The Destiny of Zorro Review
The Destiny of Zorro box art
System: Wii Review Rating Legend
Dev: Pronto Games 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: 505 Games 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: May 8, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good

Over the years, there have been many movie and TV tributes to the legendary character Zorro, with the last couple of major titles starring Antonio Banderas as the masked swashbuckler. Zorro has seen several other incarnations, as well, including George Hamilton as The Gay Blade, and an adults-only telling entitled The Erotic Adventures of Zorro. Now, the Mexican do-gooder makes something of a video-game debut on Wii in The Destiny of Zorro. Is this an epic rebirth of the mythos, or does our hero succumb to disaster?

The Destiny of Zorro screenshot

One might ask, why now? And why Zorro? There’s no movie releasing that this game is in support of, and it’s not as if Zorro has been on the tip of every gamer’s tongue as of late. Truly, it seems an odd choice, but perhaps the developers felt that the relationship between the Wii Remote and a sword was enough to justify a game.

If, for some unknown reason, you’re unfamiliar with Zorro, he is a masked hero from Mexico who aids the weak and feels compelled to challenge the crass and ill-mannered. The character goes way back to the beginning of the last century, and though he was a hero folks could get behind in the 40s and 50s, he seems a bit impotent in today’s world of assault rifles and area magic. Nonetheless, 505 Games wants to bring players back to Mexico of the Wild West, even if the prose are incredibly prude and out of date.


The Destiny of Zorro tells its tale by way of still images and a vocal recollection by the masked hero himself. The game is broken up into missions, and the presentation, overall, is incredibly barebones. But let’s jump into the gameplay….

Both the Wii Remote and Nunchuk are used for this game. You’ll move Zorro with the analog stick. Basically, you’ll be running from Point A to Point B, fighting a bunch of really stupid enemies along the way. Combat consists of swiping the Wii Remote sideways for regular attacks and thrusting forward to lunge. For a guy who’s supposed to be a swashbuckler, Zorro attacks excruciatingly slow. It takes a bit of practice, but eventually you can get the timing down to perform a combo of three attacks, which will stun enemies for a short time. Since your lunge attack is an even slower, sort of charged attack, the lunge is best used when enemies are temporarily immobile.

The Destiny of Zorro screenshot

In addition to your regular attacks, you can overpower enemies when an energy gauge is filled up. As a matter of fact, you don’t actually do any damage to enemies with regular attacks. You have to first build up your energy gauge, and then hold the B button while swinging the remote to overpower enemies.

Another way to do actual damage to baddies is to use one of Zorro’s signature attacks. Once your energy gauge is full, you simply press the Z button and a design appears onscreen which you then have to draw using your sword. Drawing Zorro’s Z symbol usually works without fail, but some of the other moves are impossible to get down. Of course, considering his Z move instantly kills most enemies while simultaneously replenishing 100 percent of your health, there’s no real incentive to fiddle with his other specials.

The Destiny of Zorro screenshot

Though Zorro can’t jump, he does pack a whip, which will allow him to both knock back enemies and swing across obstacles. Use of the whip is pretty straightforward, though object detection is less than stellar. You’ll need to point the Wii Remote where you want Zorro to whip, with specific areas of the environment highlighted green when you’re on target. However, you’ll often be forced to edge Zorro about the screen in order to find the perfect sweet spot where he can lasso onto things. In missions where a timer is ticking down or enemies are waylaying you, it becomes incredibly frustrating to have to doddle around.

Screenshots / Images
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