
| System: Xbox 360 | ![]() |
| Dev: Signal Studios | |
| Pub: Microsoft Studios | |
| Release: August 17, 2011 | |
| Players: 1-2 | |
| Screen Resolution: 480p-1080p | Violence |
The only real complaints I have about TS:CW are relatively minor. The first is the camera. It's often awkwardly slow and hard to control. This can be frustrating when you're in the thick of a battle, but it's probably not going to cause many players to lose a round.

The second is a theoretical complaint; I'm a little unsure that Toy Soldiers: Cold War will have much replay value. With most tower defense games, I become obsessed with finding the perfect defense for a map, but this isn't the case with TS:CW. Once I beat the tiny Soviets the first time, I don't have much desire to go back and hone my strategy.
In the end, though, Toy Soldiers: Cold War solves a problem that you probably didn't even know existed: consoles are a terrible platform for the tower defense genre. Sure, games like Plants Vs. Zombies and Defense Grid are fun, but they are much better suited for a keyboard and mouse or a touchscreen. This just isn't the case with Cold War, as the control scheme seems perfectly tailored for the 360 controller.
The bottom line: Toy Soldiers: Cold War is by far the best tower defense game on Xbox live. It's well worth the 1200 Microsoft Points, but if you're still on the fence about it, there's a free demo to help you make that decision a little easier.
By
Josh Engen
CCC Contributing Writer
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