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WWE ’13 Preview for Xbox 360

WWE ’13 Preview for Xbox 360

Wrestling Like It’s A Real Sport

The WWE franchise is another one of those sports games that has an installment every year. Yes, I am using the term “sports” liberally here, as we all know that pro-wrestling is essentially a soap opera injected with testosterone and adrenaline. However, the WWE franchise from THQ is almost identical to the Maddens and FIFAs of the gaming world, innovating only a tiny bit while essentially retaining the mechanics of previous games in the franchise. WWE ’13 is no exception, playing almost exactly like WWE ’12 with an updated roster. However, like contemporary sports titles, WWE ’13 fills this gap in innovation with interesting new modes that will be sure to keep wrestling fans busy.

WWE '13 Screenshot

The new mode in WWE ’13 is called the Attitude Era mode. Essentially, this is one of those “relive classic moments” modes that you have seen in several sports titles recently. It allows you to take control of famous wrestlers of the 1990s and earlier and relive some of the biggest moments in WWE and WWF history. Of course, this means that the roster of WWE ’13 has been expanded to include these classic wrestlers as well. Feel like hopping into the shoes of Stone Cold Steve Austin during his feud with Vince McMahon? How about stepping into the shoes of Mankind or Cactus Jack during the last days of Mick Foley’s Career? How about playing out the rise and fall of D-Generation X? All of these options are available in this new mode, and more will be revealed closer to release.

However, unlike many “relive the past” modes in sports games, the Attitude Era mode isn’t only based on simple objectives. You have to do more than merely win or lose matches here; you have to recreate classic matches move for move. Each matchup will have a checklist telling you what to do and when and how to do it. Essentially, you will be staging an entire match from start to finish with a predetermined victor. In fact, this may be the most accurate simulation of pro-wrestling yet designed, as the goal is not to fight but to please the crowd with a satisfying spectacle according to a script that you were handed ahead of time. Trust me, it’s way cooler than it sounds.

WWE '13 Screenshot

In fact, the entire game seems to be built around allowing fans to relive wrestling’s past. The roster will be one of the biggest rosters in WWE history, including superstars like John Cena, The Undertaker, Kurt Angle, and more. Tons of venues and pay-per-view events will be available, including retro arenas that will be sure to please nostalgia buffs. Even the commentary will be switched up to please fans of old school wrestling. Jerry “The King” Lawler will comment on modern day matches with Michael Cole, but Jim Ross, Good Ol’ JR, will be providing commentary for matches set in the past.

WWE '13 Screenshot

A new gameplay element has been introduced in WWE ’13 called “OMG moments.” These moments are essentially quick time events that you can activate in the middle of a match under certain circumstances. They allow spectacular match-changing events to take place. For example, if you play the Big Show, you may be able to choke-slam your opponent so hard that the ring falls apart. You can similarly interact with special arenas, such as cages, allowing you to slam people through or off the top of structures. You can even interact with the crowd and the announcers if the right button prompts come up. Some fans have worried that this will “unbalance” the game, but the WWE franchise has never really been about balance as much as it is about spectacle.

WWE '13 Screenshot

Unfortunately, there isn’t a whole lot else to talk about. Everything else has practically been copy-pasted from WWE ’12. Limb targeting returns, the submission and pin systems return, and even move-sets are at this point mostly identical to WWE ’12’s. Perhaps THQ will reveal something else groundbreaking before the game’s release, but it is looking unlikely.

Even though hands-on time has been limited and preview videos have been sparse, it’s safe to say we all know what to expect from WWE ’13. It’s another title in the WWE franchise with an interesting new mode and an expanded roster. This is more than enough to get hardcore wrestling fans to buy it, but for the rest of us it’s probably not worth full price. Similarly, if you weren’t a WWE fan before, then WWE ’13 probably won’t make you a believer. Either way, be on the lookout for WWE ’13 when it releases late October.

Game Features:

  • Predator Technology 2.0: Driven by new animations, transitions, and modified controls, Predator Technology returns to deliver intelligent, fluid, and engaging WWE action, resulting in a smoother gameplay experience than its franchise predecessors.
  • Create and Share Your WWE: Utilize the franchise’s industry-defining Creation Suite to develop and customize Superstars, arenas, entrances, finishing moves, storylines, and more! Go online and upload your creations to share them with the WWE Universe and download creations from others to add to your own experience.
  • Relive the Attitude Era: You have heard the legendary stories and witnessed the history. Now, for the first time, return to an unparalleled and groundbreaking era in WWE history: a time of pure raucousness, grandiose personalities and colossal revolution through a franchise-first single-player campaign focused on eight purveyors of attitude during the famed “Monday Night Wars,” including WWE Hall of Famer “Stone Cold” Steve Austin.
  • WWE Live: Experience the atmosphere, spectacle, and fervor of a WWE live event through attention-grabbing Spectacular Moments, including ring breaks and barricade crashes, along with a brand new audio system designed to produce the most authentic and vibrant commentary, sound effects, and crowd participation levels ever experienced in a WWE videogame.
  • WWE Universe 3.0: Control the virtual WWE experience like never before in the franchise’s popular career-style mode, as individual decisions throughout gameplay will dynamically introduce matches, alliances, rivalries, and unpredictable moments along the path toward becoming a WWE champion.

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