It's
been a while since I've played a good, mech battling
game. After playing Rengoku: Tower of Purgatory,
it's still been a while since I've played a good,
mech battling game.
Rengoku
is an action game that contains a few light
RPG elements but for the most part the gameplay
is based on hack-and-slash with some dungeon
crawling. A.D.A.M. is the playable mech, or
android in this case. As he destroys other bots
he gains more power which is essentially the
same as leveling up with experience points.
You can also harvest weapons and other items
from the wreckage and use them to customize
A.D.A.M. You will also be able to find some
interesting items located in various crates.
There
are not many parts availabe to which makes this
customizing feature rather shallow. The few
parts that you collect are useable but there's
no strategy involved in which ones to use and
where to attach them. Regardless of where you
find them you have to proceed, or backtrack
I should say, to a terminal to have it installed.
Each weapon has an energy rating and it will
drain as you use it requiring you to make more
trips to the terminal to recharge it.
Backtracking
is something you'll have to get used to in this
game. At times you will face bots that are superior
to you in every way. Your only real choice is
to go back and kill some more bots until you
gain the appropriate power level to take the
tougher ones on.
Another
aspect of the game that you'll have to get used
to is redundancy. The control system also lacks
depth and regardless of what weapon you're equipped
with all of the battles result in button mashing.
While traipsing through similar looking levels
you will locate enemy bots inside familiar looking
rooms. Locking onto your target, you blast away
until someone dies. The only skill required
is the ability to muster up enough patience
to continue doing this until the end of the
game which thankfully comes rather quickly.
All
of the levels, rooms and the majority of enemies
look the same. There's not a lot of variation
and this can cause you to get lost in some of
the environments which are devoid of landmarks
that you could use to mark your position. At
least there's a map of the levels to help guide
you but it's not a good design consideration
to make player so reliant on it.
The
bots have a uniquely futuristic look to them.
They don't suffer from Transformer-ism. The
animation, on the other hand, isn't so good.
How bad would you consider the animation if
it can't even make a robot look natural while
it's walking? That's real stiff. And while we're
on the topic of bad animation, I should mention
my hatred for the anime-inspired storyline which
includes robots philosophizing about the mysteries
of life and the sanctity of the soul. It's so
pretentious that I was actually swearing at
the screen. I wish I could use some of those
words here but I think you know which ones they
are. Never mind the spiritual crap, just focus
on developing a good robot, action game with
lots of violence.
By
far the best feature in this game is the four-player
Deathmatch mode. Here's a chance to use some
strategy and skill. The framerate holds steady
and you won't be bothered by the Hanna-Barbara-style
backgrounds. Unfortunately there are a lot better
Deathmatch modes out there and this is no reason
to purchase this game. There's a weapon and
item-trading mode that lets you trade your goodies
with other players. It's too bad there isn't
a mode that would let you trade games because
I would trade Rengoku: Tower of Purgatory for
just about anything else.
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