
| System: Xbox 360, PS3, Wii U, 3DS, PS Vita | ![]() |
| Dev: Sumo Digital | |
| Pub: SEGA | |
| Release: November 20, 2012 | |
| Players: 1-8 | |
| Screen Resolution: 480p-1080p | Animated Blood, Mild Cartoon Violence, Mild Language |
As I mentioned earlier, there is a pretty good lineup of SEGA characters present here, from Sonic and Knuckles to AiAi and MeeMee from Super Monkey Ball to Joe Musashi of Shinobi. One weird addition, though, is Danica Patrick, who you might recognize from, you know, real-life racing. Her presence is a creative decision that baffles me, as she doesn’t really fit into the über-cartoony vibe of Transformed’s world, and her character model seems pretty generic. It’s just hard to be excited about playing as a cartoonified real-life person when you have someone like Vyse from Skies of Arcadia to choose from.

But the cool thing is that these characters gain experience and level up as you use them. Leveling up a racer won’t unbalance the game, though, as each new level gained basically unlocks a different modification. For example, one modification might increase a character’s speed at the expense of handling. Still, it’s a great feature, and it feels super good to see your experience bar increasing, even when you’re consistently coming in last place. It keeps you motivated to keep playing even when the races start to get frustrating.
And that’s good, because some of the races will get frustrating. The Ring Races, which have you piloting a plane through a series of rings, are especially unforgiving, and they’ll most likely halt your progress as you attempt to unlock all the extra characters and things. Then again, it’s actually kind of nice to be challenged here, as you most likely won’t just blast through the entire campaign in a few hours.
Ultimately, Sonic & All-Stars Racing Transformed is a worthy kart racer that surprised me by being offered at a discount price. Yes, this game retails for $40ish instead of the typical $60 of other big-budget titles, and that’s a fantastic deal for a game that, despite a few personal quibbles, would have been well worth the full price of admission.
![]() |
By Josh Wirtanen Editor / Social Media Date: November 18, 2012 |
Game Features:























