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Phantom Brave: The Hermuda Triangle Review for PlayStation Portable (PSP)

Phantom Brave: The Hermuda Triangle Review for PlayStation Portable (PSP)

The Phantom Returns (Again)

Phantom Brave: The Hermuda Triangle is a remake of a Wii-make of a PlayStation 2 game released in 2004. If that first sentence doesn’t scare you off, then keep reading. Although I never got the chance to check out Phantom Brave when it was released in 2004, I played the Wii-make a couple of years back, and for the most part, I enjoyed the adventure. Though the material felt dated, the game had a great battle system, decent story, and great soundtrack. I feel the exact same way about the PSP version. Which is part of the problem.

Phantom Brave: The Hermuda Triangle Screenshot

Though Phantom Brave has a new subtitle, the content is almost exactly the same. From the opening story moments to the lighthearted dialogue, if you have taken a journey with Phantom Brave before (in any of its forms), then this will feel like a re-run. Though the game does have a few new story elements and phantoms to summon, this is, by and large, an identical game. The only notable difference is that the PSP remake includes the epilogue content from the Wii-make, so if you’ve only experienced the PS2 version, the most recent re-make is worth a look. However, if you’ve played the Wii version, there simply is not enough content here to justify a re-purchase.

If you haven’t experienced Phantom Brave, The Hermuda Triangle re-release may be interesting to you, but only under some very narrow circumstances. The game has an intriguing story about a girl who has magical powers, is protected by the phantom of one of her late father’s best friends, and goes into business helping non-magical people deal with their problems. Like all good RPG stories though, the main character finds herself in over her head in no time, and the story develops in a way that is both surprising and dark. If you have yet to experience the story, it is certainly the second-best component of the game, and warrants your attention.

Phantom Brave: The Hermuda Triangle Screenshot

However, the best part of Phantom Brave (and the reason why I think it keeps coming back) is the battle system. Although the game was originally released nearly a decade ago, its battle system still feels fresh, mostly because nothing like it has ever been done since the original release. The game uses a hardcore turn-based system that uses a unique summoning (or “confine,” as it’s known in the game world) system that allows you to call forth phantoms and channel their spirit through inanimate objects. Depending on what objects you use to channel the spirit, bonuses will be awarded, and much of a winning strategy will come from using different classes of phantoms with items that compliment their natural skills well.

Phantom Brave: The Hermuda Triangle Screenshot

In addition to the unique confine summoning system, Phantom Brave also uses a unique movement system. Though the norm in the SPRG genre is to use a grid-based system, Phantom Brave uses a free-movement system where characters can plot any course they want as long as it falls within a certain range of steps. This allows you to throw location-based tactics on the back burner (getting to a certain grid is no longer the object), and instead focus on positioning yourself contextually within the battlefield. Your attack range and effectiveness can all be augmented in-battle, so moving around with precision becomes a less pressing facet of the gameplay, and you can focus on what’s really important: attacking!

Phantom Brave: The Hermuda Triangle Screenshot

The battle system is certainly unique, and it’s hard to believe that it still feels new and unique after all these years. Unfortunately, the same can’t be said for the game’s visuals. The game looks old, even on the PSP, and the low-res sprites, bland backgrounds, and lifeless battle environments make this one title that isn’t easy on the eyes. Still, if you can get past the antiquated visuals, the game does have some decent production values when it comes to sound. Both the music and the voice overs are extremely well done, and though there is no new content, this is one old element of the game that stands up against its age.

Another facet of Phantom Brave: The Hermuda Triangle that stands the test of time is the play value. Though the story progression is strictly linear, the game has enough content to last at least fifty hours, and the time spent playing and replaying battles for experience pushes the number up even higher. The play value here is incredibly high for a portable title, and if you do pick up Phantom Brave: The Hermuda Triangle, don’t expect to put it down any time soon.

This game isn’t going to be for everyone. As it is, the SRPG genre is incredibly niche, and the fact that this is the third release of a nearly identical game in the last decade, re-selling this game to longtime fans could be tough. However, if you fall into that small percentage of gamers that love the SRPG genre, but missed this game the first two times around, you will love this new-to-you release. However, if you have played either of the previous versions, you probably won’t get too much enjoyment out of this PSP port. And now that we have three re-releases, would it be too much to ask Nippon Ichi for a sequel?

RATING OUT OF 5 RATING DESCRIPTION 2.1 Graphics
Graphics look antiquated, and the transition to the PSP looks roughly done. 3.6 Control
Controls are easy to use, and menu-based command system is simple to navigate. 3.8 Music / Sound FX / Voice Acting
Both the music and voiceover work are extremely well-done. 4.0 Play Value
With 50+ hours of gameplay, an epilogue mode, and plenty of replay value, Phantom Brave has tons to offer those who pick it up. That is, if you haven’t already. 3.7 Overall Rating – Good
Not an average. See Rating legend below for a final score breakdown.

Review Rating Legend
0.1 – 1.9 = Avoid 2.5 – 2.9 = Average 3.5 – 3.9 = Good 4.5 – 4.9 = Must Buy
2.0 – 2.4 = Poor 3.0 – 3.4 = Fair 4.0 – 4.4 = Great 5.0 = The Best

Game Features:

  • Enhanced, Expanded, and Portable!: Phantom Brave for the PSP will feature new story chapters, characters, items, better graphics, and a revamped UI. The game is now more user friendly and packs more content for over 100 hours of game play!
  • Unique Strategy RPG gameplay: The innovative confine unit summoning system allows for nearly limitless gameplay combination. Depending on the object, the end result may differ dramatically.
  • Randomly generated Dungeons: The layout of the battle map and the types of enemies, objects, and items you’ll come across can all change by chance. This gives incredible replay value for those who want to master the game.

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