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XBOX
360 REVIEW: XBOX
360 SYSTEM
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Dave
Allison
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Vaughn
Smith
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| BEFORE
X360 CRASH |
3.5
out of 5.0
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| AFTER
X360 CRASH |
Don't
Even Ask
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Well,
the time is here. Microsoft finally sent us the Xbox
360 and we couldnt wait to get our hands on it
so we could report back to you what we discovered.
We
hooked the console up to a 42" Sharp Aquos flatscreen
that supports up to 1080p. All Xbox 360 games have resolutions
of 720p or 1080i so we were hoping for some awesome
graphics! Unfortunately, the console didnt live
up to what we had hoped in this area. The graphics were
definitely better than the graphics for the Xbox, but
they werent mind-blowing.
We
were impressed with the controller which fit perfectly
into our hands and was easy to play with. Microsoft
has replaced its black and white buttons that
were by the four colored buttons on the Xbox controller
with one button on each side of the controller above
the left and right triggers (similar to where the L1
and R1 are on the PlayStation controller). We liked
the feel of these buttons labeled LB and RB. They made
the controller easier to play with. Another awesome
feature of the controller is a headset hook-up that
allows you to plug your headset right into the wireless
controller and use them both at the same time.
Our
favorite part of the console was Xbox Live. The online
capabilities have definitely given Microsoft an edge
over the competition. Although they were already leaders
in online capability, Xbox Live steps it up another
notch. The Xbox Live Marketplace was a little disappointing.
We didnt think most of the options available were
worth our time or money. This section could be improved
by selling things like characters, tracks, and levels.
Yet, who wants to pay for these things when youve
already dished out hard earned money for the console,
the game, and the Xbox Live membership? Of course, we
did think it was sweet to be able to download free demos
of games.
At
any point during game play (and we really mean any point,
even while the game is loading), you can push the Xbox
guide button (that glowing green button in the center
of the controller) to pause the game. At this point,
a screen comes up that allows you to do many things.
You may chat with friends, see who is online, change
your themes, check your reputation and gamer profile,
or look at all the games you have played and your achievements
in the games. You can also choose any music on your
hard drive to play during the game.
Gamers
are able to set defaults for the games they play. You
can choose the level of difficulty you want to always
play at, primary and secondary colors, and controller
sensitivity. You can choose to auto-aim and auto-center
during action games. During racing games, you can set
defaults for automatic or manual transmission, camera
views, and whether you would like to use a trigger or
a button for your brakes and accelerator.
Another
positive thing was that the load time on games seems
faster than the Xbox.
A
downside to the console is its lack of backwards
compatibility. If we dont focus on the mere one
hundred and fifty-six games that are backwards compatible
in Europe or worse, the twelve games that are backwards
compatible in Japan, we have over two hundred titles
that will be backwards compatible at the North American
launch. Microsoft promises that all these lists will
continue to grow, but two hundred games still isnt
even half of the games for the Xbox. After Sony spoiled
us with full backwards compatibility on the PlayStation
2, we expect better.
The
launch games are mediocre, at best. For a game with
only somewhat better graphics priced at $59.95, we arent
racing to the store to pick up a game that we can already
play on a system we already own. The Xbox 360 is only
launching with five exclusive titles (six if you count
Condemned: Criminal Origins which is set to come out
on the PC but does not yet have a launch date). The
exclusive titles are Amped 3, Kameo: Elements of Power,
Perfect Dark Zero, Ridge Racer 6, and Project Gotham
Racing 3.
Our
conclusion is that Microsoft may have rushed their launch.
It has only been four years since the Xbox was released.
The life of a console could be much longer than that.
Sony waited five years between the launch of the PlayStation
and the PlayStation 2. It will be six years between
the PlayStation 2 and the PlayStation 3. We feel that
instead of shocking us with awesome graphics and a killer
game line-up, Microsoft is bringing us from the Xbox
to the Xbox 1.5.
Our
closest comparison is to the introduction of the Sega
32X Upgrade for the Sega Genesis. The upgrade was supposed
to make better graphics by moving from 16 bit to 32
bit. The graphics were better, but it didnt warrant
an entirely new console. At this time, we would like
to give the Xbox 360 three stars out of five.
Now
remember things could change. We have only had the console
in our possession for twenty-five and a half hours thus
far (no, we arent counting...). At this point,
we dont feel that the Xbox 360 had anything fantastic
that makes us want to tell you to run to your nearest
Best Buy and pitch a tent to be first in line on November
22. The Xbox 360 may be the console for you, but we
would recommend that you wait and see what Sony and
Nintendo have to offer.
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Having
played the Xbox 360 for close to a month, Dave has occasionally
asked me, "When are you going to do a review for
the system?" I've been busy of course with all
of the 4th quarter reviews needing attention, Xbox 360
and otherwise. I just haven't been able to get around
to actually reviewing the system.
I've
been impressed with the system thus far, primarily because
up until now I haven't been playing games in high res.
Having found a rare VGA adapter just after launch, I
have the Xbox 360 running on my 19" flat screen
monitor and it looks wonderful. None of the games have
taken advantage of the added horsepower of the X360,
so it's hard to accurately judge the visuals. Even Perfect
Dark Zero and Kameo, two Xbox 360 exclusive titles,
originated on inferior systems until development was
switched over to Microsoft's new toy. As Dave mentioned
in his review with regards to the graphics, my mind
hasn't been blown just yet. I expect it will be down
the road however.
The
two tiers of XBL is decent but Gold is where it's at.
Connecting to XBL and playing a match is usually painless
and that goes a long way with me. Even though some people
whine and moan about paying for the online experience,
it's just so well thought out and expertly executed
that I don't mind paying for the service. The Marketplace
isn't quite as worthy. In fact I think it's completely
useless. I'm not going to pay for extras. I never will.
I don't need Gamer Pictures that badly.
I
love the wireless controller and the added functionality.
The controller is excellent and I heartily applaud Microsoft
for adding the L and R bumper buttons, in effect making
the controller a bulky cousin to Sony's Dual Shock 2.
Hey, when in Rome...
But
here's the problem and it's a BIG PROBLEM.
No I mean BIG
PROBLEM!
I
received a Mad Catz X360 USB controller for review so
naturally I decided to be professional and review it.
I removed it from the plastic packaging almost severing
a couple of my digits in the process but that's besides
the point. I thought I would take Tony Hawk's American
Wasteland for a spin. But there was a problemo. No wait
a BIG
PROBLEM!
The
Xbox 360 wouldn't load the game. It just sat there giving
me 3 red blinking lights on the Power button. Uh oh.
I thought. BIG
PROBLEM!
I
discovered via the magic of the internet that the 3
blinking red lights on the Power button basically means
"You're F*******!!!!!!!!!" 3 blinking
lights is Microsoft's way of saying your $500 Xbox 360
is experiencing a hardware failure. AWESOME!!
So there you have it. I bought the game system on November
22 and in all honesty haven't touched it in a week or
so. That means I received one month of service out of
my $500 system. ONE MONTH! Perusing Microsoft website
support they recommend some fixes but those really are
just time wasters, filler if you will. Some useless
busy work to give you false hope and maybe calm your
nerves before you pick up the phone and scream at some
poor undeserving guy at 1-800-4-MYXBOX. But that's what
I decided to do anyway. So I called Xbox support and
had to call back three times to get someone who spoke
my language. English.
I
finally reached James and he was extremely cheerful.
James the Xbox 360 tech support guy chuckled when I
said "I got the three blinking lights of doom!"
He responded with..."Heh heh....that's what I call
it too!" YAY! Even he finds it amusing! Did I make
a funny? Is it hilarious that my $500 system doesn't
work a month after I bought it? Come to think of it,
it's not that funny at all. It's PATHETIC!
James
didn't toy with me in regards to the "official
fixes". He knows what the 3 blinking lights stand
for. He knows that all he needs to do is send me a box
so I can send my system in for repair. How long it takes
for me to get back to reviewing, remains to be seen.
I
asked James if I could keep my hard drive as all of
my saves were on it as it appeared the hard drive was
still in working condition. No response. I asked him
again and nothing. Then I asked him again and he apologized
and said that he didn't hear me because his boss was
making fun of the way he spoke on the phone! So now,
no one is even listening to me, they're just so busy
yukking it up and having injokes while I'm trying to
get some answers! Hilarious! I still don't know the
answer to that question. I finally had to ask James
if we were done, because he had stopped talking to me
and I could hear him talking to his supervisor. And
he says "Yup. That's all for now."
All
I know is that Xbox is sending me a box and that I can
send it back to them. Oh and James also took the time
to tell me him and his buds are planning on coming to
Canada on a road trip. He says that maybe they might
even come to Vancouver where I live. Maybe James and
his friends can bring me a new Xbox 360! Wouldn't that
be awesome?
For
the record I also called EB where I purchased the system.
Of course, they don't have any systems nor would they
exchange it even if they did. They asked "Did you
buy the extended warranty?" as though if I hadn't
bought it, NOTHING could be done, which isn't accurate
as the system has a 90 day warranty anyway and I've
only had it for 37 freakin' days! Of course I bought
the extended warranty!! Do you think I'm hard of learning?
When you have to buy two PS2's because they don't
work and two Xbox systems because they don't work, you
tend to BUY THE EXTENDED WARRANTY!!!!! I'm so
gunshy of shoddy products because of my past experiences
I asked the woman at Safeway if I could get an extended
warranty for the bottle of ketchup I was buying. I could
not.
This
hardware failure which I like to call "complete
and utter design failure" has really thrown my
plans into a tizzy. I can't review some of the Xbox
360 product that I was hoping to get my hands on. So
much for picking up Dead Or Alive 4 that I have on hold
when it comes in today or tomorrow. I have to send out
a steady stream of emails to companies who are expecting
CCC to review their products. I'm so incredibly unimpressed
you have no idea.
So
what do you give a system that dies after a month? How
do you rate it? With many other people having the same
problems and taking into consideration that I've already
bought two Xbox systems because one of them didn't work
and wasn't on warranty, I just can't go ahead and say
"Yeah, it's great!" Telling you to "beware"
isn't even useful because there aren't any to buy anyway.
I truly don't believe the next shipment is going to
work any better.
Due
to my frustration, my past experience (including having
already purchased 2 Xbox systems due to one dying) and
the PITA factor (pain in the a...) of having a system
for a month which now requires a severe mechanical operation,
I can't even rate the system after the crash because
it honestly doesn't even register on my scale. It's
inexcusable. It's unprofessional. It's frustrating.
It's maddening. And most accurately, it's far too common
these days.
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Click
For Media
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System:
X360
Dev: Microsoft
Release: Nov 22, 2005 |
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Preview
By Vaughn
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It's officially
official and some of you might remember that CCC brought this
info to you first, before IGN, before Gamespot. We broke the
story on this a couple of weeks back. Yeah, we're great. What
can we say?
Official Xbox
360 Press Release
Ending
weeks of speculation about which upcoming video game platform
will give gamers the most bang for their buck, today at the
German Games Convention, Microsoft Corp. revealed that consumers
can get their hands on Xbox 360 -- the most powerful and feature-packed
next-generation video game and entertainment system -- for
as little as $299.99 U.S./299.99 euro/209.99 pounds starting
this holiday season. For gamers who want to experience the
ultimate digital entertainment thrill ride, Microsoft also
announced a model with hundreds of dollars worth of accessories
for $399.99 U.S./399.99 euro/279.99 pounds, giving consumers
the definitive entertainment experience at an unbelievable
value right out of the box.
The Xbox
360 and Xbox 360 Core System -- along with an impressive lineup
of high-definition game titles from the world's best publishers
and developers -- will make their debut in North America,
Europe and Japan in time for this Christmas holiday, several
months ahead of the competition. Although details for the
Japan launch will be addressed at the Tokyo Game Show in September,
the unprecedented three-region launch signifies an industry
first. The Xbox 360 platform will deliver the most powerful
console, the best games, the next generation of the Xbox Live
service, and amazing digital entertainment experiences never
seen in console entertainment.
"The
sheer entertainment value of Xbox 360 cannot be overstated,"
said Robbie Bach, chief Xbox officer for Microsoft. "While
the system has the muscle to power awe-inspiring graphics,
audio and online play, it's also got the intelligence to serve
as a one-of-a-kind entertainment device that plays CDs, DVDs,
MP3s and digital content from an array of devices, including
portable music players and digital cameras."
With its
built-in Ethernet port and free Silver level of service right
out of the box, Xbox 360 also connects players to Xbox Live,
the premier global online console games and entertainment
network. With Xbox Live, gamers can chat with friends online,
build and share gamer profiles, send and receive text and
voice messages, and access Xbox Live Marketplace for new content
such as game demos, trailers and casual games from Xbox Live
Arcade. Subscribers to the Gold level of service will also
enjoy access to online multiplayer gaming in their favorite
games, as well as great promotional programs such as worldwide
tournaments, the chance to play online with their favorite
celebrities, and opportunities to win big prizes.
Xbox 360 Premium
Package
For
gamers who want the ultimate experience (and the best value)
right out of the box, Microsoft will offer the $399.99 U.S./399.99
euro/279.99 pounds Xbox 360 console. This premium edition
distinguished by signature metallic detailing on the console
itself -- comes fully loaded for the ultimate gaming experience,
with components and accessories that would cost more than
$200 if sold separately:
- Xbox
360 console. Sexy styling that packs a punch -- three powerful
core processors are poised to pump out 720p/1080i output,
16x9 cinematic aspect ratio, anti-aliasing for smooth textures,
full surround sound and DVD playback right out of the box.
- Xbox
360 Hard Drive (20 GB). 20 GB and detachable, the hard drive
allows gamers to store their games, music, downloaded trailers,
levels, demos and community-created content from Xbox Live
Marketplace.
- Xbox
360 Wireless Controller. Hassle-free high-performance precision
wireless gaming features the Xbox Guide Button for quick
access to digital movies, music and games libraries as well
as a range and battery life of up to 30 feet and 30 hours
of life on two AA batteries.
- Xbox
360 Faceplate. The removable Faceplate comes in stylish
"chill" (white) and can be swapped out with custom
Faceplates to reflect gamers' personalities or decor.
Xbox 360 Headset. This lets gamers strategize with teammates
or trash-talk opponents while playing games on Xbox Live.
- Xbox
360 Component HD-AV Cable. This connects gamers to the world
of Xbox 360 games and graphics through high-definition and
standard-definition connections.
- Xbox
Live Silver membership. With this, gamers can chat with
friends online, send and receive voice and text messages,
and access new content from Xbox Live Marketplace demos
such as trailers and casual games from Xbox Live Arcade.
- A bonus
Media Remote. Included for a limited time, the integrated
control center for the entire digital experience lets consumers
play DVDs, movies and music, as well as access their Windows
XP Media Center Edition 2005-based PC's controls with a
single remote.
Xbox 360 Core
Package
At
$299.99 U.S./299.99 euro/209.99 pounds, the Xbox 360 Core
System comes standard with what consumers need to jump right
into next-generation games and media, and is fully expandable
to the complete Xbox 360 experience:
- Xbox
360 console. As with the premium edition, three powerful
core processors pump out 720p/1080i output, 16x9 cinematic
aspect ratio, anti-aliasing for smooth textures, full surround
sound and DVD playback right out of the box.
- Xbox
360 Controller. This wired controller features an extended
nine-foot cable and a comfortable, enhanced ergonomic design.
- Xbox
360 Faceplate. Like no other console before, the Xbox 360
console allows customization and a removable Faceplate that
comes in stylish "chill" (white), which can be
swapped out with other custom Faceplates to reflect gamers'
personalities or decor.
- Xbox
360 Standard AV Cable. This connects gamers to the world
of Xbox 360, delivering great next-generation graphics and
games using standard-definition connections.
The Xbox
360 console also comes ready for customization. With an array
of Xbox 360 accessories, gamers can trick out their systems
to suit their individual tastes and personalize their experiences.
In addition to an ever-growing selection of eye-catching Faceplates
($19.99 U.S./19.99 euro/14.99 pounds), Xbox 360 Controller
(estimated retail price $39.99 U.S./34.99 euro/24.99 pounds*)
and Component HD AV Cable (estimated retail price $39.99 U.S./29.99
euro/19.99 pounds*), the lineup includes a wealth of accessories
that brings next-generation gaming entertainment to its optimum:
- Xbox
360 Hard Drive (20 GB). 20 GB and detachable, the hard drive
allows gamers to store their games, music, downloaded trailers,
levels, demos and community-created content from Xbox Live
Marketplace and more (estimated retail price $99.99 U.S./99.99
euro/69.99 pounds*).
Xbox 360 Memory Unit (64 MB). Easily portable, this lets
gamers save games, in-game achievements and unique gamer
profiles for quick and easy access on the go (estimated
retail price $39.99 U.S./34.99 euro/22.99 pounds*).
- Xbox
360 Wireless Controller. The same hassle-free high-performance
precision wireless gaming that comes with the premium edition
features the Xbox Guide Button for quick access to digital
movies, music and games libraries as well as a range and
battery life of up to 30 feet and 30 hours of life on two
AA batteries (estimated retail price $49.99 U.S./44.99 euro/32.99
pounds*).
- Xbox
360 Play & Charge Kit. This allows plug and play for
high-performance, precision wireless gaming with the Xbox
360 Wireless Controller. Gamers will be given ample warning
when the end of battery life is nearing so they can connect
the Play & Charge cable for uninterrupted play (estimated
retail price $19.99 U.S./19.99 euro/14.99 pounds*).
- Xbox
360 rechargeable battery pack. This provides up to 25 hours
of gameplay for wireless gaming fun (estimated retail price
$11.99 U.S./14.99 euro/9.99 pounds*).
Xbox 360 Wireless Networking Adapter. With this, gamers
can chat with friends and play games via Xbox Live, as well
as stream videos and music to Xbox 360 from a Windows XP
Media Center Edition 2005-based PC, all without the clutter
of wires (estimated retail price $99.99 U.S./79.99 euro/59.99
pounds*).
- Xbox
360 Headset. This heightens the Xbox Live experience by
letting gamers strategize with teammates or trash-talk opponents
while playing games (estimated retail price $19.99 U.S./19.99
euro/14.99 pounds*).
Xbox 360 Universal Media Remote. Sold as an accessory, this
integrated control center for the entire digital experience
lets consumers play DVDs, movies and music, as well as control
a TV and their Windows XP Media Center Edition 2005-based
PC controls with a single controller (estimated retail price
$29.99 U.S./29.99 euro/19.99 pounds*).
- Xbox
360 S-Video AV Cable (U.S. only) Xbox 360 SCART AV Cable
(Europe only). This versatile cable works for both high-definition
and standard-definition TVs that use S-Video or composite
video inputs. It provides optimal audio and video signal
transfer (estimated retail price $29.99 U.S./24.99 euro/17.99
pounds*).
- Xbox
360 VGA HD AV Cable. Gamers can experience high-definition
gaming on flat-panel TV or VGA monitors. This cable provides
optimal audio and video signal transfer (estimated retail
price $39.99 U.S./29.99 euro/19.99 pounds*).
"With
both the Xbox 360 and the Xbox 360 Core System, we're offering
consumers real choice and real value," said Peter Moore,
corporate vice president of worldwide marketing and publishing
for the Home Entertainment Division at Microsoft. "We're
bringing true next-generation experiences into gamers' living
rooms this Christmas holiday." |
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The
Xbox 360 was unveiled during an MTV broadcast, which
by all definitions, was a spectacular joke. The Xbox
product is already hip. Trying to make it appear even
hipper just makes it look desperate. Like a geek wearing
a leather jacket, leather pants, leather tie and a
leather cap.
In
any event, once they actually decided to show the
system for that two seconds, it became instantly clear
that for once in the history of the internet, the
info we received beforehand actually turned out to
be true.
The
system will launch this Christmas season simultaneously
in North America, Japan and the UK. While we don't
have anything close to resembling a launch list, we
were able to get a glimpse of the titles currently
in development, some of which we knew of and some
surprises.
Software
in Development
- NBA
2K6
- Call
of Duty 2
- Tony
Hawks American Wasteland*
- Quake
4
- Madden
NFL 2006*
- Need
for Speed Most Wanted*
- Tiger
Woods PGA TOUR 2006*
- The
Darkness
- Perfect
Dark: Zero*
- Kameo
: Elements of Power
- Project
Gotham Racing 3*
- Gears
of War
- Saints
Row
- Ghost
Recon 3
- Ultimate
Spider-Man*
*possible
launch software
Media
Capabilities
Expanding
their horizons, Microsoft is integrating USB funtionality
to create seamless Windows peripheral connectivity.
The system will feature wireless controllers which
will easily connect to a Windows PC so that you'll
be comfortable playing games on either platform.
Like
its predecessor the Xbox 360 will feature a progressive
scan DVD player, which isn't quite the selling feature
it once was, but is still an inexpensive bonus. Every
MP3 player, digital camera and Windows XP-based PC
with a Universal Serial Bus (USB) 2.0 port can plug
right into an Xbox 360 system to stream music, video
and photos.
Never
ones to miss an opportunity for more expansion, the
Xbox 360 will fully integrate with the upcoming Windows
XP Media Center Edition 2005 operating system. Media
Center boasts that will turn the PC into a complete
home entertainment package, complete with photo, music,
movies on demand and Tivo-like television recording
capabilities. The Xbox 360 will be able to control
all of that seamlessly, streaming video, music or
pictures to various TVs in the home once connected
to your PC running Media Center software.
A
detachable hard drive will be available (perhaps in
various increments of storage space) which gives us
the impression that the sytem won't be bundled with
one. We take this to mean that those who are running
Media Center OS, might be able to utilize their PCs
hard drive rather than purchasing a separate unit.
Those who prefer to keep everything self contained
will have that option as well.
The
Xbox 360 Cam will be used to integrate players faces
into the games as well as sharing their photos with
friends online etc. Not much has been said about the
integration of this technology yet and we expect more
info next week at E3.
Xbox
Live
As
we already mentioned in our first preview below, the
XBL service will be available in two packages: Silver
and Gold. The Silver service will be available to
every Xbox 360 owner with cable/dsl ISP access and
will not cost anything. Players can express their
digital identity through their Gamer Profile; connect
with friends anytime, anywhere through Xbox Live voice
chat; send and receive text and voice message; and
access Xbox Live Marketplace to download demos and
trailers along with new game levels, maps, weapons,
vehicles, skins, classic arcade and card and board
games, community-created content, and more to the
detachable Xbox 360 hard drive all right out
of the box at no extra cost. However, XBL Silver users
will not be able to play online against friends. You'll
need the Gold service for that.
XBL
Gold will function much the same as the current XBL
service. Gold users will be able to video message
their friends via the 360 Cam, take part in special
online events and be privvy to special downloads etc.
High
Def
Each
Xbox 360 will support high definition wide screen
output (16:9 aspect ratio), and each game will support
780p and 1080i for the best possible visuals attained
on a game system. If you don't have a high def television,
you might want to start investigating the possibilites
now.
Customization
Interchangeable
face plates were shown on the MTV unveiling, which
would allow gamers to "pimp their ride"
as it were. While the idea is nice, it's one of those
little perks that most likely will fall out of favor
within a year of the launch. Unless Microsoft was
going to go one step further and allow chassis replacement
and customization I can't see this feature really
taking off. Although I'm sure the modding scene will
take off with that certain percentage of the tinkering
population.
Price
Let's
look at the facts here folks. Does Microsoft have
to make the price appealing when it launches? No.
Being the first ones out of the gate with possibly
3-6 months ahead of Sony and Nintendo, Microsoft knows
they won't have to drop the price until Sony shows
up in the game. I think it's wishful thinking that
Microsoft will sell the 360 at a reduced rate to corner
the market. I believe this package will include -
360 system, one controller. headset, cam and remote
for $499 US. The hard drive will be extra and the
Xbox Live Gold will be extra. But I do believe they
will sell the cam and the headset with the bundle
to ensure everyone has one. If you leave it up to
the people, they won't get around to buying peripherals
if they're extra and all of the uses for that technology
become endangered and ultimately forgotten. If Microsoft
doesn't bundle the system with the headset and the
cam, I think they're making a huge mistake. HUGE.
On
another note, watch for a price drop to $99 for the
original Xbox this Fall. It only stands to reason.
Final
Thoughts
It's
really too early to tell just what kind of impact
this system will have until we see more of the games
in development and just how realistic it is to assume
that everyone will be plugging the Xbox 360 into their
Media Center Windows XP. Remember, getting online
for the majority of people was hard enough, integrating
their new game system with an upgraded OS for their
PC is an entirely different species of monkey. And
if we know Microsoft, we know it won't be as easy
as they'd like you to believe. So right there, the
technophobes in the universe will be nervous when
it comes to the functionality of the Xbox 360 and
that's never a good thing.
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Preview
By Vaughn
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Faces
Unlike any console before, Xbox 360 puts gamers at
the center and gives you the freedom to personalize
your gaming experience however you see fit. Xbox 360
Faces make it easy and fun to change the face of your
console. Change your Faces whenever you like to match
your personality, your mood, or your wild side. So
flip it, switch it, or leave it be, and express your
unique sense of style.
-
Interchangeable faceplates allow you to express
yourself and create a one-of-a-kind system.
- Find
cool, customizable, cutting-edge designs that are
fun to change.
- Faces
are highly versatile, with multiple designs to choose
from.
- Faces
are designed for easy switching.
- Maintain
full functionality of your system, regardless of
which Face you choose.
- Pick
up copies of the collectable limited-edition Faces.
Memory
Unit
Further enhancing the gaming experience, Xbox 360
Memory Units allow you to save your in-game achievements
and unique gamer profiles. The Memory Units are easily
portable and enable quick and easy access to previously
established benchmarks, putting you in control of
your games and your lifestyle. You can save your games,
your Xbox Live profile, and more with Xbox 360 Memory
Units.
-
Transport your Memory Unit in the portable carrying
case that fits on your keychain.
- The
Memory Unit (64 MB) requires no setup. Just plug
it in, and you can save your favorite games.
- Xbox
360 holds up to two Memory Units, so you can easily
upgrade to more storage space.
Xbox
360 Universal Media Remote
The Xbox 360 Universal Media Remote was engineered
to serve as your integrated control center for the
entire Xbox 360 experience. Enter a new world of digital
entertainment with the touch of a single button. Play
DVD movies and music, plus control your TV and your
Media Center PC with one controller. The centralized,
glowing Xbox Guide Button gives you quick access to
your digital movies, music, and games library, and
backlit buttons make the keypad easy to see in a darkened
home theater. So kick back, relax, and enjoy the ride.
-
Power your Xbox 360 system on or off without leaving
the couch.
- The
Xbox Guide Button allows for easy navigation of
the Xbox Gamer Guide.
- The
Xbox 360 Universal Media Remote includes control
buttons for your music, pictures, and more.
- The
Xbox 360 supports progressive-scan for DVD playback
functionality, including a control for opening and
closing the tray.
- The
remote supports universal TV and console functionality,
including volume and mute buttons and up-and-down
channel changing.
- Windows
XP Media Center Edition Button and Media Center
Edition functionality are featured.
- A,
B, X, and Y buttons are included for basic control
of your Xbox 360 system, even without a controller.
- Numbered
and backlight keypad gives you full functionality,
even in the dark.
Peripherals Designed Specifically for Xbox Live
Xbox
Live Camera
The Xbox Live Camera for Xbox 360 opens up a new world
of gaming and entertainment on Xbox Live, the worlds
premier online video games service. With the Xbox
Live Camera, video chat and video messaging with your
friends becomes more than just a feature set; it is
an integrated part of the Xbox Live experience. Connect
and communicate while playing the same or different
games, watching movies, listening to music, and more.
The
Xbox Live Camera also takes personalization to a whole
new level and allows you to customize your gaming
experience by putting your face on characters in your
games, all while being able to video chat with your
friends as you play online. And with next-generation
online motion-detection-enabled games, the Xbox Live
Camera puts you entirely in the game and in control
of the on-screen characters over Xbox Live.
- High-end
online camera supports up to VGA 640x480 video at
30 frames per second and takes 1.3-megapixel still
photos.
- The
camera includes a microphone that connects to the
controller, so everyone in the room can chat online
with their friends.
- The
camera supports built-in video chat and video messaging
on Xbox Live.
- Your
face can be imported into games and can also be
placed next to your name on leader boards for even
more recognition or fame.
- Chat
with your friends while you play online in Xbox
360 games as well as in the Xbox Live Arcade.
Xbox
360 Headset
The Xbox 360 Headset heightens the experience of the
unprecedented online gaming community, Xbox Live,
allowing you to strategize with teammates, trash-talk
opponents or just chat with friends while playing
your favorite games. You can record and leave short
voice messages for friends or family through the free
Xbox Live Message Service or connect with buddies
online using the headset in place of the phone. Turn
it up or turn it down, and experience the most intense
gaming experience possible.
* Boom microphone can be adjusted for optimal sound
quality.
* In-line volume control and mute switch let users
adjust the headset volume or switch mute on and off
easily.
* Noise-canceling microphone improves game response
to voice commands, and provides crisp and clear voice
communication.
* Lightweight, over-the-head design enables comfortable
use.
* The headset plugs directly into either the Xbox
360 Controller or Xbox Wireless Controller for easy
use.
Xbox
360 Wireless Network Adapter
Designed for versatility and ease, the Xbox 360 Wireless
Network Adapter enhances your Xbox 360 experience
in the digital home, seamlessly synchronizing with
the Xbox 360 system. You can easily transfer videos
and music to your Xbox 360 system from your Media
Center PC, chat with your friends, play games via
Xbox Live, and moreall without the clutter of
wires.
-
The Xbox 360 Wireless Network Adapter is highly
versatile and supports 802.11b, 802.11g, and 802.11a.
- The
Xbox 360 Wireless Network Adapter is powered seamlessly
by your Xbox 360 gaming console, so there's no external
power adapter to plug in.
- You
can transfer high-definition video and CD-quality
music from your Media Center PC to your Xbox 360
via 802.11a wireless media support.
Xbox
360 Wireless Controller
High-performance wireless gaming is here! Using optimized
technology, the Xbox 360 Wireless Controller lets
you enjoy a 30-foot range and up to 40 hours of life
on two AA batteriesand when they run low, you're
given ample warning so you can connect a Play &
Charge cable for uninterrupted play. Plug the Xbox
360 Headset into the controller for full duplex voice
communication: a wireless first. With quick access
to Xbox 360 features including DVDs, music, pictures,
and more, along with the ability to support four wireless
controllers simultaneously, gamers can experience
wireless freedom, precision, high quality, and performance
for endless gameplay.
-
It's cordlessno cables to plug inwith
a 30-foot wireless range.
- The
controller features integrated 2.4GHz high-performance
wireless technology.
- New
and improved ergonomic design enables maximum comfort
and endless gameplay.
- New
left and right shoulder buttons are designed for
ease of use.
- Two
analog pressure-point triggers, two vibration feedback
motors, and one eight-way directional pad are included.
- Experience
an unprecedented level of Rumble Control. Set the
Rumble Control to Full, Medium, Low, or Off to match
your personal preference.
- The
Xbox Guide Button at the center of the controller
gives you quick access to all your favorite Xbox
360 system activities, such as watching movies,
listening to music, contacting friends on Xbox Live,
and customizing your gaming experiences. Easily
jump to the Xbox Gamer Guide or Xbox Live Marketplace.
Xbox
360 Controller
Based on the acclaimed design of the Xbox Controller
S, the Xbox 360 Controller features an extended nine-foot
cable and an improved ergonomic design. The centralized,
glowing Xbox Guide Button grants you quick access
to your digital movie, music, and games libraries.
The ultimate in gamer flexibility, precision, control,
quality, and comfort are all yours.
-
New and improved ergonomic design enables maximum
comfort and endless gameplay.
- New
left and right shoulder buttons are designed for
ease of use.
- Two
analog pressure-point triggers, two vibration feedback
motors, and one eight-way directional pad are included.
- The
controller includes a nine-foot (nearly three-meter)
break-away controller cable.
- Experience
an unprecedented level of Rumble Control. Set the
Rumble Control to Full, Medium, Low, or Off to match
your personal preference.
- A
port for your Xbox 360 Headset is included.
- The
Xbox Guide Button at the center of the controller
gives you quick access to all your favorite Xbox
360 system activities, such as watching movies,
listening to music, contacting friends on Xbox Live,
and customizing your gaming experiences. Easily
jump to the Xbox Gamer Guide or Xbox Live Marketplace.
Xbox
Live Features
2
types of Xbox Live:
Xbox Live Silver (no subscription required)
Xbox Live Gold (subscription benefits)
Features
for Gold service
(S) Also for Silver
(O) Also for Offline
-
Seamless transition to Xbox Live account from Xbox
to Xbox 360
- Access to MMOs (additional fees may apply) (S)
- Free Xbox Live weekends (S)
- Multiplayer online gameplay
- Avatar for gamer profile(S)(O)
- Motto for gamer profile (S)(O)
- Personalized look for Xbox System Guide (S)(O)
- Offline achievments (S)(O)
- Online achievements (S)
- Access to other players' Gamer cards via Live (S)
- Cumulative gamer score (S)(O)
- Location/language profile (S)(O)
- Reputation (S)
- Enahnced matchmaking using above
- Skill level matchmaking
- Gameplay style profile (casual, competitive, etc.)
- Recent players list (S)
- Free and premium download game content(S)
- Free and premium downloadable movies, music, tv
(S)
- Downloadable demos/trailers (S)
- Microtransactions (S)
- Custom playlist in every game (S)(O)
- Play music from portable devices (S)(O)
- View images from digital camera (S)(O)
- Strem media from Windows XP (S)(O)
- Interactive screen savers (S)(O)
- Track info for CDs (S) (O)
- Communication with voice, video or text (S)
Xbox
360 Hardware
1.
Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom,
CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9, 720p and 1080i, anti-aliasing
3. Customizable face plates to change appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6. Detachable 20GB drive
7. Wi-Fi ready
Xbox
360 Specs
Custom
IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache
CPU
Game Math Performance
- 9 billion dots per second
Custom
ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture
Memory
-512 MB GDDR3 RAM
- 700 MNz DDR
Memory
Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus
Audio
- Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels
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