|System: Xbox One, PS4*, PC|
|Dev: Crystal Dynamics|
|Pub: Square Enix|
|Release: December 8, 2014|
|Screen Resolution: 480p-1080p||Mild Blood, Mild Language, Violence|
Unfortunately, multiplayer has a lot of other problems that you have to overlook. Specifically, this is one of those games where the screen never splits. All four players have to be on the screen at once in order to allow the game to be played. This means that, as players move further and further apart from each other, the screen zooms out more and more, eventually making it inconvenient to even see your characters on screen.
Eventually, the camera zooms out as far as it’s going to, and at that point any players that are lagging behind are just pushed forward by whoever is moving forward the fastest. This causes an array of possible problems for anyone who doesn’t play the game at the same speed. People who lag behind will be forced into traps and enemies as the screen scrolls without them, usually resulting in cheap deaths. Meanwhile, the players who want to forge forward find themselves frequently waiting around as their partners respawn. It just creates a speed of gameplay that no one really enjoys and that we all have to sigh and deal with as we wait, hurry, wait, hurry, wait, hurry in order to get everyone organized.
Another thing I didn’t particularly like was the way the game handled loot. Throughout the game, you and your friends will collect gems. You then spend those gems at chests in order to open them in hopes for a cool piece of loot to equip. The problem is, none of these pieces of loot are all that good. Some of them increase your attack or defense, or change your attacks slightly, or so on, but I never felt like I needed the loot, and none of the effects made me feel like I instantly got better. Overall, this aspect seemed more of an afterthought rather than a central mechanic. Eventually, I just ignored most chests.
Despite its flaws, Lara Croft and the Temple of Osiris is still a neat game. It’s not mind blowing and it isn’t going to be winning any game of the year awards, but it’s an inexpensive title that you can have fun with, especially if you have a dedicated group of friends to play it with. I kind of like that Tomb Raider now means different things to different people. It means we can all play the Tomb Raider that we like the most.
Angelo M. D'Argenio
Date: December 12, 2014