Let's Tap Review
Let's Tap box art
System: Wii Review Rating Legend
Dev: Prope 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: SEGA 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Jun. 16, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 3.0 - 3.4 = Fair
ESRB Rating: Everyone 3.5 - 3.9 = Good

By the time I started playing Silent Blocks, the puzzle-centric element of Let's Tap, the main problem with this title started becoming clearer. This mini-game's premise revolves around pulling blocks out from a tower without it tumbling over by tapping gently on your box. An advanced version also allows for you to remove mass blocks by linking up like colors. However, like the other two mini-games, this one just couldn't hold my interest.

Let's Tap screenshot

The only mini-game here that I found to have any real staying power was the 2D adventure game: Bubble Voyager. This game revolves around getting a little rocket hero around levels filled with obstacles by using a tap-controlled jetpack. This game was a lot of fun, although controlling the jetpack is a little herky-jerky at first and there is a bit of a learning curve, as Let's Tap doesn't exactly tell you how to avoid obstacles, land, or regain health, so you'll have to figure it out on your own. Still, if I had to pick a favorite Let's Tap mode, this would be it.

As for the game's visuals, Let's Tap has a very simplistic style, which allows you to really focus on the gameplay. Most levels feature bare-bones graphics with stylized backgrounds, which look fairly good, just not incredibly detailed. However, what Let's Tap lacks in detail, it more than makes up for in color. Let's Tap has to be one of the brightest games I have played in recent memory, with vivid splashes of orange and yellow frequently populating the screen. Even the Tap Run levels, which take place in space, feature neon-colored stick figure characters and bright orange and green obstacles.

Unfortunately, this is where our tapping journey ends. Although Let's Tap has some really great ideas, my main problem with this title is that there just isn't enough to it. Unfortunately, with just four games and a visualizer, the game feels more like a tech or gameplay demo rather than a full-fledged game. If there were more modes or methods of play, I could really get behind Let's Tap, as it is a lot of fun, and the tapping mechanism works very well (with the right box, of course.). As it stands, however, Let's Tap is a title that is a whole lot of fun for about three or four hours. Then you'll probably put it on the shelf, put away your box, and never tap again. But, for those few hours, you're pretty much guaranteed a good time.

By Amanda L. Kondolojy
CCC Staff Contributor

Graphics are very simple, but I am pretty sure that's the point. The visual style of the game is extremely colorful.
Tap mechanics work very well in most mini-games, the only one with somewhat of a learning curve is the action side-scroller, Bubble Voyager.
Music / Sound FX / Voice Acting
Music is fairly good in the rhythm section, but level music in other modes is lacking.

Play Value
This is where Let's Tap falls flat. Although there are plenty of good ideas at work here, there just isn't enough to keep you coming back for more.

Overall Rating - Fair
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Let's Tap presents an assortment of different finger-tapping challenges for players to master, in Tap Runner differing finger tapping pressure makes simple stick figure racers run through an obstacle course, whilst Visualizer allows users to create dazzling fireworks, dramatic paint strokes and other effects as they tap out different rhythm patterns corresponding to different effects.
  • Silent Blocks finds players taking turns removing blocks from a large stack, but tapping too hard will result in a collapsing stack of blocks.
  • Bubble Voyager allows players to fly through space, blasting obstacles and enemies in order to reach the far stretches of the universe, and finally Rhythm Tap sees players tapping their fingers in time to high energy music.

  • Screenshots / Images
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