsequent races as long
as they are in the same zone to save having to go
back to the Xplorer mode screen after each race. As
you work your way up the honeycomb shaped race screen,
you will be able to unlock certain prizes if you happen
to successfully complete (by coming in first place)
all of the races that comprise a section. Some of
the prizes include new cars, the ability to change
car color and more. As well, Namco is up to their
old tricks with the loading screen arcade games. I'll
let you go over to the codes page to figure that out.
Most races are against 13 CPU other opponents, however
throughout the World Xplorer mode you'll encounter
a few variations including Duel races (one on one)
and races where the use of Nitrous isn't allowed (or
altered in some way).
Those
who have played the PSP version of Ridge Racer will
recognize some of the same tracks and have a leg up
on those who haven't. Although some of the tracks
have been featured in the PSP version, RR fans are
sure to recognize homages paid to past tracks. These
courses aren't quite exactly classic tracks but just
close enough to be semi-familiar yet remain challenging.
Racing the same tracks in reverse is a great way to
milk excellent course design and I have to say that
these tracks in RR6 were developed with that in mind.
There wasn't any track I found particularly suited
for one direction (which I have in the past) and I
found playing both forward and reverse of the same
track equally as challenging and entertaining.
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"Namco
delivered a great racing title that is easy
to play and yet hard to master..."
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Single
Race mode allows you jump in and tackle any race you
want to for extra practice while Global Time Attack
pits you against the ghosts of better Ridge Racers
than you. It requires the use of online, but if you're
serious about this little arcade racer you can use
it as an educational tool. Simply locate the track
you want to race, select the class and vehicle. Check
out the top ranked racers for each track and class,
download the ghost of the one you want to beat and
try to do just that. Heck you might even be downloading
my hottest runs as I'm currently holding a few first
place spots, but sorry, I can't tell you my username
or I'll get flooded with Friend requests and invites.
If you're having trouble beating the ghost, watch
the replay of it for tips as to when you should use
drift, when to use Nitrous etc. You'd be surprised
at how much you can actually learn.
The
head to head online mode features a variety of different
ways to plug in. Set up your own match or join one
ready to go, (up to 14 players online) just be sure
to see if the options selected are ones you're okay
with. Also since all classes are unlocked online,
you might find yourself stuck racing against Class
4 machines even though you haven't had any experience
driving them. That's just the luck of the draw. If
you can't find a race that suits you, as the saying
goes "Built it and they will come." I created
one and within 30 seconds, I had a flock of 8 trying
to get in on some racing action. There have been many
complaints regarding lag and choppiness online and
I didn't have any. It was literally flawless. If you
do have find the lag insufferable, it seems the problem
stems from having your Xbox 360 connected to your
PC (for playing tunes, media etc.) Visit the Xbox
360 dashboard and disconnect any connections between
your PC/Media Center and your system. That should
clear up that nasty problem.

Running
at a glossy 60FPS online and offline certainly gets
your attention. While it might not have the same visual
oomph in terms of details and polygon count as PGR3
(which only runs at 30 FPS), you can't deny that RR6
is a looker. Races take place at various times of
day and therefore you'll have to contend with either
bright sun, dusk or night, The night levels take place
in the city which are lit up with street lighting
and therefore are very easy to navigate. I often find
night levels the hardest to play in racing games thanks
to my aging eyesight, but RR6 makes it a pleasure.
Not once did I have to guess at which direction the
upcoming curve was.
Equally
as impressive are the excellent original songs recorded
specifically for RR6, which from what I can tell are
all new, even though they sound very similar to previous
soundtracks. I didn't hear what I thought were remixes
of previous songs, but I haven't played an RR game
for awhile. Since the music is hard to define, much
like the series itself you're either going to love
it or hate it with a passion. You already know how
I feel about it. Thje same is also true for the RR6
announcer who might possibly grate on your nerves.
Personally I enjoy having someone tell me when I'm
doing great - gives me a little boost, you know? -
but his stock sayings do tend to get a little on the
old side.
For
many years I've considered R Type 4 the pinnacle of
the Ridge Racer series, and it still might be - I
haven't played it for a very long time now. However
due to great track design, 60 FPS, high res support
and ability to go online the added benefits of RR6
cannot be ignored. It's not getting as much attention
or hype due to PGR3 and Need For Speed: Most Wanted
but it's definitely making an impact with fans of
the series who already own X360's. Namco delivered
a great racing title that is easy to play and yet
hard to master and all I have to say is now that this
review is done, I'm heading back online!
By
Vaughn Smith
CCC
Site Director
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