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Major League Baseball 2K10 Review for Xbox 360

Major League Baseball 2K10 Review for Xbox 360

All about the Duel

Baseball’s a very strategic game, and Visual Concepts and 2K Sports have tried to bring that cerebral element to their latest baseball sim, Major League Baseball: 2K10. Without a doubt, the pitcher/batter duels in MLB: 2K10 are a lot of fun; the development crew worked hard to make these game mechanics compelling. Disappointingly, the duels aren’t quite where they should be due to inconsistent batting. Also, other aspects, such as a lackluster presentation, inadequate fielding, dim-witted baserunning, and bad online multiplayer, serve to foil the appeal of the excellent pitching mechanics. All in all, MLB: 2K10 seems to be a big step in the right direction for the franchise, but it’s still far from where it needs to be.

Major League Baseball 2K10 screenshot

By far the most interesting aspect of MLB: 2K10 is the pitching. Rather than selecting a type of pitch and simply tapping through timed accuracy-power meters, players will have to input specific pitch commands. For example, executing a circle-change, a cutter, or a sinker are performed by holding the analog stick in a specific direction for power, and then rotating it in the indicated direction to perform the gesture appropriately. Picking a smart location, employing good timing, and starting and finishing the gestures smoothly and within the green zones will result in a near-unhittable pitch. At first, this can be a bit of a challenge – you’ll likely be throwing wild pitches and meatballs – but within no time you’ll be painting corners and working the strikezone like a 20-game winner. Because of the gesture-based pitching mechanics, this is the first baseball sim I’ve ever played where I had the most fun on the pitcher’s mound.

Unfortunately, batting is not nearly as fun. The developers tried to incorporate the complexities of the pitch count into the mechanic, but didn’t quite succeed in an engaging way. As in real baseball, depending on whether you’re ahead or behind in the count will determine what kind of pitch you’re likely to get and how you should swing. That means you’ll frequently have to choose between hitting for contact, hauling back and swinging away, or protecting the strikezone by batting defensively. In order to replicate this, the devs included three different swing types. By tapping forward, you’ll swing to make contact. By pulling back and swinging through, you’ll try and go yard. Finally, by tapping either left or right, your batter will attempt to foul off pitches and lengthen the at-bat to force the pitcher into a mistake.

Major League Baseball 2K10 screenshot

While the ideas behind the batting mechanics are sound, their implementation isn’t. Perhaps the biggest blunder is that gamer skill, other than getting the timing down, has essentially been done away with. That’s because players no longer have to worry about pitch location – if you get the timing and swing-type right, the batter will own the pitcher. Combine this with the fact that general pitch location and pitch type are revealed to you by onscreen prompts (more or less accurate depending on how good of a batter the actual big-leaguer is), and hitting soon becomes too easy. While these mechanics certainly make things more user-friendly for novice players, experienced baseball video-gamers will feel overly-coddled. Rather than using the left analog stick to determine where the ball will go after I make contact, I would have liked to have put the bat into the right zone in order to make contact. Swing timing, type, and location should determine the path of the ball off the bat, not the push or pull of the analog stick.

If you find batting to be too easy, you can always up the difficulty setting, but that doesn’t really solve anything. Eventually, pitchers become dominant independent of swing selection and timing in the batter’s box. That’s right; while batting is too easy in most settings, at the top two difficulties it starts to feel cheap and unfair – hitting over 200 with even your sluggers becomes a real challenge, because you’ll constantly foul balls off, getting yourself behind in the count, resulting in frequent Ks. If you do make solid contact, AI fielders have a knack for getting a jump on it and hauling it in. Overall, I found it challenging to find a difficulty setting that felt truly balanced.

Major League Baseball 2K10 screenshot

Along those lines, fielding is hit or miss. For starters, both AI and user defenses make unbelievable throws time and time again. I can’t tell you how many times the CPU or I made leaping, off-balance throws from the third base line across the infield to get the runner at first without the first-basemen having to stretch (or even move an inch for that matter). Also, both infielders and outfielders consistently make web-gems. Whether it’s over the shoulder catches, picking up hotshot liners, or making diving grabs, fielders are almost superhuman in their ability to pick the ball out of the air. In stark contrast, when balls are hit to gaps and seams, fielders are incredibly slow to react, often turning hits into extra bases.

Major League Baseball 2K10 screenshot

Still, the game can be a lot of fun regardless of its foibles. I really couldn’t ask much more from the pitching, and learning to deal with the wonky bits isn’t too frustrating. Playing with a buddy on your couch is a good time, and extra modes such as MLB Today (which follows the season in real-time and updates your rosters constantly), Franchise, Drills, Home Run Derby, and My Player (create a pro and take him from the Minors to the Majors) offer some variety, even if there’s nothing particularly fresh or innovative. Disappointingly, the multiplayer online offerings are weak at best. Sure, you’ll be able to participate in online leagues and Postseason tourneys, but getting connected to players is painful; it takes a long time to find enough players, getting connected to a game is spotty, and connections are constantly dropped.

Presentation in MLB: 2K10 is also inconsistent. I really enjoyed the 16-song menu music setlist, crowds sound good, balls leave bats with a nice crack, and Gary Thorne does an excellent job with the play-by-play, though color commentating by Steve Phillips, while informative, is extremely repetitive. Visually, the game is not very good looking. Animations are smooth, but there are too few of them to make each play feel distinct – “it’s déjà vu all over again.” Also, stadiums, crowds, and on-field action aren’t as crisp as they need to be. The graphics simply don’t hold up under scrutiny. That said, I really like the swing analyzer and the use of the K-cam.

Major League Baseball: 2K10 is a good title that video game baseball enthusiasts should enjoy. The pitching, in particular, is a whole lot of fun. It’s too bad the other aspects that make up the game fall so short (e.g. batting, fielding, and online play), holding it back significantly. Nevertheless, it seems like the MLB: 2K franchise is headed in the right direction – hopefully, 2K11 will be a breakout year.

RATING OUT OF 5 RATING DESCRIPTION 3.4 Graphics
The visuals are just OK. The repetitive animations make great plays feel cookie-cutter. 3.5 Control
The pitching mechanic is excellently incorporated. Unfortunately, the batting and fielding are not up to snuff. 4.0 Music / Sound FX / Voice Acting
The music is good, the sound effects are spot on, and the commentating is quite solid. 3.6 Play Value
There’s nothing new or innovative to the genre here, but there is a lot to enjoy. The half-broken online play needs to be addressed before the series goes forward. 3.5 Overall Rating – Good
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Work the corners: Based on each pitcher’s mechanics and official scouting reports, Total Control Pitching lets you put the ball exactly where you want it, provided you keep a close eye on your pitch count.
  • Work the count: With Total Control Hitting, you can time your swing to hit for power, put the ball in play, or take a defensive cut. Batter’s Eye uses a hitter’s real-life eye rating to help you identify fastballs, breaking balls, and offspeed pitches before they get to the plate.
  • The best play like the best: True-to-life player rating system, Signature Styles, and a new Motion Model ensure every pitch, swing, catch, throw, steal, and slide looks and feels like you’re at the ballpark.
  • Become a living legend: With My Player Mode you can create a player, choose your team, and then play your way into the Hall of Fame.
  • Authentic presentation: MLB Today delivers real-time scores, standings, news, and stats to ensure timely commentary that reflects what’s actually going on in the majors.
  • Knowledge is power: Use Inside Edge to scout players, assess strengths, weaknesses, and tendencies, and then exploit them to get the upper hand.

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