|System: Xbox 360, PS3*, PC|
|Dev: Volition Inc.|
|Pub: Deep Silver|
|Release: August 20, 2013|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p||Blood, Intense Violence, Partial Nudity, Sexual Content, Strong Language, Use of Drugs|
In addition to the great weapons, you have tons of other things to do in this game. The most notable of these is upgrading and collecting superpowers. The starting super speed and super jump abilities give you a real sense of how useless vehicles are in the game. This sounds like a negative, but it truly is not. This only drives home a very important fact I discovered: You really have a sense of free rein in how you play this game. You can go the traditional route of stealing a car and driving around doing missions, or you can achieve total super-powered badassery and leap, glide, and run fast as hell across Steelport. It is this I find myself congratulating Volition on. In my play experience, I can honestly say I have not encountered a lot of the “bad” stuff people claim Saints Row is known for. It feels like a grown-up superhero game. There’s no denying that the occasional (OK, constant) f@$^ is used, and the moral lines are grey at best, but it still has a deep sense of superhero messaging. Yep–with great power comes great responsibility. It’s odd that a game so rooted in violence and obscenity somehow turns out some of the most honest moments about doing the “right” thing.
There are, however, some downsides to this latest outing. Yes, you have tons to do in the game, such as romancing crewmembers (with interesting results), doing loyalty missions, racing, disrupting alien locations, and the list goes on. This, however, is mostly the problem. The list goes on, but it is the same. In most cases, the side-missions and loyalty missions repeat themselves at their core level, and the gameplay becomes a bit stale. For example, doing Loyalty Mission A will have you doing a race, defeating an alien mass, unlocking a store, etc., and then in Side-Mission B, you will be doing the same thing, just slightly different. It makes things dull in the middle of the game. It does not mean these things are any less fun, but if you have been marathoning the game, and then you hit this section where you unlock several side-missions, it begins to feel bland.
Saints Row IV does not revolutionize the open-world genre. Hell, it doesn’t even revolutionize the series. It provides another fun chapter to the franchise. It has its faults--repetition, lack of substance outside of the main story and loyalty missions, and the occasional graphical hiccup--but then again, none of these truly matter because the game is just chaotic, simple fun. Seriously, Saints Row is filling a gap in the industry. Too many games on the market are melodramatic doom and gloom. It is refreshing to know that games such as Saints Row IV are built on the idea that people should have some f@$^ing fun while playing a game. For that, I say thank you to Saints Row IV: purple d*ldo bat and all.
Date: August 14, 2013