|Dev: Omega Force|
|Release: February 8, 2011|
|Screen Resolution: 480p-1080p|
The graphics in Trinity aren't up to the same mark though. They're underproduced when compared to other games in the genre that are selling for a full $60. Trinity has a neat filter effect that drapes itself over the entire game that helps alleviate this problem somewhat. The overall effect is that the game looks like a storybook. It's somewhat reminiscent of Valkyria Chronicles. Generally, though, it looks like this game could have been done on the PS2, and that's a pretty damning statement to make about a full-priced game coming out over four years into the PS3's lifespan.
The soundtrack, however, picks up some of the slack. The score is sweeping and dramatic. It's certainly nothing new or surprising, but it's everything you could want in a fantasy game of this type. The voice acting, on the other hand, is far more sporadic. The acting ranges from passable to painful as characters come and go in the plot.
The reason that Trinity: Souls of Zill O'll is a hard game to judge is because it's difficult to say that it could have been a better game. Given the resources they had to work with, I think the developer did an outstanding job of maximizing the output. It would have been much better, however, if they had realized the game was running long and trimmed it down. The final running time can be over forty hours, while the actual storyline probably only takes seven to twelve hours at most. A little side-questing and busy work is fine, but in this case, it is way over the top.
Omega Force made the best game they could with the resources they were given, but that doesn't make it a better product for the gamers. At the end, what we have is a game that has highs that are canceled out by the lows. Had more money been invested in the product, we might have been talking about a new Demons' Souls-esque surprise. Instead, we have a middling game that will be great for RPG fans, but too vacant for anybody else.
CCC Freelance Writer