|System: Xbox 360*, PS3, PC|
|Release: February 19, 2013|
|Screen Resolution: 480p-1080p||Blood, Strong Language, Violence|
The other fundamentals are sound here as well. The controls are what you've come to expect from a modern FPS, the sound effects are immersive, the voice acting is competent, and the music manages to get your heart pumping at all the right moments.
Once you've finished with the campaign, you might want to turn to Crysis 3's multiplayer options, which are delivered through a reasonably fast matchmaking system. The nanosuit makes multiplayer fun, and there are plenty of options, but most of it isn't anything new. You've got your standard deathmatch and team deathmatch, and a variety of modes where you fight to accomplish objectives (capture the flag, secure data, etc.).
There are two new modes, however. One is Hunter, an asymmetrical mode in which some players have cloaks and bows and others are C.E.L.L. operatives from three different classes. This is easily the highlight of multiplayer—it uses the Nanosuit to create a whole new style of play. The other is Spears, in which players simply fight to control nodes ("alien spears").
There's certainly a case to be made that Crysis 3 is mediocre in numerous ways. Most players will finish the campaign after five hours or so, the attempt to add vehicles doesn't work well, and the intense focus on graphics can make the gameplay feel like an afterthought. But it's hard to deny that the visuals are beautiful, and that the franchise's sandbox approach to tactics has always worked well. In the end, it's different from other first-person shooters in ways that are more than just skin deep, and it's a ton of fun.
Crytek has always managed to work wonders with the basic "alien-shooting FPS" template, and Crysis 3 is no exception. Years from now, Crysis 3 will serve as a fond memory of what video games were capable of in 2013, technologically and, to a lesser degree, otherwise.
Date: February 20, 2013