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The Maw Review for Xbox 360

The Maw Review for Xbox 360

A Glut of Fun

The Xbox LIVE Marketplace is full of top-down shooters and music-game add-ons. As such, it’s refreshing to get a clever adventure title for the paltry sum of 800 MS points ($10). That’s exactly what we get from Twisted Pixel’s The Maw. This title brings together cutesy visuals and solid gameplay mechanics for a downloadable experience that is both kid and adult-friendly.

The Maw screenshot

The Maw is a game you might have expected for the Nintendo GameCube. The simple yet ingratiating graphics, interesting level design, whimsical characters and story, and uncomplicated gameplay should appeal to a wide range of gamers. That said, don’t expect a must-have experience from this XBLA entry. This is a game that is definitely worth the money, but many will still want hold on to their gaming dollars for bigger and better titles on the horizon.

The Maw pairs two unlikely alien friends together. After their unexpected escape from captivity aboard a spacecraft, Frank (a wimpy alien with a knack for controlling pets) and Maw (a purple blob with a scary set of choppers and an insatiable appetite) join forces, eating their way through the levels until they eventually gain their freedom. Throughout the game, the duo is confronted with new robot enemies, environmental hazards, and various extraterrestrial delicacies. Maw starts out as a small, one-eyed, amorphous blob. However, as he eats his way to glory, Maw will rapidly increase in size. The bigger Maw gets, the greater the variety of things he can eat. Of course, this becomes essential to passing subsequent levels. This ability to grow to incredible size gives the game an addictive quality similar to Katamari Damacy. As such, you’ll find yourself scouring levels, looking for every last tasty morsel in order to get the coveted “100% Eaten” classification.

Moreover, Maw also has the ability to absorb the elemental properties of its prey. This Kirby-like mechanic proves to be quite engaging and allows for interesting and ever more complex puzzles within the adventure that depend upon the acquired abilities to be solved. By combining elemental absorption with the growth abilities of Maw, the devs have created an interesting character that’s fun to play around with.

The Maw screenshot

To top it off, the interplay between Frank and Maw is compelling. Frank’s job throughout the journey is to ensure that Maw gets enough to eat. Frank controls Maw and is able to interact with the environment and enemies via an electric leash. By pressing the X button the leash will attach to Maw’s collar or call for him if he’s too far away. A press of the B button will attach the lead to any number of objects that prove useful to advancing the game. Also, because Frank can jump, there are places strewn throughout the game that hold sustenance for Maw that only Frank can reach. This introduces both mild platforming features as well as hidden bonus caches. Subsequently, players will roam around the levels, uncovering goodies, leading Maw to the fodder, and using Maw’s abilities to advance. The interaction between Maw, Frank, food, enemies, and puzzles becomes increasingly more complex, and, consequently, is a good bit of addictive fun.

As fun as The Maw is, a few problems do mar the title. For example, the game’s controls, though simple, are a bit wonky. They leave the game feeling unpolished. Often, players will have to redo sections of levels because the controls failed them. This is especially present in the sporadic combat sequences that require Frank to dodge objects Matrix-style, and then clobber them with objects via the electric leash. In fact, combat could have been done away with and the game wouldn’t have missed a beat. Also, Maw doesn’t seem to interact with objects very well. This can make uncovering hidden animals somewhat of a chore.

The Maw screenshot

Additionally, the presentation, while pleasant and loaded with clever character design, is decidedly budget in nature. I know it’s only a $10 title, but the presentation can’t match what a lot of other devs have done with their downloadable arcade games. For starters, despite being shiny, the graphics are not particularly crisp or detailed. In fact, the visuals (including cutscenes) aren’t much better than what was found on last generation consoles. That’s not to say they are bad, they’re simply not nearly as nice as what we have come to expect from an HD gaming experience.

Likewise, the musical score and voice work are also substandard. The music and sound effects work insofar as they help set the tone, but the jazz themes and simple beeps and boops aren’t remotely groundbreaking. Even though the music was composed by God of War’s Winifred Phillips, I wasn’t convinced. The voice work, if you can call it that, is marked by simple grunts, excited laughing, and hysterical wailing. Needless to say, not a lot of time or money went into the games presentation, and the title suffers because of it.

The Maw screenshot

Finally, gameplay is formulaic. Outside of new powers, after the first few levels, there’s not a whole lot more to discover. As such, I don’t expect all who buy the title to fully enjoy this game. Still, the mix of puzzles and hidden objects should keep the majority of gamers content enough to feel the title warranted its pricetag; I certainly had a lot of fun with it.

The Maw is a strictly single-player affair, devoid of any online or mini-game content, though there is Xbox LIVE leaderboard support. The lack of multiplayer action doesn’t really hurt the game though. Such additional content could have either been a boon or bust, but it wasn’t necessary. After all, I was satisfied with the amount of content that comes with the package, and I look forward to future DLC installments. Also, the incorporation of Achievements into the game was particularly good. Players of all skill levels will find they are consistently and justly rewarded. This is especially true when you consider that a dashboard theme as well as gamertag pics are unlockable as you progress through the game. This is something I’ve wanted from all titles for the 360, and it’s nice to see it realized in The Maw.

It’s not difficult to see why The Maw was awarded an Audience Choice award at 2008’s Penny Arcade Expo (PAX). This downloadable title for the XBLA provides gamers with a good amount of fun for not a lot of money. Moreover, considering the paucity of quality action/adventure titles available for download, it’s nice to have this game available. The Maw’s a very good game, just don’t expect it to rival a title such as Bionic Commando: Rearmed.

RATING OUT OF 5 RATING DESCRIPTION 3.4 Graphics
The cute character designs are great, but the visuals aren’t particularly crisp or detailed. 3.3 Control
The controls are very straightforward but can be troublesome, especially during combat sequences. 3.4 Music / Sound FX / Voice Acting
The music is decent, though not very convincing. The voice over work is non-existent and somewhat amateurish. 3.9 Play Value
The interplay between Frank and Maw is great! Cruising around the eight levels, chomping everything in sight, finding hidden items, and using elemental powers is all a lot of fun. Though, after a few levels, the game begins to feel fairly formulaic. 3.6 Overall Rating – Good
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • The power of The Maw: Feed Maw a variety of different creatures and make him grow to help get through levels. Use Frank’s plasma leash to control the indestructible Maw, as he grows, evolves, and gains new powers that can be used to get rid of enemies and solve level puzzles.
  • The teamwork of Frank and Maw: Frank and Maw must help each other to solve puzzles and get through each area. Frank’s plasma leash can be attached to Maw as well as creatures and other objects to slam and toss things around.
  • Action and adventure: This single-player story-driven game features eight full levels with different puzzles and power creatures throughout.
  • Musical score: The original music score was created by God of War composer Winifred Phillips.

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