|System: PC*, PS3, Xbox 360, PS4, Xbox One|
|Dev: Telltale Games|
|Pub: Telltale Games|
|Release: May 26, 2015|
|Screen Resolution: 480p-1080p||Intense Violence, Blood and Gore, Strong Language|
Every character participates in similar situations where the player has a lot of control over their fate. Mira, for example, gets to wander around a party and discover the machinations put in place against her, while simultaneously avoiding the eye of Margarey. Asher, when the assault on Mereen occurs, gets to stealthily take out guard after guard, setting up ambush situations that make you feel as if you are playing a tense stealth game.
The whole second half of the game lets you do this - Asher retaking Mereen, Rodrick standing up to Lord Whitehill, Gared adventuring north of the wall, and Mira acting as a super sleuth in King’s Landing. There is no shortage of awesome set pieces where you feel as if you are really changing the world.
But then the game ends, and we are back to where we started. Daenerys is chastising Asher, even though it seems to go against her character motivations, Mira is still in trouble in King’s Landing, and Rodrick is being hounded by Ramsay Snow rather than Lord Whitehill this time around. Nothing you did mattered. Nothing you did changed the world.
I feel conflicted about Game of Thrones by Telltale. I enjoy it at points, when it’s happening. The voice acting is great, the graphics are fine, there are fewer bugs this time around, and if I were watching someone else play the game, I think I would enjoy it quite a bit. But the fact that everything I do just seems to be unwritten at the end of every episode, and not in any way that ever makes me triumph, takes me straight out of the action. I can’t get invested in this game, because I feel like I’m not doing anything. It might be fine watching Tyrion get put in shackles and carried off as a prisoner, but when the same thing happens to me, I keep wondering why I can’t fight back.
Angelo M. D'Argenio
Date: May 29, 2015