
| System: Xbox 360, PS3, PC* | ![]() |
| Dev: Trapdoor | |
| Pub: Electronic Arts | |
| Release: March 13, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Blood and Gore, Strong Language, Violence |
The controls are remarkably simple for such a clever game—you'll play most of the game with just your directional input (the arrow keys on PC) and the teleport button. Also, the graphics are a little primitive—let's just say it's obvious the game has indie roots, even though it's published by EA—but they're also clean, charming, and effective, and they're rarely so bad as to be distracting. Similarly, the sound isn't overly elaborate, with all of the scientists being voiced by the same actor and bare-bones sound effects.

(Note to PC gamers: If you get horrendous screen tearing at first, as I did, you'll want to force VSYNC on through your graphics card, because it's not included in the options menu. Why do so many developers fail to make this easier for us? I have no idea.)
If there's a flaw in Warp, it's that when the game is over, you're left wanting more—with more investment in the graphics and more levels, this title could easily have commanded several times the asking price of $10. Anyone who likes stealth, puzzle-solving, quirky humor, and a mixing of the childish and the gruesome will love Warp, and there's easily enough fuel left in this concept to power a sequel or two. What's more, this title introduces us to a promising new developer in Trapdoor—their next project, a platformer called Fez, is also coming out soon. All around, Warp is a success, and a fine example of what indie developers can accomplish when they aim high.
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By Robert VerBruggen Contributing Writer @RAVerBruggenDate: March 29, 2012 |
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