Prepare
yourself for one of the greatest book to game translations
ever. by Cole
Smith
May
3, 2006 - Lovecraft suggested that Cthulhu is pronounced
"Khlul'-hloo". However, according to Lovecraft,
this is merely the closest that the human vocal apparatus
can come to reproducing the syllables of an alien
language. Other possible pronunciations include "Clooloo",
"Clulu", "Koot-u-lew", "Thul-hu",
and "Kuh-thu-lu".[source: Wiki]
I
don't profess to be an authority on H.P. Lovecraft
but what I can tell you is that this guy was the Steven
King of his day. His writings were many and varied
but he is probably best remembered for his strange
science fiction stories that typically included abundant
elements of horror. The main characters always seemed
to be fighting demons - both figuratively and literally.
Many of his main characters are insane, close to madness
or addicted to some kind of mind-altering chemicals.
In other words, they exist in an alternate reality
that Lovecraft is able to communicate to his readership
through his unique writing style.

Cthulhu
is an alien monstrosity that is known as the high
priest of the Great Old Ones. He, or it, has been
around since before the dawn of man and is part of
his collective consciousness, instilling terror and
madness with its propensity for pure evil. It lies
dead but dreaming, waiting to be freed from the depths
of the ocean to launch mankind's final nightmare.
The
Call of Cthulhu is a series of short stories written
by Lovecraft. In this game, The Call of Cthulhu: Dark
Corners of the Earth, the developers have really done
a great job of assimilating the subject matter and
have translated the essence of Lovecraft's series
to great effect. Through the main character, Jack
Walters, we are immersed in this strange and confusing
realm that we are compelled to investigate. The more
we learn, the more we question our own reality.
To
set the tone for the game the story begins with Jack
Walters encountering unspeakable horrors in an old,
bone-chilling, gothic house. The fright lands Jack
in the mental ward. When he is eventually released
he has no memory of the incident, in fact, he has
no memory at all. Taking on a job as a private investigator
in the town of Innsmouth, Jack is called upon to investigate
a mysterious disappearance. Slowly his investigation
begins to reveal deep, dark secrets that involve some
of the townsfolk as well as strange, otherworldly
creatures that are virtually beyond human comprehension.
A
game that tackles subject matter such as this requires
atmosphere. With timeless looking graphics that include
gloomy architecture, darkened environments and gritty
textures, the stage is set for shock and awe. To further
immerse you in the atmosphere the developers have
done away with any onscreen indicators. There are
no meters for health or ammo and no maps or radar
systems of any kind. Just an inventory system that
you can call up. Your character will begin to slow
down when injured and will grunt and groan as he limps
along. You'll even hear the sound of bone-against-bone
as his broken leg grinds when walking. Blood splattered
on the camera will also give you an indication of
just how bad you're doing health-wise.

Depending
on how any particular injury is sustained, different
parts of the body will be adversely affected requiring
different healing supplies. You can go through all
of this trouble or just press the one-button automatic
healer and let the CPU fix you up. Other things such
as ammo will not be taken care of automatically. You
will have to keep track of the bullets in your gun
mentally. This gets you further immersed in the character
as this is a very realistic situation - and one of
the few realistic situations you will encounter.
For
the first part of the game you will be exploring the
town. The people can be downright hostile towards
you so you'll find that it's best to avoid them when
necessary. You'll be sneaking around in stealth mode,
crawling through sewers, hiding behind walls and moving
about under cover of darkness. You will have to talk
to some characters to get more information but you
have to be careful because it's easy to make enemies
in this town since they seem to be hiding something.
It's up to you to find out what.
Jack
has a lot of moves and some elements of the control
system can be a little daunting for the average gamer
that might be expecting an interactive movie style
of gameplay. Along with the stealth there are some
puzzles which are not very difficult. But things begin
to pick up when you manage to get your hands on some
weapons. At this point you will encounter hostile
enemies and monsters that really rev up the action
causing you to run-and-gun. The mouse and the keyboard
are more accommodating than the console controllers.
Aiming and shooting is a lot easier with the mouse
and while I experienced some problems picking up smaller
items on the console version, I found the PC to be
much more flexible in that regard.

Often
you'll find yourself in situations where there is
only one solution. This will cause you to replay some
sections over and over until you figure out where
to go and what to do. Some of these solutions are
arbitrary and don't follow any particular logic. When
running away from an enemy for instance, you will
find that only one specific hiding spot will grant
you a safe haven. There is nothing to suggest that
any particular place is better than any other. This
is trail and error at it worse. At least if we knew
that the enemy was confounded by electricity or metal,
we would be able to locate areas where these elements
were abundant. Things would tend to make sense if
they played out like a puzzle. As it is, we'll have
to replay some of these areas over until we get it
right through sheer serendipity. The game uses a checkpoint
system and to its credit most of the trial and error
occurs closer to the beginning of each checkpoint
as opposed to close to the end which would be so disheartening
that most players would probably refuse to play the
game much longer.
An
interesting feature that will affect the gameplay
is your state of mind. You are always in danger of
losing your mind. Once again, there is no meter for
your sanity but it will be represented by your perspective
in the game. Depending on your level of insanity you
will begin to get dizzy, things will start to get
blurry and distorted, and hallucinations will severely
impair your judgement and affect your movement.

Overall,
Call of Cthulhu: Dark Corners of the Earth is a fun
game that is full of twists, turns and incredibly
wonderful scary surprises. It's got a great atmosphere
which is sustained by dark and grainy graphics, chilling
sound effects and an incredibly improbable storyline
that is treated properly as to suspend reality from
creeping in and ruining your experience.
Features:
-
Based on the writings of H.P. Lovecraft whose work
has been published in over 500 books and translated
into dozens of different languages.
- Dynamic
Sanity system results in hallucinations, panic attacks,
vertigo, paranoia, and more! Incredibly detailed
real-time graphics with atmospheric lighting and
dynamic shadows
- Intelligent
gameplay involving puzzle solving as well as combat
and exploration
- Extremely
realistic combat with a detailed damage and healing
system that breaks down the healing process into
conditions and treatments.
- Advanced
AI system that reacts to your method of play. Enemies
will stop at nothing to track you down.
- Battle
your enemies by using the environment, powerful
evil artifacts, Alien technology, authentic 1920's
weapons and most importantly, your brain!
- Interact
freely with characters and the gaming environment.
- No
'HUD' during gameplay allows for a more immersive
experience.
By
Cole Smith
CCC
Senior Writer
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