|System: Xbox 360, PS3, PC*, PS Vita, Wii U|
|Dev: City Interactive|
|Pub: City Interactive|
|Release: March 12, 2013|
|Screen Resolution: 480p-1080p||Blood, Drug Reference, Intense Violence, Sexual Themes, Strong Language|
Any goodwill gained from the voice acting pretty much goes out the window with multiplayer, though. Supporting up to 12 players on the PC, multiplayer has one mode, Team Deathmatch, and two maps. There’s nothing inherently wrong with that, especially for a budget release, but the lack of variety is compounded by the fact that it seems utterly impossible to join or create a match. Most attempts to join someone else’s server are plagued with repeated messages that either the server has ceased to be or you simply couldn’t connect. When hosting a server, most attempts I made to actually start a game were met with a “Map not found” error, while the one time it did work, the other people who’d been in my lobby never materialized in game. In my time messing around on a multiplayer map, though, I did discover that the red dot that indicates true bullet trajectory is alive and well in multiplayer, which just feels a bit like cheating (even though everyone gets to use it).
The multiplayer technical issues are accompanied by a smattering of other technical problems that plague the PC version of the game, beginning with attempting to start it up (it would load less than half the time, otherwise reporting that it had simply stopped working) and extending into the actual gameplay, with frequent hitches that freeze the action entirely while whatever audio clips had already begun to play continuing through to completion. These were particularly prevalent after reloading a checkpoint. Additionally, mission load times could be extremely long, up to minutes at a time.
While technical problems could very well be the result of the hardware, it smacks of a sloppy port job, which is odd given the in-depth graphics settings on offer and the fact that the engine itself was designed for the PC. Perhaps the server problems, too, are platform-related rather than universal, but I’ll never know.
Sniper: Ghost Warrior 2 is a couple of significant rungs above shovelware, providing a very specific sort of experience that it blatantly advertises on the box. It doesn’t overstretch itself, staying solidly within the bounds of its premise. It’s just a shame that its PC version seems to be fundamentally broken.
Date: March 25, 2013