God Mode Review
Xbox 360 | PS3 | PC
God Mode Box Art
System: Xbox 360, PS3, PC*
Dev: Old School Games
Pub: Atlus
Release: April 19, 2013
Players: 1-4
Screen Resolution: 480p-1080p Intense Violence, Blood and Gore, Suggestive Themes, Partial Nudity, Drug Reference

The controls on the PC present another issue. God Mode doesn’t allow flexible control mapping. I couldn’t reassign the left and right arrow keys and, as a result, had to play the game in a fashion that I wasn’t used to. The unwieldy keyboard and mouse controls make it apparent that God Mode was not designed with the PC in mind. If someone insists on playing God Mode on the PC, I recommend using an Xbox 360 controller.

God Mode Screenshot

Despite all my gripes, the game has redeeming qualities. “Oaths” provide an additional challenge while increasing the rewards received. The usually unneeded extra challenge can jump-start a stalling game with your friends. Caches of extra weapons and upgrades can be purchased too, allowing the player to personalize a unique brand of carnage. This customization extends into cosmetic options, giving the player a fun control over the aesthetics of the game.

I found a lot of enjoyment in the game’s aesthetics. The appealingly surreal gothic tone makes the visuals look hellish. In a delightful addition, the game displays a fun sense of humor. For example, an enthusiastic narrator is more than happy to regale you with stories of your death.

The aesthetics of the game create an illusion of quality. God Mode, at its core, feels as cheap as the price tag might suggest. The one-note shooting can’t sustain the game through all five maps. I’m not sure I feel comfortable recommending God Mode to anyone but a bored gamer looking for a single night of fun with friends. A couple of times while playing God Mode I saw what the game might have been. Unfortunately, thanks to odd design choices, Atlus’ shooter doesn’t live up to its potential.

Contributing Writer
Date: April 24, 2013

They’re not a technical marvel, but some of the enemy designs are very creative and the levels mix gothic architecture with a hellishly surreal nature.
A responsive controller doesn’t justify ignoring traditional PC controls and having restrictive button mapping.
Music / Sound FX / Voice Acting
The narrator is great, but the rest of the score is dismissible.
Play Value
It lacks the critical element of skill that can turn a fun game into an engaging one.
Overall Rating - Poor
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Demonic Variety: Four player co-op, customizable outfits, upgradeable weapons, five different stages, eight different difficulty modifiers, special powers, and more than 40 different Tests of Faith randomly challenge players with plenty of unique scenarios.
  • Hellish Combat: Spear-throwing skeletons, axe-wielding centurions, charging minotaurs that split into two smaller flaming-axe throwing demons, magic-hurling apparitions, giant club-swinging abominations, and more await players in the depths of the Pit. Not just one. Several. Multiple. Many. See the definition of "horde" to get a feel of the forces players must defeat to escape the clutches of hell.
  • Infernal Cooperation: As the saying goes, "four players are better than one." Lobby-based online and LAN multiplayer make it easy to join up and fight to the finish - and be the first to truly achieve God Mode.

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