What
if they gave a revolution and nobody came? What if
everybody came and Taito didn't give a revolution?
Only
your unconditional love for the original Space Invaders
can save this game. I feel like I've got to get the
word out on Space Invaders Revolution before people
go out and waste their money on it. If you already
have a version of the original you don't need this
one. The very fact that it's on the DS and it includes
the word "revolution" is misleading. There's
nothing new here at all. It only includes the original
game and the 2005 updated version. There are no features
that take full advantage of the dual touch screen.
The
inclusion of the original classic version of Space
Invaders is the only thing that gives this offering
any credibility. Apparently the development was overseen
by Tomohiro Nishikado, the creator of the original
Space Invaders. The port is near perfect, from the
low-res graphics to the mind numbing sound effects
that burn into your aural memory like a brand. All
you have to do is listen to the opening tweedles and
you're instantly transported back to 1978.
The
old-school formula has been retained but at what price?
I wouldn't pay more than a few bucks for a copy of
Space Invaders on any system. It's fun for a few minutes
but if videogames have taught us anything it's how
to exercise our short attention spans. Space Invaders
has been relegated to the classification of mini-game
in my opinion for years now. It's the same patterns
over and over with the difficulty level increased
incrementally as the speed also increases.
Including
the newest version of Space Invaders is an attempt
to apparently lend some credibility to this title
but the 2005 upstart doesn't fall far from the tree.
It uses the same basic gameplay of the original version
albeit with better graphics and some more challenging
situations. The walls are closer in some levels, the
enemies are smaller, sometimes they disappear and
reappear and in some levels they have to be shot at
in a specific sequence. These additions are so basic
and bland that they feel as though they were made
up on the spot; as if Tomohiro Nishikado was visiting
the developers during a stopover and had to catch
a plane in fifteen minutes. "Yes, make smaller."
"That's it, make more faster." "Why
not you go and get me American Pepsi? Now!!!"
Using
the shoulder buttons to access the controls feels
good. The tank moves smoothly and just as slowly as
I recall. The only time you use the touch screen is
to access the six different power-ups that you accumulate
when you reach a certain score. So much more could
have been made out of the touch screen. Personally
I can't think of what that could be but that's not
my #$%&+!# job.
To
add insult to injury, there are no multi-player modes.
There's nothing here that couldn't have been included
on the GBA. Even the old GBC version is comparable
if all you want is a pocket version of the old classic.
If you're looking for a revolution, you've come to
the wrong place - unless you just want to go around
in circles.
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