|System: PC*, PS4, Xbox One|
|Dev: Deck 13 Interactive, CI Games|
|Pub: Bandai Namco|
|Release: October 28, 2014|
|Screen Resolution: 480p-1080p||Blood, Violence|
“Risk” is perhaps the most fun part in Lords of the Fallen. In games like Dark Souls, you can’t afford to take any risks. You have to play ultra-conservatively to tackle the games ultra-hard difficulty. Lords of the Fallen, however, just doesn’t have as much at stake. You aren’t playing with anyone, you aren’t losing your items, and even if you do lose your XP you can get it back just as quickly. It’s a Dark Souls type game that you can play a bit more fast and loose, and for that reason it is quite enjoyable.
It’s a shame, then, that all other aspects of the game come up short. The voice acting isn’t that great. The character models look like they are dragged out of an eighties medieval comic book. Animations can feel stiff at times. Environments are wholly uninteresting swapping back and from castle to mountain to dungeon to mountain to anything else that the game can render in a muted shade of grey or brown. The most interesting place you’ll get to go is the home dimension of your enemy, and even that is a short and wholly unimpressive romp.
But even with its bland environment and uninteresting story, Lords of the Fallen is fun. The combat is enjoyable, leveling up is a blast, and when you beat the game you unlock New Game Plus which is a great treat. In a game that seems to build itself off the ability to be broken in a format where you feel underpowered, New Game Plus is just the icing on the overpowered cake.
Angelo M. D’Argenio
Date: October 30, 2014