|System: PSP, PS2||Review Rating Legend|
|Dev: High Impact Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: SCEA (SONY)||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: March 11, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
by Maria Montoro
Ratchet and Clank get no rest! One year ago, this crazy duo became part of the PSP's lineup with Size Matters. A few months ago, in October of 2007, they made a starry debut on the mighty PS3. Now they're back on the system that brought them to life, the PlayStation 2, making sure all those devoted fans will get a taste of Size Matters on the bigger screen. But how well did the game translate from the PSP to the PS2? That's the million-dollar question I'm here to answer. Read on!
In Size Matters, the big-eared Lombax and his metallic companion enjoy a nice vacation on the beach. They sleep in comfy deck chairs, drink exotic beverages, and even get massages. You can hear the seagulls and the sound of the sea waves in the background life is good. But no, this is not The Sims 2: Bon Voyage! Ratchet and Clank are here for action, and that's what they'll get.
Everything starts when a little girl named Luna interrupts their peace and rest because she wants to see them in action; Ratchet decides to give her a little show by chasing and fighting a few robo-crabs. Unfortunately, the girl ends up being kidnapped, which leaves them with no choice but to go and fight for justice. The guys will find themselves involved in a mysterious and dangerous quest with many twists, and the robo-crabs will be the least of their worries.
As always, the game is packed with mean, electronic enemies of all sizes, colors, and shapes. The robots have different powers and attacks, and it's Ratchet & Clank's task to put them down before the threat increases. Ratchet always carries his handy Omniwrench as his main weapon. He'll use it to hit enemies or break boxes and other objects along the way. As he fights enemies and destroys stuff, he'll be rewarded with ammo and crazy amounts of shiny little bolts, which is the trade currency of the series. The game would be just a button-masher if the wrench is all he used. Luckily, Ratchet has a rather nice arsenal of unique weapons that make the gameplay more interesting and exciting.
You'll start off with the Acid Bomb Glove and the Lacerator. The first one will basically melt anyone that runs through the lingering acid, and the second one is a basic but very useful blaster pistol. The more you use your weapons, the more powerful they'll get, just like in an RPG. There are also a couple of areas in the game where you can purchase certain weapon upgrades that give you abilities like locking-on enemies or increasing the damage area. Also, as you advance through the story, you'll pick up other very interesting weapons, gadgets, and armor upgrades, like the Concussion Gun, which is like a shotgun, the Hypershot, which allows you to grapple on to swing targets, the Sprout-o-matic, which helps you grow certain very useful plants, the Agents of Doom, which summons funny robot bodyguards, the Suck Cannon, which sucks up smaller enemies like a vacuum, or the Shrink Ray, which will shrink and grow objects for your convenience.
The armors will also grant unique powers to the weapons. If you manage to collect all the pieces that make up a specific armor, your wrench will be on fire or even ice! It's important to always look around; there are many secret areas you might miss at first glance. If you're a good observer, you might also find Titanium bolts, which let you obtain special things like funny suits Ratchet can wear during the game. Dressing him up like a kangaroo or a samurai warrior really adds some spark!
Clank also gets to play this time around. In Size Matters he finally gets detached from Ratchet's back in order to enter areas Ratchet couldn't have access to. He'll count on the help of little Gadgebots, which operate in the same frequency as him and understand simple orders like "follow," "attack," "wait," and "enter." I really enjoyed this aspect of the game, as it involves quick thinking, reflexes, and puzzle solving, versus the usual platforming and shooting action; it's a nice change of pace. Clank will eventually transform into Giant Clank and fly into the outer space, which reminds me of the old Star Fox adventures.